Player Matchup

Tyr
Tyr
Caramel DLite21
Tyr
Level 107
God Stats
8W - 12L
1,385 SR
Queue Stats
100W - 94L
1,456 Elo+
Party 4
Jing Wei
Jing Wei
Waffle_king891
Jing Wei
Level 27
God Stats
4W - 5L
1,490 SR
Queue Stats
145W - 157L
1,399 Elo+
Party 1
Sobek
Sobek
king_eric_3
Sobek
Level 105
God Stats
0W - 2L
1,293 SR
Queue Stats
59W - 66L
1,406 Elo+
Party 1
Lancelot
Lancelot
richienem
Lancelot
Level 19
God Stats
6W - 1L
1,640 SR
Queue Stats
16W - 21L
1,358 Elo+
Party 4
Tiamat
Tiamat
zeek972
Tiamat
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 59L
1,469 Elo+
Solo
Team Averages
Level 59
1,462 SR
1,417 Elo+

VS

Team Averages
Level 56
1,474 SR
1,374 Elo+
Izanami
Izanami
FLORIDAMAN91
Izanami
Level 49
God Stats
8W - 12L
1,518 SR
Queue Stats
45W - 64L
1,439 Elo+
Party 2
Osiris
Osiris
Ghost Brandino
Osiris
Level 27
God Stats
2W - 3L
1,369 SR
Queue Stats
29W - 50L
1,196 Elo+
Party 3
Da Ji
Da Ji
PolloJo21
Da Ji
Level 89
God Stats
29W - 32L
1,471 SR
Queue Stats
155W - 167L
1,429 Elo+
Party 3
Ymir
Ymir
WoodlandWoods
Ymir
Level 56
God Stats
1W - 1L
1,416 SR
Queue Stats
41W - 42L
1,437 Elo+
Party 2
Anubis
Anubis
cammy41
Anubis
Level 57
God Stats
6W - 5L
1,594 SR
Queue Stats
37W - 56L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 2
10,509
478
9,223
15,687
19,349
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
15
1 / 5 / 0
9,556
434
4,932
16,705
6,961
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 5 / 2
9,506
432
11,581
22,369
25,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lancelot
richienem
Lancelot
16
4 / 8 / 1
10,587
481
10,595
20,245
9,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
zeek972
Tiamat
14
0 / 8 / 2
8,970
408
6,675
13,550
5,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FLORIDAMAN91
Izanami
17
2 / 0 / 7
11,185
508
7,996
11,435
5,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 1 / 11
10,585
481
4,954
12,836
9,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
PolloJo21
Da Ji
19
15 / 2 / 7
12,824
583
22,581
19,531
11,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 2 / 21
11,135
506
7,128
17,026
19,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
cammy41
Anubis
18
12 / 1 / 9
12,084
549
22,135
13,824
8,356
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
84
6
Kills
29
29
Deaths
6
7
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Izanami
FLORIDAMAN91
Izanami
2
0
7
5.5
W
0
1
11
5.5
W
Da Ji
PolloJo21
Da Ji
15
2
7
9.25
L
Jing Wei
1
5
0
0.2
W
0
2
21
5.25
W
Anubis
cammy41
Anubis
12
1
9
16.5
L
1
5
2
0.4
L
Lancelot
richienem
Lancelot
4
8
1
0.56
L
Tiamat
zeek972
Tiamat
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,006
Damage
64,794
88,556
Taken
74,652
67,716
Mitigated
54,539
19,126
Healing
32,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,223
892
0
3,222
15,687
19,349
1,304
3,647
12,040
0
70,816
W
Izanami
FLORIDAMAN91
Izanami
7,996
5,243
0
4,833
11,435
5,208
3,347
2,506
8,929
0
92,720
W
4,954
1,787
0
4,721
12,836
9,946
751
1,784
11,052
0
77,670
W
Da Ji
PolloJo21
Da Ji
22,581
7,171
0
8,644
19,531
11,141
717
3,113
16,418
0
107,037
L
Jing Wei
4,932
3,362
0
4,114
16,705
6,961
463
2,249
14,456
0
66,051
W
7,128
1,463
1,092
4,572
17,026
19,888
454
4,406
12,620
31,223
0
W
Anubis
cammy41
Anubis
22,135
1,987
0
8,712
13,824
8,356
1,280
6,783
7,041
85,257
0
L
11,581
946
55
5,007
22,369
25,780
317
8,835
13,534
34,331
0
L
Lancelot
richienem
Lancelot
10,595
1,716
0
4,360
20,245
9,710
98
5,283
14,962
0
71,635
L
Tiamat
zeek972
Tiamat
6,675
758
0
2,368
13,550
5,916
400
9,249
4,301
53,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,128
Gold Earned
57,813
465
Minions Killed
602
0
Camps Cleared
0
2,090,581
Distance Traveled
2,192,173
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,509
478
135
6
0
423,816
4
W
Izanami
11,185
508
162
7
0
434,359
0
W
Osiris
10,585
481
139
6
0
470,546
1
W
Da Ji
12,824
583
134
6
0
469,354
0
L
Jing Wei
9,556
434
107
5
0
413,265
6
W
Ymir
11,135
506
34
2
0
446,347
3
W
Anubis
12,084
549
133
6
0
371,567
3
L
Sobek
9,506
432
34
2
0
409,205
1
L
Lancelot
10,587
481
104
5
0
468,536
0
L
Tiamat
8,970
408
85
4
0
375,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role