Player Matchup

Artio
Artio
GraphikGaming
Artio
Level 36
God Stats
18W - 28L
1,295 SR
Queue Stats
54W - 83L
1,201 Elo+
Party 1
Izanami
Izanami
Haish3kad
Izanami
Level 49
God Stats
3W - 8L
1,339 SR
Queue Stats
86W - 98L
1,453 Elo+
Solo
Anubis
Anubis
Marquitos_39
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,289 Elo+
Party 3
Shiva
Shiva
MondSmokex420
Shiva
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 103L
1,207 Elo+
Party 1
Osiris
Osiris
Xz0nderX 538
Osiris
Level 44
God Stats
3W - 5L
1,357 SR
Queue Stats
123W - 124L
1,309 Elo+
Party 3
Team Averages
Level 32
1,398 SR
1,292 Elo+

VS

Team Averages
Level 56
1,437 SR
1,424 Elo+
Anubis
Anubis
 
Anubis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AmiMercure57777
Medusa
Level 104
God Stats
98W - 88L
1,574 SR
Queue Stats
241W - 265L
1,405 Elo+
Solo
Fenrir
Fenrir
JuicyBudlets
Fenrir
Level 48
God Stats
14W - 19L
1,370 SR
Queue Stats
301W - 323L
1,383 Elo+
Solo
Khepri
Khepri
SeanHallClampedU
Khepri
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 89L
1,483 Elo+
Party 2
Odin
Odin
TheEvergrimOwl
Odin
Level 29
God Stats
27W - 22L
1,241 SR
Queue Stats
336W - 345L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
8,292
461
5,260
14,664
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
Haish3kad
Izanami
14
0 / 2 / 1
8,433
469
6,027
11,136
3,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
12
0 / 9 / 3
7,465
415
4,383
14,005
6,355
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 5 / 1
8,311
462
4,689
16,504
9,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Osiris
14
4 / 8 / 0
9,065
504
8,287
16,260
9,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
12 / 2 / 4
10,468
582
17,275
12,661
7,005
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 3
8,172
454
7,423
8,882
3,497
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
15
9 / 1 / 4
9,845
547
11,114
11,711
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 5
7,958
442
6,357
9,659
5,561
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 1 / 3
9,624
535
6,515
8,621
9,029
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
25
25
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
12
2
4
7
W
1
1
3
2.5
L
1
1
0
1
L
Izanami
Haish3kad
Izanami
0
2
1
0.25
W
Fenrir
9
1
4
11
L
Anubis
0
9
3
0.17
L
0
5
1
0.1
W
2
0
5
4.5
W
1
1
3
2.5
L
Osiris
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
48,684
72,569
Taken
51,534
42,919
Mitigated
30,141
19,317
Healing
23,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
17,275
973
0
8,061
12,661
7,005
739
1,968
10,693
72,591
0
W
7,423
2,702
538
4,054
8,882
3,497
2,237
2,170
6,712
0
69,367
L
5,260
483
976
7,229
14,664
12,973
307
4,655
10,009
30,680
0
L
Izanami
Haish3kad
Izanami
6,027
4,704
0
3,741
11,136
3,857
3,034
2,937
8,199
0
83,681
W
Fenrir
11,114
3,268
0
6,574
11,711
5,049
1,683
3,031
8,680
0
65,655
L
Anubis
4,383
605
46
2,212
14,005
6,355
669
6,873
7,132
34,826
0
L
4,689
1,148
419
3,165
16,504
9,878
239
2,869
13,635
0
52,620
W
6,357
803
0
2,941
9,659
5,561
595
2,474
7,185
34,422
0
W
6,515
1,273
0
1,000
8,621
9,029
192
0
8,621
0
65,725
L
Osiris
8,287
3,025
0
1,529
16,260
9,856
400
6,298
9,962
0
57,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,566
Gold Earned
46,067
427
Minions Killed
455
0
Camps Cleared
0
1,451,119
Distance Traveled
1,661,047
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,468
582
96
5
0
290,238
0
W
Medusa
8,172
454
99
6
0
300,959
8
L
Artio
8,292
461
40
2
0
338,988
0
L
Izanami
8,433
469
157
9
0
273,330
6
W
Fenrir
9,845
547
92
5
0
386,061
3
L
Anubis
7,465
415
51
3
0
259,626
1
L
Shiva
8,311
462
100
6
0
265,158
1
W
Khepri
7,958
442
47
3
0
351,277
1
W
Odin
9,624
535
121
7
0
332,512
0
L
Osiris
9,065
504
79
4
0
314,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role