Player Matchup

Fenrir
Fenrir
Platinum I
BigDaddyChowder
Fenrir
Platinum I
Level 160
God Stats
0W - 2L
1,613 SR
Queue Stats
53W - 49L
2,146 MMR
Party 1
Eset
Eset
Platinum V
Slowdance32
Eset
Platinum V
Level 158
God Stats
0W - 1L
1,281 SR
Queue Stats
36W - 23L
1,887 MMR
Party 1
Horus
Horus
Diamond V
T0eGobbler
Horus
Diamond V
Level 123
God Stats
13W - 19L
1,719 SR
Queue Stats
53W - 45L
2,188 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,538 SR
2,074 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,582 SR
1,702 MMR
Susano
Susano
Platinum IV
 
Susano
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Bronze III
BaronRain
Merlin
Bronze III
Level 47
God Stats
3W - 1L
1,745 SR
Queue Stats
25W - 14L
1,500 MMR
Solo
Thor
Thor
Platinum III
NardöWick
Thor
Platinum III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 10L
2,107 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
9,074
605
12,142
18,261
19,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 4 / 1
10,039
669
7,398
11,885
6,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
14
1 / 1 / 6
9,210
614
8,246
17,230
20,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesSobekLancelotThothAh Muzen Cab

VS

Bans
AtlasGebAphroditeScyllaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
3 / 3 / 5
10,395
693
14,947
16,689
14,023
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
BaronRain
Merlin
16
1 / 1 / 5
10,631
709
15,348
5,769
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 1
10,953
730
9,308
14,472
5,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
7
Kills
9
9
Deaths
7
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
3
5
1.83
W
Merlin
BaronRain
Merlin
1
1
5
3.5
L
1
4
5
0.88
W
5
3
1
1.83
L
5
4
1
1.38
L
Horus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
39,603
47,376
Taken
36,930
46,587
Mitigated
21,940
12,913
Healing
7,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
14,947
3,572
0
3,695
16,689
14,023
317
4,910
11,047
0
31,312
W
Merlin
BaronRain
Merlin
15,348
1,273
0
1,440
5,769
2,482
272
777
4,796
65,141
0
L
12,142
2,157
0
2,124
18,261
19,549
0
7,471
10,790
0
32,571
W
9,308
2,231
0
2,700
14,472
5,435
1,959
2,312
11,666
0
37,898
L
7,398
692
1,542
2,162
11,885
6,560
0
1,468
10,417
42,372
0
L
Horus
8,246
2,030
1,165
5,920
17,230
20,478
0
7,022
10,208
0
15,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,323
Gold Earned
31,979
148
Minions Killed
177
8
Camps Cleared
7
834,716
Distance Traveled
851,564
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,395
693
38
3
1
293,567
7
W
Merlin
10,631
709
95
6
3
272,005
3
L
Fenrir
9,074
605
33
2
4
280,773
1
W
Thor
10,953
730
44
3
3
285,992
0
L
Eset
10,039
669
93
6
3
255,637
1
L
Horus
9,210
614
22
1
1
298,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role