Player Matchup

Chang'e
Chang'e
CubVeryGoodOK
Chang'e
Level 127
God Stats
4W - 1L
1,859 SR
Queue Stats
361W - 193L
1,772 Elo+
Party 1
Anhur
Anhur
MrDabBilzerian
Anhur
Level 146
God Stats
2W - 0L
1,868 SR
Queue Stats
39W - 6L
1,845 Elo+
Party 1
Ares
Ares
tezeract
Ares
Level 64
God Stats
13W - 1L
1,758 SR
Queue Stats
271W - 122L
1,818 Elo+
Party 1
Team Averages
Level 112
1,828 SR
1,812 Elo+

VS

Team Averages
Level 44
1,591 SR
1,493 Elo+
Cupid
Cupid
SaltYXavieR
Cupid
Level 48
God Stats
4W - 5L
1,558 SR
Queue Stats
54W - 50L
1,480 Elo+
Party 2
Hel
Hel
StrifeXVI
Hel
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
82W - 69L
1,515 Elo+
Party 2
Horus
Horus
Swiftparallax
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
6 / 0 / 8
8,206
821
8,253
4,274
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 0 / 6
8,067
807
7,050
5,380
2,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ares
11
2 / 0 / 11
7,321
732
6,944
7,091
5,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,027
603
4,145
6,405
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 0
5,905
591
3,607
9,667
3,948
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 6 / 0
5,967
597
983
10,416
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
6
0
8
10
W
6
0
6
9
L
0
3
0
0
L
0
5
0
0
L
0
6
0
0
W
Ares
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,247
Damage
8,735
16,745
Taken
26,488
10,090
Mitigated
13,325
7,701
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
8,253
823
2,448
2,819
4,274
1,931
1,075
1,165
3,109
24,064
0
W
7,050
3,274
0
1,611
5,380
2,323
1,274
1,216
4,164
0
40,845
L
4,145
2,120
145
935
6,405
2,862
0
4,085
2,234
0
19,999
L
3,607
263
808
2,062
9,667
3,948
0
5,756
3,579
19,957
0
L
983
753
537
603
10,416
6,515
0
4,789
5,478
0
5,351
W
Ares
6,944
294
0
823
7,091
5,836
174
1,786
5,305
10,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,594
Gold Earned
17,899
116
Minions Killed
87
7
Camps Cleared
1
570,877
Distance Traveled
489,194
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,206
821
41
4
3
184,581
1
W
Anhur
8,067
807
69
7
4
177,330
2
L
Cupid
6,027
603
39
4
0
168,252
1
L
Hel
5,905
591
44
4
1
170,818
2
L
Horus
5,967
597
4
0
0
150,124
1
W
Ares
7,321
732
6
1
0
208,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role