Player Matchup

Sol
Sol
Bronze IV
GoingBuzzard457
Sol
Bronze IV
Level 88
God Stats
6W - 14L
1,193 SR
Queue Stats
595W - 666L
-49 MMR
Solo
Hun Batz
Hun Batz
Bronze IV
Mishyulya
Hun Batz
Bronze IV
Level 91
God Stats
1W - 2L
1,654 SR
Queue Stats
32W - 62L
107 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Pistolgrip84
Baron Samedi
Silver IV
Level 139
God Stats
11W - 18L
1,511 SR
Queue Stats
252W - 271L
696 MMR
Solo
Artio
Artio
Silver V
TheTartanPrince
Artio
Silver V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 39L
647 MMR
Solo
Set
Set
Bronze II
drixudc
Set
Bronze II
Level 107
God Stats
5W - 9L
1,378 SR
Queue Stats
171W - 206L
244 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 102
1,447 SR
329 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,455 SR
334 MMR
Achilles
Achilles
Silver IV
ConvincedGoat
Achilles
Silver IV
Level 109
God Stats
139W - 129L
1,469 SR
Queue Stats
520W - 548L
732 MMR
Party 1
Fenrir
Fenrir
Silver V
DeadBy-VITU
Fenrir
Silver V
Level 116
God Stats
16W - 12L
1,507 SR
Queue Stats
185W - 206L
576 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
Gods1stInfantry
Danzaburou
Bronze IV
Level 158
God Stats
6W - 11L
1,415 SR
Queue Stats
61W - 100L
-129 MMR
Solo
Hera
Hera
Bronze I
samskeyti22
Hera
Bronze I
Level 128
God Stats
3W - 7L
1,433 SR
Queue Stats
210W - 260L
313 MMR
Party 1
Ares
Ares
Bronze I
wolfieloyal
Ares
Bronze I
Level 160
God Stats
28W - 28L
1,450 SR
Queue Stats
929W - 947L
177 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,709
471
2,018
5,483
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Mishyulya
Hun Batz
8
0 / 1 / 0
4,557
456
1,171
8,240
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Pistolgrip84
Baron Samedi
8
0 / 3 / 0
4,922
492
4,151
5,650
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 2 / 0
5,109
511
522
8,055
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Set
10
2 / 3 / 0
5,754
575
4,390
9,274
5,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LancelotMedusaKumbhakarnaZeus

VS

Bans
AthenaChironArachneBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ConvincedGoat
Achilles
10
2 / 2 / 1
6,111
611
7,324
10,707
4,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
10
2 / 0 / 4
5,975
598
3,948
4,852
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Gods1stInfantry
Danzaburou
10
1 / 0 / 2
5,734
573
5,067
2,586
923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 0 / 0
5,937
594
4,362
4,450
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 2
5,606
561
2,542
6,502
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
11
11
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
ConvincedGoat
Achilles
2
2
1
1.25
W
Fenrir
2
0
4
4
W
Danzaburou
Gods1stInfantry
Danzaburou
1
0
2
2
L
0
2
0
0
L
Hun Batz
Mishyulya
Hun Batz
0
1
0
0
L
Baron Samedi
Pistolgrip84
Baron Samedi
0
3
0
0
L
0
2
0
0
L
Set
2
3
0
0.67
W
4
0
0
4
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,252
Damage
23,243
36,702
Taken
29,097
17,012
Mitigated
14,110
10,782
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ConvincedGoat
Achilles
7,324
2,191
0
4,841
10,707
4,790
250
0
10,707
0
40,611
W
Fenrir
3,948
1,021
0
745
4,852
1,894
0
988
3,864
0
32,071
W
Danzaburou
Gods1stInfantry
Danzaburou
5,067
2,118
0
670
2,586
923
1,927
498
2,088
0
37,886
L
2,018
685
0
2,285
5,483
1,483
0
499
4,984
33,473
0
L
Hun Batz
Mishyulya
Hun Batz
1,171
444
0
1,348
8,240
2,700
0
1,892
6,348
0
24,786
L
Baron Samedi
Pistolgrip84
Baron Samedi
4,151
399
0
1,121
5,650
2,463
0
2,772
2,878
29,002
0
L
522
67
58
2,694
8,055
5,285
0
1,741
6,314
12,287
0
L
Set
4,390
1,239
0
3,276
9,274
5,081
0
0
9,274
0
39,426
W
4,362
834
0
250
4,450
1,868
624
2,702
1,748
32,161
0
W
2,542
220
310
2,608
6,502
4,635
321
2,503
3,999
16,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,051
Gold Earned
29,363
263
Minions Killed
278
0
Camps Cleared
0
871,473
Distance Traveled
1,003,972
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,111
611
71
7
0
177,787
2
W
Fenrir
5,975
598
55
6
0
236,104
3
W
Danzaburou
5,734
573
70
7
0
186,255
2
L
Sol
4,709
471
67
7
0
157,302
0
L
Hun Batz
4,557
456
46
5
0
178,245
3
L
Baron Samedi
4,922
492
49
5
0
160,392
3
L
Artio
5,109
511
20
2
0
204,422
1
L
Set
5,754
575
81
8
0
171,112
1
W
Hera
5,937
594
61
6
0
213,898
4
W
Ares
5,606
561
21
2
0
189,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role