Player Matchup

Lancelot
Lancelot
BB Possibly
Lancelot
Level 88
God Stats
4W - 7L
1,153 SR
Queue Stats
190W - 214L
1,370 Elo+
Solo
Vulcan
Vulcan
Kingarez0042
Vulcan
Level 145
God Stats
15W - 14L
1,582 SR
Queue Stats
174W - 186L
1,477 Elo+
Solo
Ymir
Ymir
The22ndToast
Ymir
Level 53
God Stats
7W - 0L
1,500 SR
Queue Stats
84W - 82L
1,310 Elo+
Solo
Heimdallr
Heimdallr
WaahGwaan_Shotta
Heimdallr
Level 69
God Stats
25W - 20L
1,575 SR
Queue Stats
42W - 34L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
drewie17
Danzaburou
Level 109
God Stats
14W - 12L
1,466 SR
Queue Stats
299W - 321L
1,339 Elo+
Party 1
Team Averages
Level 93
1,455 SR
1,388 Elo+

VS

Team Averages
Level 86
1,439 SR
1,409 Elo+
Fenrir
Fenrir
JuicyBudlets
Fenrir
Level 49
God Stats
14W - 19L
1,392 SR
Queue Stats
301W - 323L
1,389 Elo+
Solo
Ratatoskr
Ratatoskr
SEALEO9000
Ratatoskr
Level 83
God Stats
26W - 40L
1,320 SR
Queue Stats
237W - 237L
1,398 Elo+
Solo
Medusa
Medusa
Thenamespumpkin
Medusa
Level 68
God Stats
1W - 4L
1,435 SR
Queue Stats
163W - 163L
1,536 Elo+
Solo
Olorun
Olorun
pikawolfbrony15
Olorun
Level 110
God Stats
11W - 11L
1,451 SR
Queue Stats
179W - 180L
1,363 Elo+
Party 2
Sol
Sol
shadowvoidboss
Sol
Level 120
God Stats
19W - 8L
1,599 SR
Queue Stats
181W - 185L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BB Possibly
Lancelot
14
2 / 1 / 6
8,384
524
7,626
9,533
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
17
7 / 0 / 1
9,943
621
13,881
6,389
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 1 / 4
7,948
497
4,030
9,938
10,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
13
4 / 1 / 1
8,002
500
6,697
6,595
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
drewie17
Danzaburou
15
5 / 1 / 1
8,906
557
8,401
12,621
5,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 3 / 0
6,623
414
2,862
11,932
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ratatoskr
SEALEO9000
Ratatoskr
11
0 / 2 / 1
7,328
458
2,980
11,547
6,906
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 0
7,631
477
7,105
10,123
3,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 6 / 0
6,601
413
2,908
13,593
6,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 5 / 0
7,808
488
10,979
12,803
5,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
18
Kills
4
4
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BB Possibly
Lancelot
2
1
6
5
L
Fenrir
0
3
0
0
W
Vulcan
7
0
1
7.5
L
Ratatoskr
SEALEO9000
Ratatoskr
0
2
1
0.25
W
0
1
4
2
L
2
2
0
1
W
Heimdallr
4
1
1
4.5
W
Danzaburou
drewie17
Danzaburou
5
1
1
5.5
L
0
6
0
0
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,635
Damage
26,834
45,076
Taken
59,998
26,199
Mitigated
28,075
18,803
Healing
21,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BB Possibly
Lancelot
7,626
1,235
0
4,588
9,533
4,411
0
2,901
6,632
0
56,563
L
Fenrir
2,862
44
0
5,212
11,932
5,074
0
2,085
9,847
0
41,560
W
Vulcan
13,881
3,132
0
3,238
6,389
3,153
843
2,345
4,044
96,537
0
L
Ratatoskr
SEALEO9000
Ratatoskr
2,980
644
0
2,137
11,547
6,906
104
4,459
7,088
0
34,170
W
4,030
606
55
2,089
9,938
10,014
100
0
9,938
42,337
0
L
7,105
3,629
0
4,959
10,123
3,989
0
2,371
7,752
0
61,755
W
Heimdallr
6,697
3,320
321
3,471
6,595
3,059
884
96
6,499
0
54,660
W
Danzaburou
drewie17
Danzaburou
8,401
3,036
0
5,041
12,621
5,562
883
7,084
5,537
0
57,407
L
2,908
1,601
374
4,062
13,593
6,169
0
8,996
4,597
43,308
0
L
10,979
4,201
0
4,725
12,803
5,937
1,737
0
12,803
49,280
7,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,183
Gold Earned
35,991
493
Minions Killed
396
0
Camps Cleared
0
1,525,081
Distance Traveled
1,531,599
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,384
524
92
6
0
365,370
1
L
Fenrir
6,623
414
71
4
0
349,504
5
W
Vulcan
9,943
621
149
9
0
336,273
3
L
Ratatoskr
7,328
458
56
4
0
346,074
3
W
Ymir
7,948
497
60
4
0
293,514
1
L
Medusa
7,631
477
91
6
0
322,295
4
W
Heimdallr
8,002
500
102
6
0
265,600
3
W
Danzaburou
8,906
557
90
6
0
264,324
4
L
Olorun
6,601
413
86
5
0
286,115
1
L
Sol
7,808
488
92
6
0
227,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role