Player Matchup

Medusa
Medusa
JefferyJeff
Medusa
Level 17
God Stats
23W - 13L
1,674 SR
Queue Stats
49W - 25L
1,647 Elo+
Solo
Gilgamesh
Gilgamesh
REng0kkuu
Gilgamesh
Level 159
God Stats
24W - 8L
1,644 SR
Queue Stats
328W - 338L
1,521 Elo+
Solo
Anubis
Anubis
TheBoogieee
Anubis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 81L
1,490 Elo+
Solo
Nemesis
Nemesis
nanaaqc
Nemesis
Level 68
God Stats
1W - 3L
1,280 SR
Queue Stats
197W - 257L
1,474 Elo+
Solo
Lancelot
Lancelot
superbau64
Lancelot
Level 105
God Stats
23W - 21L
1,621 SR
Queue Stats
261W - 270L
1,495 Elo+
Solo
Team Averages
Level 75
1,544 SR
1,525 Elo+

VS

Team Averages
Level 55
1,568 SR
1,493 Elo+
Hera
Hera
FrugalHiram
Hera
Level 85
God Stats
5W - 3L
1,593 SR
Queue Stats
141W - 171L
1,487 Elo+
Solo
Bellona
Bellona
GingerBearXP
Bellona
Level 47
God Stats
3W - 4L
1,542 SR
Queue Stats
129W - 141L
1,467 Elo+
Party 1
Kukulkan
Kukulkan
GingerPanda21
Kukulkan
Level 89
God Stats
18W - 15L
1,644 SR
Queue Stats
44W - 57L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
MrCold1
Danzaburou
Level 26
God Stats
6W - 5L
1,559 SR
Queue Stats
201W - 154L
1,544 Elo+
Solo
Kali
Kali
braefar94
Kali
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 96L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
2 / 8 / 10
12,810
674
15,546
28,490
13,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
REng0kkuu
Gilgamesh
20
2 / 1 / 8
12,870
677
13,167
29,402
35,078
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
20
10 / 7 / 6
14,698
774
26,817
27,261
18,145
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
nanaaqc
Nemesis
18
3 / 3 / 3
11,799
621
6,641
13,933
6,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Lancelot
superbau64
Lancelot
20
3 / 4 / 11
13,296
700
13,818
21,493
18,239
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 14
13,767
725
21,757
14,455
7,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
GingerBearXP
Bellona
20
6 / 4 / 13
14,459
761
15,352
32,297
29,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Kukulkan
GingerPanda21
Kukulkan
20
2 / 3 / 16
13,731
723
23,489
13,365
6,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
MrCold1
Danzaburou
20
10 / 3 / 10
16,137
849
31,869
21,040
11,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Kali
20
3 / 5 / 8
13,938
734
13,813
24,452
14,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
84
20
Kills
23
23
Deaths
20
38
Assists
61
Player
Kills
Deaths
Assists
KDA
W
2
5
14
1.8
W
Bellona
GingerBearXP
Bellona
6
4
13
3.13
W
Kukulkan
GingerPanda21
Kukulkan
2
3
16
3.33
L
Medusa
2
8
10
0.88
W
Danzaburou
MrCold1
Danzaburou
10
3
10
5
L
Gilgamesh
REng0kkuu
Gilgamesh
2
1
8
6
L
Anubis
10
7
6
1.86
W
Kali
3
5
8
1.4
L
Nemesis
nanaaqc
Nemesis
3
3
3
1.5
L
Lancelot
superbau64
Lancelot
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,989
Damage
106,280
120,579
Taken
105,609
91,719
Mitigated
70,225
19,470
Healing
34,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,757
4,377
141
2,204
14,455
7,226
1,966
3,952
10,503
67,716
0
W
Bellona
GingerBearXP
Bellona
15,352
3,714
885
11,016
32,297
29,566
2,330
8,535
21,605
0
32,754
W
Kukulkan
GingerPanda21
Kukulkan
23,489
1,132
705
5,010
13,365
6,852
1,958
4,990
8,375
63,548
0
L
Medusa
15,546
7,484
0
2,286
28,490
13,671
883
11,678
16,484
0
62,529
W
Danzaburou
MrCold1
Danzaburou
31,869
10,791
0
6,892
21,040
11,776
4,096
4,019
17,021
0
117,116
L
Gilgamesh
REng0kkuu
Gilgamesh
13,167
2,310
660
1,746
29,402
35,078
204
7,020
21,329
0
38,227
L
Anubis
26,817
1,985
0
10,571
27,261
18,145
130
11,737
15,270
70,760
0
W
Kali
13,813
5,883
0
7,648
24,452
14,805
3,099
5,321
19,131
0
39,365
L
Nemesis
nanaaqc
Nemesis
6,641
1,473
0
1,139
13,933
6,586
0
5,196
8,470
0
25,655
L
Lancelot
superbau64
Lancelot
13,818
1,408
0
3,068
21,493
18,239
0
8,763
12,214
0
37,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,473
Gold Earned
72,032
293
Minions Killed
372
0
Camps Cleared
0
1,788,752
Distance Traveled
2,032,723
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,767
725
94
5
0
338,186
4
W
Bellona
14,459
761
24
1
0
461,829
7
W
Kukulkan
13,731
723
86
5
0
402,565
1
L
Medusa
12,810
674
89
5
0
352,051
0
W
Danzaburou
16,137
849
123
6
0
403,507
0
L
Gilgamesh
12,870
677
36
2
0
457,627
4
L
Anubis
14,698
774
83
4
0
303,113
0
W
Kali
13,938
734
45
2
0
426,636
2
L
Nemesis
11,799
621
34
2
0
296,264
0
L
Lancelot
13,296
700
51
3
0
379,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role