Player Matchup

Fafnir
Fafnir
Masters
DrStephenTheHawk
Fafnir
Masters
Level 156
God Stats
1W - 0L
1,522 SR
Queue Stats
91W - 32L
2,485 MMR
Party 1
Xbalanque
Xbalanque
Diamond I
PresidentBobcat
Xbalanque
Diamond I
Level 160
God Stats
2W - 0L
1,749 SR
Queue Stats
103W - 37L
2,358 MMR
Party 1
Achilles
Achilles
Diamond II
morokeii
Achilles
Diamond II
Level 160
God Stats
9W - 2L
1,878 SR
Queue Stats
94W - 32L
2,271 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,716 SR
2,371 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,790 SR
1,931 MMR
Sol
Sol
Platinum IV
Johnisking34
Sol
Platinum IV
Level 143
God Stats
8W - 5L
1,731 SR
Queue Stats
29W - 18L
1,947 MMR
Party 2
Atlas
Atlas
Platinum IV
Kilner
Atlas
Platinum IV
Level 127
God Stats
0W - 1L
1,948 SR
Queue Stats
23W - 12L
1,973 MMR
Party 2
Chiron
Chiron
Platinum V
Trumex
Chiron
Platinum V
Level 157
God Stats
5W - 2L
1,691 SR
Queue Stats
22W - 10L
1,873 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
10,923
728
9,075
16,592
22,703
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
PresidentBobcat
Xbalanque
16
2 / 4 / 10
10,837
722
23,235
16,634
6,064
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
morokeii
Achilles
18
9 / 1 / 4
13,426
895
20,953
25,326
28,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Baron SamediGilgameshPersephoneRamaAh Muzen Cab

VS

Bans
ThothOdinBacchusGuan YuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
10,232
682
20,294
18,292
8,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Kilner
Atlas
13
1 / 5 / 7
10,272
685
7,010
23,001
29,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Trumex
Chiron
16
5 / 5 / 3
10,450
697
18,806
18,427
8,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
13
Kills
9
9
Deaths
13
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
L
3
3
5
1.83
L
Atlas
Kilner
Atlas
1
5
7
0.9
W
Xbalanque
PresidentBobcat
Xbalanque
2
4
10
1.75
L
Chiron
Trumex
Chiron
5
5
3
1.3
W
Achilles
morokeii
Achilles
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,263
Damage
46,110
58,552
Taken
59,720
57,133
Mitigated
46,853
21,257
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,075
2,412
1,073
3,210
16,592
22,703
637
6,666
9,626
13,853
0
L
20,294
6,087
0
6,664
18,292
8,446
1,538
2,044
16,248
53,800
0
L
Atlas
Kilner
Atlas
7,010
2,187
437
2,926
23,001
29,973
0
4,381
18,620
13,616
0
W
Xbalanque
PresidentBobcat
Xbalanque
23,235
10,125
0
5,628
16,634
6,064
1,897
8,211
8,005
0
71,972
L
Chiron
Trumex
Chiron
18,806
7,823
1,253
3,793
18,427
8,434
0
3,073
15,354
0
60,026
W
Achilles
morokeii
Achilles
20,953
4,204
0
11,346
25,326
28,366
672
11,731
13,090
0
43,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,186
Gold Earned
30,954
148
Minions Killed
164
3
Camps Cleared
8
893,642
Distance Traveled
828,810
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,923
728
9
1
0
289,106
2
L
Sol
10,232
682
65
4
3
274,235
3
L
Atlas
10,272
685
8
1
1
291,830
4
W
Xbalanque
10,837
722
110
7
2
276,373
4
L
Chiron
10,450
697
91
6
4
262,745
3
W
Achilles
13,426
895
29
2
1
328,163
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role