Player Matchup

Tyr
Tyr
DETECTlVE_Douche
Tyr
Level 123
God Stats
9W - 1L
1,802 SR
Queue Stats
100W - 74L
1,594 Elo+
Party 1
Atlas
Atlas
DOJIMA-NO-RYU-
Atlas
Level 137
God Stats
8W - 2L
1,642 SR
Queue Stats
113W - 72L
1,561 Elo+
Party 1
Kali
Kali
ThyCthulhu
Kali
Level 157
God Stats
5W - 4L
1,688 SR
Queue Stats
207W - 177L
1,534 Elo+
Party 1
Baron Samedi
Baron Samedi
UberHeisenberg
Baron Samedi
Level 113
God Stats
7W - 2L
1,875 SR
Queue Stats
157W - 147L
1,509 Elo+
Party 1
Izanami
Izanami
Ww-CarTiier-wW
Izanami
Level 76
God Stats
44W - 48L
1,431 SR
Queue Stats
244W - 304L
1,356 Elo+
Solo
Team Averages
Level 121
1,688 SR
1,511 Elo+

VS

Team Averages
Level 82
1,471 SR
1,428 Elo+
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
MattRollo
Amaterasu
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 32L
1,364 Elo+
Party 2
Neith
Neith
MaybeNextTimex
Neith
Level 61
God Stats
0W - 2L
1,298 SR
Queue Stats
19W - 32L
1,372 Elo+
Party 2
Fenrir
Fenrir
tredicit
Fenrir
Level 66
God Stats
16W - 14L
1,511 SR
Queue Stats
195W - 214L
1,405 Elo+
Solo
Tiamat
Tiamat
wooolfiehg
Tiamat
Level 118
God Stats
27W - 32L
1,543 SR
Queue Stats
555W - 602L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
10,188
536
13,804
16,186
20,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 1 / 10
9,684
510
8,665
17,041
16,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
8 / 2 / 1
10,962
577
6,837
18,794
9,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
UberHeisenberg
Baron Samedi
14
0 / 1 / 6
8,770
462
11,744
10,613
6,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 5 / 1
8,913
469
7,669
17,392
7,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 1 / 2
8,557
450
4,691
10,974
10,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
MattRollo
Amaterasu
15
3 / 2 / 0
8,888
468
8,048
18,321
14,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 6 / 2
8,243
434
13,864
13,789
5,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
tredicit
Fenrir
12
1 / 4 / 2
7,272
383
6,777
15,407
7,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
wooolfiehg
Tiamat
14
2 / 3 / 2
8,674
457
12,138
11,801
8,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
16
Kills
10
10
Deaths
16
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
1
2
3
W
4
1
3
5.5
W
2
1
10
7
L
Amaterasu
MattRollo
Amaterasu
3
2
0
1.5
L
2
6
2
0.5
W
8
2
1
4.25
W
Baron Samedi
UberHeisenberg
Baron Samedi
0
1
6
3
W
2
5
1
0.5
L
Fenrir
tredicit
Fenrir
1
4
2
0.5
L
Tiamat
wooolfiehg
Tiamat
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,719
Damage
45,518
80,026
Taken
70,292
60,453
Mitigated
45,480
29,070
Healing
18,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,691
838
0
1,615
10,974
10,732
60
3,970
6,832
42,595
0
W
13,804
1,783
0
5,613
16,186
20,744
252
2,022
14,164
0
77,654
W
8,665
2,528
3,687
3,619
17,041
16,554
194
5,047
11,994
25,956
0
L
Amaterasu
MattRollo
Amaterasu
8,048
3,569
0
6,253
18,321
14,055
0
2,129
16,134
0
56,747
L
13,864
6,655
0
3,419
13,789
5,677
1,134
2,343
11,411
0
53,049
W
6,837
3,511
0
4,995
18,794
9,748
240
2,653
16,141
0
95,957
W
Baron Samedi
UberHeisenberg
Baron Samedi
11,744
578
1,982
2,376
10,613
6,310
323
4,556
6,057
72,250
0
W
7,669
4,930
243
6,555
17,392
7,097
1,091
3,167
14,225
0
71,498
L
Fenrir
tredicit
Fenrir
6,777
1,398
0
2,232
15,407
7,000
192
5,352
9,719
0
36,295
L
Tiamat
wooolfiehg
Tiamat
12,138
1,599
182
4,373
11,801
8,016
0
5,790
5,787
79,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,517
Gold Earned
41,634
536
Minions Killed
431
0
Camps Cleared
0
1,774,125
Distance Traveled
1,693,116
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,557
450
60
3
0
313,821
4
W
Tyr
10,188
536
116
6
0
392,862
1
W
Atlas
9,684
510
21
1
0
343,779
6
L
Amaterasu
8,888
468
98
5
0
336,330
2
L
Neith
8,243
434
77
4
0
299,152
1
W
Kali
10,962
577
146
8
0
390,010
1
W
Baron Samedi
8,770
462
132
7
0
344,446
6
W
Izanami
8,913
469
121
6
0
303,028
1
L
Fenrir
7,272
383
45
2
0
380,668
0
L
Tiamat
8,674
457
151
8
0
363,145
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role