Player Matchup

Eset
Eset
 
Eset
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
KokaOne
Mercury
Level 123
God Stats
8W - 15L
1,329 SR
Queue Stats
274W - 289L
1,492 Elo+
Solo
Cthulhu
Cthulhu
MarsJ
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
al-sokre57
Ne Zha
Level 129
God Stats
4W - 9L
1,470 SR
Queue Stats
584W - 588L
1,531 Elo+
Solo
Team Averages
Level 93
1,460 SR
1,505 Elo+

VS

Team Averages
Level 52
1,500 SR
1,422 Elo+
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mahkelele
Ah Muzen Cab
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 22L
1,306 Elo+
Solo
Ne Zha
Ne Zha
Pakman0015
Ne Zha
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 186L
1,402 Elo+
Party 2
Freya
Freya
betterplaycsgo
Freya
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
323W - 294L
1,443 Elo+
Party 2
Odin
Odin
北极荡魔大帝
Odin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
5 / 5 / 8
10,334
689
15,799
14,980
7,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
 
Merlin
16
1 / 6 / 5
8,748
583
8,288
13,792
6,858
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
KokaOne
Mercury
17
5 / 5 / 2
9,735
649
8,776
13,481
7,064
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
MarsJ
Cthulhu
18
1 / 6 / 11
9,945
663
9,423
20,768
20,757
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
al-sokre57
Ne Zha
18
5 / 7 / 7
10,698
713
20,120
22,509
11,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
6 / 6 / 13
11,286
752
11,551
17,762
10,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
Mahkelele
Ah Muzen Cab
19
2 / 1 / 18
11,172
745
15,560
12,185
7,009
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
Pakman0015
Ne Zha
18
6 / 3 / 12
11,023
735
18,940
20,726
11,935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
11 / 4 / 14
12,915
861
24,260
22,545
13,412
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
4 / 4 / 15
11,776
785
8,416
19,377
22,817
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
101
17
Kills
29
29
Deaths
18
33
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
5
5
8
1.8
L
Merlin
 
Merlin
1
6
5
0.58
W
Apollo
 
Apollo
6
6
13
2.08
L
Mercury
KokaOne
Mercury
5
5
2
1.2
W
Ah Muzen Cab
Mahkelele
Ah Muzen Cab
2
1
18
11
L
Cthulhu
MarsJ
Cthulhu
1
6
11
1.08
W
Ne Zha
Pakman0015
Ne Zha
6
3
12
4
L
Ne Zha
al-sokre57
Ne Zha
5
7
7
1.21
W
11
4
14
4.5
W
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,406
Damage
78,727
85,530
Taken
92,595
53,639
Mitigated
65,694
19,232
Healing
36,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
15,799
662
2,066
2,995
14,980
7,731
0
6,491
8,489
25,272
0
L
Merlin
 
Merlin
8,288
1,365
1,021
874
13,792
6,858
0
3,037
10,755
16,893
0
W
Apollo
 
Apollo
11,551
8,406
1,918
3,330
17,762
10,521
4,421
5,165
12,597
0
24,641
L
Mercury
KokaOne
Mercury
8,776
2,677
1,167
910
13,481
7,064
0
4,837
8,644
0
15,846
W
Ah Muzen Cab
Mahkelele
Ah Muzen Cab
15,560
3,859
1,369
3,551
12,185
7,009
714
4,066
8,119
0
45,651
L
Cthulhu
MarsJ
Cthulhu
9,423
235
1,033
1,394
20,768
20,757
0
3,674
17,094
23,952
0
W
Ne Zha
Pakman0015
Ne Zha
18,940
4,875
2,117
5,850
20,726
11,935
899
9,958
10,768
0
30,331
L
Ne Zha
al-sokre57
Ne Zha
20,120
2,929
0
7,772
22,509
11,229
0
6,601
15,908
166
37,311
W
24,260
7,836
2,575
11,520
22,545
13,412
798
7,988
14,557
41,116
0
W
8,416
592
1,077
3,378
19,377
22,817
26
6,485
12,892
658
22,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,460
Gold Earned
58,172
146
Minions Killed
161
0
Camps Cleared
0
1,303,238
Distance Traveled
1,496,223
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,334
689
32
2
0
261,421
0
L
Merlin
8,748
583
27
2
0
201,868
1
W
Apollo
11,286
752
30
2
0
271,001
3
L
Mercury
9,735
649
27
2
0
292,607
1
W
Ah Muzen Cab
11,172
745
37
2
0
299,974
0
L
Cthulhu
9,945
663
35
2
0
276,129
2
W
Ne Zha
11,023
735
22
1
0
305,510
1
L
Ne Zha
10,698
713
25
2
0
271,213
1
W
Freya
12,915
861
33
2
0
303,504
1
W
Odin
11,776
785
39
3
0
316,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role