Player Matchup

Heimdallr
Heimdallr
ACK Bonafide
Heimdallr
Level 152
God Stats
47W - 27L
1,680 SR
Queue Stats
457W - 240L
1,652 Elo+
Party 1
Chang'e
Chang'e
BATMAN 000G
Chang'e
Level 82
God Stats
2W - 3L
1,285 SR
Queue Stats
73W - 66L
1,510 Elo+
Party 1
Nike
Nike
cylas1212
Nike
Level 158
God Stats
2W - 2L
1,614 SR
Queue Stats
366W - 200L
1,662 Elo+
Party 1
Team Averages
Level 131
1,526 SR
1,608 Elo+

VS

Team Averages
Level 79
1,488 SR
1,333 Elo+
Neith
Neith
McKokenbauls
Neith
Level 51
God Stats
12W - 25L
1,374 SR
Queue Stats
73W - 120L
1,316 Elo+
Solo
Ymir
Ymir
SkyOfEmbers
Ymir
Level 78
God Stats
0W - 4L
1,560 SR
Queue Stats
7W - 20L
1,121 Elo+
Solo
Bastet
Bastet
VividPup3680328
Bastet
Level 109
God Stats
3W - 4L
1,532 SR
Queue Stats
42W - 42L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ACK Bonafide
Heimdallr
15
6 / 1 / 5
9,982
832
15,787
10,050
4,769
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
BATMAN 000G
Chang'e
12
0 / 4 / 8
8,052
671
4,363
9,896
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
14
5 / 3 / 6
9,707
809
13,895
16,156
15,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,783
649
6,098
12,495
4,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 3 / 7
9,015
751
4,803
13,077
15,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
6 / 3 / 2
9,377
781
11,057
13,828
6,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
8
8
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ACK Bonafide
Heimdallr
6
1
5
8.5
W
Chang'e
BATMAN 000G
Chang'e
0
4
8
1
L
1
5
3
0.5
L
1
3
7
1.5
L
6
3
2
2.33
W
Nike
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,045
Damage
21,958
36,102
Taken
39,400
24,206
Mitigated
27,123
7,818
Healing
7,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ACK Bonafide
Heimdallr
15,787
5,035
0
1,137
10,050
4,769
2,045
2,269
7,781
0
49,089
W
Chang'e
BATMAN 000G
Chang'e
4,363
469
2,310
2,080
9,896
3,541
542
2,327
7,569
14,167
0
L
6,098
1,995
372
1,330
12,495
4,845
123
665
11,828
0
26,681
L
4,803
747
599
1,271
13,077
15,487
58
1,051
12,026
12,158
0
L
11,057
3,724
0
3,784
13,828
6,791
0
2,888
10,940
0
28,538
W
Nike
13,895
1,345
0
2,291
16,156
15,896
345
1,207
14,949
0
39,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,741
Gold Earned
26,175
145
Minions Killed
109
5
Camps Cleared
5
662,000
Distance Traveled
811,220
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,982
832
65
5
3
215,356
3
W
Chang'e
8,052
671
33
3
1
205,672
0
L
Neith
7,783
649
55
5
0
280,949
0
L
Ymir
9,015
751
15
1
2
253,884
0
L
Bastet
9,377
781
39
3
3
276,387
2
W
Nike
9,707
809
47
4
1
240,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role