Player Matchup

Merlin
Merlin
Marutchi
Merlin
Level 49
God Stats
10W - 26L
1,263 SR
Queue Stats
137W - 157L
1,465 Elo+
Solo
Ares
Ares
RayTsung
Ares
Level 12
God Stats
10W - 16L
1,420 SR
Queue Stats
13W - 28L
1,330 Elo+
Party 1
Hou Yi
Hou Yi
RulerOfHalo
Hou Yi
Level 107
God Stats
0W - 1L
1,151 SR
Queue Stats
37W - 50L
1,410 Elo+
Party 1
Terra
Terra
SHADOW KAHN 13
Terra
Level 59
God Stats
7W - 6L
1,459 SR
Queue Stats
171W - 194L
1,437 Elo+
Party 1
Lancelot
Lancelot
Timhor
Lancelot
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,452 Elo+
Solo
Team Averages
Level 53
1,359 SR
1,419 Elo+

VS

Team Averages
Level 65
1,505 SR
1,424 Elo+
Thanatos
Thanatos
BACKW00DZ0MBIE
Thanatos
Level 107
God Stats
2W - 4L
1,399 SR
Queue Stats
105W - 120L
1,403 Elo+
Solo
Ah Puch
Ah Puch
SuchHostility
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 55L
1,347 Elo+
Party 2
Cupid
Cupid
golihat17
Cupid
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 257L
1,452 Elo+
Party 3
Tyr
Tyr
oBusky
Tyr
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 44L
1,377 Elo+
Party 2
Merlin
Merlin
ralerX
Merlin
Level 83
God Stats
2W - 3L
1,625 SR
Queue Stats
117W - 121L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Marutchi
Merlin
15
3 / 5 / 0
10,147
1,015
18,666
15,600
6,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
14
0 / 5 / 2
9,397
940
1,898
14,000
7,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
15
0 / 0 / 3
9,355
936
3,382
11,468
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 0 / 2
8,890
889
4,578
8,724
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Timhor
Lancelot
14
1 / 4 / 0
9,125
913
5,448
8,497
3,220
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

185

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
7 / 1 / 5
11,343
1,134
14,690
6,069
3,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
16
1 / 1 / 7
9,860
986
6,163
7,000
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
golihat17
Cupid
16
2 / 1 / 7
10,258
1,026
9,313
9,583
4,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tyr
oBusky
Tyr
16
2 / 1 / 8
9,581
958
7,263
10,571
11,323
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
ralerX
Merlin
16
2 / 0 / 10
10,009
1,001
16,994
6,322
2,800
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
4
Kills
14
14
Deaths
4
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Thanatos
7
1
5
9.5
L
Merlin
Marutchi
Merlin
3
5
0
0.6
L
Ares
0
5
2
0.2
L
Hou Yi
0
0
3
1.5
L
0
0
2
1
W
Ah Puch
1
1
7
4.5
L
Lancelot
Timhor
Lancelot
1
4
0
0.25
W
Cupid
golihat17
Cupid
2
1
7
5.5
W
Tyr
oBusky
Tyr
2
1
8
6
W
Merlin
ralerX
Merlin
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,972
Damage
54,423
58,289
Taken
39,545
26,492
Mitigated
25,017
7,283
Healing
10,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
14,690
2,577
0
7,450
6,069
3,374
0
3,417
2,652
0
24,222
L
Merlin
Marutchi
Merlin
18,666
620
0
152
15,600
6,163
0
5,391
9,983
39,170
0
L
Ares
1,898
473
0
693
14,000
7,530
0
5,087
8,621
5,155
0
L
Hou Yi
3,382
1,533
0
1,852
11,468
4,563
0
4,879
6,545
0
26,658
L
4,578
428
1,729
2,857
8,724
5,016
0
4,302
4,352
15,594
377
W
Ah Puch
6,163
721
0
571
7,000
3,157
0
5,078
1,922
33,614
0
L
Lancelot
Timhor
Lancelot
5,448
794
0
0
8,497
3,220
0
3,498
4,861
0
7,756
W
Cupid
golihat17
Cupid
9,313
5,758
189
1,237
9,583
4,363
0
7,192
2,391
0
27,258
W
Tyr
oBusky
Tyr
7,263
2,170
0
53
10,571
11,323
0
5,150
5,421
0
15,125
W
Merlin
ralerX
Merlin
16,994
1,074
0
627
6,322
2,800
0
4,180
2,142
31,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,914
Gold Earned
51,051
176
Minions Killed
186
4
Camps Cleared
7
765,642
Distance Traveled
928,540
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,343
1,134
26
3
1
200,381
0
L
Merlin
10,147
1,015
72
7
0
183,798
2
L
Ares
9,397
940
9
1
0
120,789
0
L
Hou Yi
9,355
936
66
7
2
170,004
0
L
Terra
8,890
889
20
2
1
148,085
0
W
Ah Puch
9,860
986
50
5
1
163,954
0
L
Lancelot
9,125
913
9
1
1
142,966
2
W
Cupid
10,258
1,026
60
6
4
197,578
0
W
Tyr
9,581
958
20
2
0
199,933
0
W
Merlin
10,009
1,001
30
3
1
166,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role