Player Matchup

Cthulhu
Cthulhu
Nekuso
Cthulhu
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
131W - 135L
1,495 Elo+
Party 2
Anubis
Anubis
Shadow85454
Anubis
Level 100
God Stats
5W - 7L
1,467 SR
Queue Stats
223W - 211L
1,501 Elo+
Party 2
Neith
Neith
TensileDrake6
Neith
Level 129
God Stats
2W - 1L
1,757 SR
Queue Stats
49W - 33L
1,593 Elo+
Solo
Team Averages
Level 104
1,574 SR
1,530 Elo+

VS

Team Averages
Level 82
1,500 SR
1,156 Elo+
Agni
Agni
AverageAfro
Agni
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,156 Elo+
Party 1
Anhur
Anhur
Bacjaw
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,156 Elo+
Party 1
Athena
Athena
NauticalNuisance
Athena
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,156 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nekuso
Cthulhu
14
2 / 3 / 6
9,929
662
8,382
12,009
10,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
17
6 / 0 / 5
11,627
775
12,332
10,444
6,133
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
6 / 1 / 7
11,844
790
25,780
13,012
6,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 3
8,981
599
7,426
12,723
3,758
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anhur
Bacjaw
Anhur
15
3 / 3 / 1
10,132
675
9,297
19,908
7,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 2 / 2
9,728
649
6,139
19,831
24,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
4
4
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
Anhur
Bacjaw
Anhur
3
3
1
1.17
L
1
2
2
1
W
Cthulhu
Nekuso
Cthulhu
2
3
6
1.67
W
Anubis
6
0
5
8.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,494
Damage
22,862
35,465
Taken
52,462
22,825
Mitigated
35,515
13,322
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,426
517
0
1,329
12,723
3,758
0
5,739
6,735
34,268
0
L
Anhur
Bacjaw
Anhur
9,297
5,039
0
3,214
19,908
7,508
0
6,822
12,818
0
29,914
L
6,139
1,554
0
2,578
19,831
24,249
0
7,355
11,875
17,589
0
W
Cthulhu
Nekuso
Cthulhu
8,382
236
158
1,962
12,009
10,431
106
4,033
7,976
19,596
0
W
Anubis
12,332
337
0
6,084
10,444
6,133
44
4,766
5,678
39,116
0
W
25,780
10,025
0
5,118
13,012
6,261
1,882
5,477
7,535
0
87,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,400
Gold Earned
28,841
195
Minions Killed
133
10
Camps Cleared
3
801,207
Distance Traveled
707,725
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,981
599
60
4
1
187,431
3
L
Anhur
10,132
675
46
3
2
243,695
3
L
Athena
9,728
649
27
2
0
276,599
3
W
Cthulhu
9,929
662
20
1
0
256,195
1
W
Anubis
11,627
775
39
3
4
282,825
2
W
Neith
11,844
790
136
9
6
262,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role