Player Matchup

Guan Yu
Guan Yu
Diamond V
 
Guan Yu
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Cruuuuunch
Anhur
Gold V
Level 103
God Stats
1W - 0L
1,680 SR
Queue Stats
6W - 3L
1,719 MMR
Solo
Hera
Hera
Gold I
xXNOVA26Xx
Hera
Gold I
Level 103
God Stats
47W - 39L
1,590 SR
Queue Stats
411W - 394L
1,553 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,590 SR
1,591 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,578 SR
1,755 MMR
Agni
Agni
Platinum II
Awsomegoodfriend
Agni
Platinum II
Level 89
God Stats
1W - 1L
1,686 SR
Queue Stats
57W - 63L
1,799 MMR
Solo
Medusa
Medusa
Diamond IV
Olvatar
Medusa
Diamond IV
Level 155
God Stats
16W - 19L
1,602 SR
Queue Stats
201W - 201L
2,162 MMR
Solo
Hercules
Hercules
Gold IV
älexitó21
Hercules
Gold IV
Level 128
God Stats
4W - 8L
1,448 SR
Queue Stats
86W - 91L
1,305 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 0 / 5
8,061
733
7,021
11,755
10,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Anhur
13
2 / 2 / 5
7,607
692
6,607
8,268
3,137
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
5 / 2 / 4
8,258
751
9,992
6,579
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
SobekAtlasAchillesBaron SamediThoth

VS

Bans
Ah Muzen CabGebNoxGaneshaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
7,078
643
6,127
7,174
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Olvatar
Medusa
12
2 / 1 / 2
7,536
685
7,314
8,161
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
älexitó21
Hercules
9
1 / 6 / 2
6,756
614
7,169
14,823
15,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
9
Kills
4
4
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
0
5
4.5
L
1
2
2
1
W
Anhur
2
2
5
2.25
L
Medusa
Olvatar
Medusa
2
1
2
3
W
5
2
4
3.5
L
Hercules
älexitó21
Hercules
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,620
Damage
20,610
26,602
Taken
30,158
15,926
Mitigated
21,020
6,954
Healing
8,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,021
627
529
3,142
11,755
10,249
67
3,394
8,036
0
15,661
L
6,127
710
0
625
7,174
2,237
390
3,366
3,808
18,446
0
W
Anhur
6,607
3,439
0
1,843
8,268
3,137
602
1,963
6,107
0
28,709
L
Medusa
Olvatar
Medusa
7,314
2,962
0
2,319
8,161
3,522
336
2,949
5,212
0
34,900
W
9,992
1,744
0
1,440
6,579
2,540
701
1,127
5,364
30,797
0
L
Hercules
älexitó21
Hercules
7,169
1,499
0
5,524
14,823
15,261
0
3,918
10,905
0
13,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,926
Gold Earned
21,370
119
Minions Killed
117
7
Camps Cleared
3
641,401
Distance Traveled
575,411
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,061
733
21
2
1
224,095
6
L
Agni
7,078
643
34
3
1
192,569
3
W
Anhur
7,607
692
51
5
6
206,823
3
L
Medusa
7,536
685
67
6
2
204,466
1
W
Hera
8,258
751
47
4
0
210,483
4
L
Hercules
6,756
614
16
1
0
178,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role