Player Matchup

Sol
Sol
Kibrald
Sol
Level 87
God Stats
6W - 9L
1,522 SR
Queue Stats
177W - 133L
1,606 Elo+
Party 1
Sobek
Sobek
Semiton
Sobek
Level 67
God Stats
4W - 4L
1,672 SR
Queue Stats
86W - 66L
1,610 Elo+
Party 1
Bastet
Bastet
XptcvboyX
Bastet
Level 146
God Stats
9W - 9L
1,527 SR
Queue Stats
833W - 905L
1,590 Elo+
Solo
Team Averages
Level 100
1,574 SR
1,602 Elo+

VS

Team Averages
Level 71
1,571 SR
1,609 Elo+
Artemis
Artemis
BigB Was There
Artemis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,671 Elo+
Party 2
Zeus
Zeus
Masturbatyonkill
Zeus
Level 102
God Stats
3W - 7L
1,585 SR
Queue Stats
32W - 37L
1,614 Elo+
Solo
Kumbhakarna
Kumbhakarna
dirtyjeeper
Kumbhakarna
Level 83
God Stats
46W - 25L
1,629 SR
Queue Stats
116W - 76L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
4 / 1 / 9
11,270
704
15,048
14,985
7,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
Semiton
Sobek
16
1 / 0 / 12
11,742
734
9,084
18,354
27,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
XptcvboyX
Bastet
16
9 / 3 / 5
11,944
747
19,121
18,028
8,634
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
8,991
562
8,534
14,537
5,614
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 3 / 2
10,370
648
27,632
12,523
5,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
dirtyjeeper
Kumbhakarna
14
2 / 5 / 1
9,759
610
3,906
24,456
24,403
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
14
Kills
4
4
Deaths
14
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Sol
4
1
9
8.5
L
2
3
2
1
W
Sobek
Semiton
Sobek
1
0
12
7
W
Bastet
XptcvboyX
Bastet
9
3
5
3.83
L
Kumbhakarna
dirtyjeeper
Kumbhakarna
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,253
Damage
40,072
51,367
Taken
51,516
43,941
Mitigated
35,043
13,847
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,534
2,677
0
1,780
14,537
5,614
511
4,739
9,798
0
32,997
W
Sol
15,048
5,342
0
5,876
14,985
7,588
822
10,442
4,065
50,300
5,108
L
27,632
2,083
278
2,956
12,523
5,026
0
6,369
6,154
49,537
0
W
Sobek
Semiton
Sobek
9,084
928
0
4,710
18,354
27,719
316
7,282
10,406
20,719
0
W
Bastet
XptcvboyX
Bastet
19,121
6,754
0
3,261
18,028
8,634
723
12,888
4,554
0
50,057
L
Kumbhakarna
dirtyjeeper
Kumbhakarna
3,906
247
294
7,059
24,456
24,403
0
11,572
12,884
11,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,956
Gold Earned
29,120
188
Minions Killed
140
10
Camps Cleared
5
931,567
Distance Traveled
860,848
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,991
562
55
3
0
287,451
2
W
Sol
11,270
704
109
7
3
293,563
4
L
Zeus
10,370
648
74
5
5
281,526
4
W
Sobek
11,742
734
22
1
0
329,036
2
W
Bastet
11,944
747
57
4
7
308,968
0
L
Kumbhakarna
9,759
610
11
1
0
291,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role