Player Matchup

Ganesha
Ganesha
Jiohki
Ganesha
Level 72
God Stats
51W - 54L
1,426 SR
Queue Stats
495W - 575L
1,495 Elo+
Solo
Anhur
Anhur
Kurome
Anhur
Level 144
God Stats
13W - 3L
1,828 SR
Queue Stats
171W - 63L
1,755 Elo+
Party 3
Cthulhu
Cthulhu
Kuromè
Cthulhu
Level 85
God Stats
4W - 1L
1,707 SR
Queue Stats
193W - 108L
1,643 Elo+
Party 3
Ra
Ra
Noroe
Ra
Level 125
God Stats
4W - 1L
1,473 SR
Queue Stats
126W - 61L
1,673 Elo+
Party 3
Amaterasu
Amaterasu
fraddle
Amaterasu
Level 20
God Stats
50W - 10L
1,847 SR
Queue Stats
77W - 20L
1,685 Elo+
Party 3
Team Averages
Level 89
1,656 SR
1,650 Elo+

VS

Team Averages
Level 57
1,550 SR
1,584 Elo+
Zhong Kui
Zhong Kui
Bennykins
Zhong Kui
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 40L
1,576 Elo+
Party 2
The Morrigan
The Morrigan
Invittus
The Morrigan
Level 125
God Stats
0W - 1L
1,143 SR
Queue Stats
18W - 18L
1,590 Elo+
Party 1
Fenrir
Fenrir
LordBoopie
Fenrir
Level 49
God Stats
7W - 5L
1,768 SR
Queue Stats
77W - 53L
1,594 Elo+
Party 2
Gilgamesh
Gilgamesh
MyBuddyBoatK
Gilgamesh
Level 68
God Stats
2W - 2L
1,646 SR
Queue Stats
63W - 54L
1,587 Elo+
Party 2
Aphrodite
Aphrodite
Psykos7x
Aphrodite
Level 16
God Stats
2W - 2L
1,693 SR
Queue Stats
2W - 3L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jiohki
Ganesha
17
0 / 1 / 22
10,488
1,049
9,576
9,086
8,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
Kurome
Anhur
17
14 / 1 / 9
13,022
1,302
33,384
13,556
6,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Kuromè
Cthulhu
17
4 / 1 / 17
10,851
1,085
15,394
13,420
16,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
18
7 / 2 / 15
12,115
1,212
17,597
8,407
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
fraddle
Amaterasu
17
1 / 1 / 12
10,130
1,013
3,778
10,498
10,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

290

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bennykins
Zhong Kui
15
0 / 7 / 1
9,408
941
6,861
17,220
11,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
Invittus
The Morrigan
15
0 / 5 / 5
10,010
1,001
9,845
11,521
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
LordBoopie
Fenrir
15
4 / 8 / 1
10,569
1,057
15,411
23,038
11,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MyBuddyBoatK
Gilgamesh
15
2 / 5 / 4
10,878
1,088
11,830
24,505
21,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
Psykos7x
Aphrodite
15
0 / 1 / 4
9,326
933
6,103
6,776
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
26
Kills
6
6
Deaths
26
75
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bennykins
Zhong Kui
0
7
1
0.07
L
The Morrigan
Invittus
The Morrigan
0
5
5
0.5
W
Ganesha
Jiohki
Ganesha
0
1
22
11
W
Anhur
Kurome
Anhur
14
1
9
18.5
W
Cthulhu
Kuromè
Cthulhu
4
1
17
12.5
L
Fenrir
LordBoopie
Fenrir
4
8
1
0.56
L
Gilgamesh
MyBuddyBoatK
Gilgamesh
2
5
4
0.8
W
Ra
7
2
15
7.25
L
Aphrodite
Psykos7x
Aphrodite
0
1
4
2
W
Amaterasu
fraddle
Amaterasu
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,729
Damage
50,050
54,967
Taken
83,060
47,576
Mitigated
53,863
14,465
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bennykins
Zhong Kui
6,861
115
0
1,144
17,220
11,980
0
9,989
7,051
21,001
0
L
The Morrigan
Invittus
The Morrigan
9,845
1,229
296
969
11,521
4,701
0
6,390
4,951
45,978
557
W
Ganesha
Jiohki
Ganesha
9,576
356
0
370
9,086
8,654
0
4,921
4,100
16,315
0
W
Anhur
Kurome
Anhur
33,384
27,260
0
4,298
13,556
6,551
0
3,464
9,767
0
61,667
W
Cthulhu
Kuromè
Cthulhu
15,394
1,267
168
1,887
13,420
16,484
0
6,126
7,206
31,045
0
L
Fenrir
LordBoopie
Fenrir
15,411
4,489
0
2,263
23,038
11,941
0
8,563
14,132
0
18,815
L
Gilgamesh
MyBuddyBoatK
Gilgamesh
11,830
3,295
1,543
1,753
24,505
21,538
0
11,686
12,163
139
26,928
W
Ra
17,597
1,599
3,761
2,019
8,407
4,990
0
2,800
5,500
40,831
0
L
Aphrodite
Psykos7x
Aphrodite
6,103
933
4,160
2,610
6,776
3,703
0
4,864
1,786
13,740
0
W
Amaterasu
fraddle
Amaterasu
3,778
792
0
1,962
10,498
10,897
0
4,948
5,414
0
9,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,606
Gold Earned
50,191
182
Minions Killed
162
9
Camps Cleared
9
1,095,875
Distance Traveled
997,484
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,408
941
26
3
4
175,959
0
L
The Morrigan
10,010
1,001
90
9
1
179,788
0
W
Ganesha
10,488
1,049
0
0
0
206,200
0
W
Anhur
13,022
1,302
74
7
5
208,622
0
W
Cthulhu
10,851
1,085
38
4
1
224,026
0
L
Fenrir
10,569
1,057
6
1
3
214,238
0
L
Gilgamesh
10,878
1,088
22
2
1
223,315
2
W
Ra
12,115
1,212
47
5
2
227,488
0
L
Aphrodite
9,326
933
18
2
0
204,184
0
W
Amaterasu
10,130
1,013
23
2
1
229,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role