Player Matchup

Thor
Thor
 
Thor
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BrinPolo
Zhong Kui
Level 84
God Stats
2W - 0L
1,693 SR
Queue Stats
73W - 69L
1,440 Elo+
Solo
Xing Tian
Xing Tian
HeatingWheel8
Xing Tian
Level 68
God Stats
12W - 17L
1,720 SR
Queue Stats
416W - 496L
1,392 Elo+
Party 3
Izanami
Izanami
relaxzeni
Izanami
Level 54
God Stats
54W - 51L
1,511 SR
Queue Stats
394W - 470L
1,369 Elo+
Party 3
Team Averages
Level 75
1,585 SR
1,440 Elo+

VS

Team Averages
Level 53
1,265 SR
1,273 Elo+
Bacchus
Bacchus
Corvenuss
Bacchus
Level 81
God Stats
2W - 14L
966 SR
Queue Stats
123W - 148L
1,276 Elo+
Party 2
Medusa
Medusa
LookMyJacket
Medusa
Level 5
God Stats
0W - 1L
1,269 SR
Queue Stats
5W - 5L
1,191 Elo+
Party 2
Nu Wa
Nu Wa
Worzgang
Nu Wa
Level 89
God Stats
31W - 27L
1,508 SR
Queue Stats
390W - 389L
1,434 Elo+
Solo
Horus
Horus
Wyseri
Horus
Level 65
God Stats
36W - 23L
1,500 SR
Queue Stats
73W - 75L
1,288 Elo+
Party 2
Cliodhna
Cliodhna
Öbstrakyus
Cliodhna
Level 26
God Stats
3W - 4L
1,084 SR
Queue Stats
18W - 38L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
13 / 0 / 6
12,366
562
16,243
18,524
8,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
 
Tyr
15
2 / 3 / 7
9,496
432
9,709
17,815
19,025
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
BrinPolo
Zhong Kui
19
11 / 0 / 5
12,181
554
22,737
18,721
15,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
HeatingWheel8
Xing Tian
16
2 / 1 / 12
10,762
489
9,148
20,518
25,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
relaxzeni
Izanami
17
3 / 3 / 10
10,392
472
16,622
15,012
7,212
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Corvenuss
Bacchus
12
1 / 3 / 3
8,701
396
10,797
23,225
32,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
13
3 / 6 / 1
8,506
387
16,034
17,749
8,093
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Worzgang
Nu Wa
13
0 / 7 / 2
8,693
395
15,646
14,476
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Wyseri
Horus
14
3 / 7 / 0
9,429
429
10,505
24,555
31,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cliodhna
Öbstrakyus
Cliodhna
13
0 / 8 / 1
8,528
388
5,710
18,918
7,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
14
31
Kills
7
7
Deaths
31
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
13
0
6
16
W
Tyr
 
Tyr
2
3
7
1.83
W
Zhong Kui
BrinPolo
Zhong Kui
11
0
5
13.5
L
Bacchus
Corvenuss
Bacchus
1
3
3
0.83
W
Xing Tian
HeatingWheel8
Xing Tian
2
1
12
8
L
Medusa
3
6
1
0.58
L
Nu Wa
Worzgang
Nu Wa
0
7
2
0.14
L
Horus
Wyseri
Horus
3
7
0
0.43
W
Izanami
relaxzeni
Izanami
3
3
10
2.67
L
Cliodhna
Öbstrakyus
Cliodhna
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,459
Damage
58,692
90,590
Taken
98,923
75,123
Mitigated
84,912
32,056
Healing
21,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
16,243
3,716
0
6,682
18,524
8,567
815
4,887
13,472
0
103,664
W
Tyr
 
Tyr
9,709
765
0
3,078
17,815
19,025
115
2,752
14,372
0
36,012
W
Zhong Kui
BrinPolo
Zhong Kui
22,737
1,557
0
13,010
18,721
15,036
2,527
6,751
11,770
121,085
0
L
Bacchus
Corvenuss
Bacchus
10,797
1,374
0
4,173
23,225
32,756
0
7,449
15,776
26,527
0
W
Xing Tian
HeatingWheel8
Xing Tian
9,148
1,101
0
3,376
20,518
25,283
628
5,365
15,112
33,304
0
L
Medusa
16,034
5,929
0
1,461
17,749
8,093
0
8,771
8,978
0
69,100
L
Nu Wa
Worzgang
Nu Wa
15,646
4,375
0
1,480
14,476
5,170
0
4,958
9,518
63,644
0
L
Horus
Wyseri
Horus
10,505
5,038
432
4,893
24,555
31,377
306
7,616
16,939
0
47,625
W
Izanami
relaxzeni
Izanami
16,622
9,033
0
5,910
15,012
7,212
1,715
6,688
8,286
0
95,957
L
Cliodhna
Öbstrakyus
Cliodhna
5,710
657
0
8,785
18,918
7,516
0
3,091
15,827
0
66,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,197
Gold Earned
43,857
556
Minions Killed
406
0
Camps Cleared
0
2,166,510
Distance Traveled
1,901,633
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,366
562
142
6
0
495,717
1
W
Tyr
9,496
432
52
2
0
452,749
2
W
Zhong Kui
12,181
554
187
9
0
416,192
9
L
Bacchus
8,701
396
15
1
0
401,067
0
W
Xing Tian
10,762
489
32
1
0
426,954
2
L
Medusa
8,506
387
114
5
0
346,041
0
L
Nu Wa
8,693
395
97
4
0
384,336
1
L
Horus
9,429
429
86
4
0
365,728
1
W
Izanami
10,392
472
143
7
0
374,898
1
L
Cliodhna
8,528
388
94
4
0
404,461
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role