Player Matchup

Jormungandr
Jormungandr
Hakkito
Jormungandr
Level 28
God Stats
6W - 7L
1,776 SR
Queue Stats
116W - 99L
1,520 Elo+
Party 1
Lancelot
Lancelot
JPatter
Lancelot
Level 134
God Stats
2W - 1L
1,865 SR
Queue Stats
236W - 213L
1,544 Elo+
Party 1
King Arthur
King Arthur
MrRageQuit_x
King Arthur
Level 135
God Stats
9W - 15L
1,403 SR
Queue Stats
420W - 438L
1,524 Elo+
Party 1
Eset
Eset
Thiccgoomba
Eset
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,457 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
omgimeli
Ah Muzen Cab
Level 124
God Stats
5W - 4L
1,565 SR
Queue Stats
107W - 104L
1,550 Elo+
Party 1
Team Averages
Level 92
1,622 SR
1,519 Elo+

VS

Team Averages
Level 80
1,628 SR
1,679 Elo+
Shiva
Shiva
CHAVA10
Shiva
Level 126
God Stats
4W - 4L
1,549 SR
Queue Stats
329W - 281L
1,594 Elo+
Party 3
Danzaburou
Danzaburou
Danielfron
Danzaburou
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,781 Elo+
Party 2
Horus
Horus
EmNastie
Horus
Level 29
God Stats
2W - 0L
1,723 SR
Queue Stats
6W - 3L
1,781 Elo+
Party 2
Janus
Janus
Nando728
Janus
Level 27
God Stats
9W - 11L
1,588 SR
Queue Stats
176W - 121L
1,634 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
pshhhtrash
Morgan Le Fay
Level 113
God Stats
8W - 7L
1,780 SR
Queue Stats
312W - 269L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Hakkito
Jormungandr
15
2 / 4 / 0
10,329
430
12,942
20,033
20,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
JPatter
Lancelot
15
2 / 6 / 2
10,007
417
8,145
20,978
11,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MrRageQuit_x
King Arthur
17
3 / 4 / 1
11,192
466
14,491
28,786
40,090
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 7 / 1
10,290
429
11,462
20,579
10,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
omgimeli
Ah Muzen Cab
15
0 / 7 / 2
9,789
408
13,622
18,863
7,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CHAVA10
Shiva
20
1 / 2 / 10
13,249
552
12,685
28,080
42,099
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Danielfron
Danzaburou
18
6 / 1 / 11
12,531
522
15,913
13,568
7,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
EmNastie
Horus
18
2 / 2 / 20
12,708
530
15,913
30,204
43,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Nando728
Janus
20
11 / 1 / 8
13,953
581
23,246
15,723
7,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
pshhhtrash
Morgan Le Fay
20
8 / 2 / 8
13,849
577
18,729
19,069
10,574
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
85
8
Kills
28
28
Deaths
8
6
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Shiva
CHAVA10
Shiva
1
2
10
3
W
Danzaburou
Danielfron
Danzaburou
6
1
11
11.5
W
Horus
EmNastie
Horus
2
2
20
6
L
Jormungandr
Hakkito
Jormungandr
2
4
0
0.5
L
Lancelot
JPatter
Lancelot
2
6
2
0.5
L
King Arthur
MrRageQuit_x
King Arthur
3
4
1
0.88
W
Janus
Nando728
Janus
11
1
8
15
L
1
7
1
0.21
L
Ah Muzen Cab
omgimeli
Ah Muzen Cab
0
7
2
0.14
W
Morgan Le Fay
pshhhtrash
Morgan Le Fay
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,662
Damage
86,486
109,239
Taken
106,644
90,617
Mitigated
110,787
15,664
Healing
38,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
CHAVA10
Shiva
12,685
2,055
2,923
6,776
28,080
42,099
1,114
3,408
24,598
0
110,700
W
Danzaburou
Danielfron
Danzaburou
15,913
10,555
0
5,542
13,568
7,073
7,460
2,229
11,323
0
89,959
W
Horus
EmNastie
Horus
15,913
5,270
2,261
6,167
30,204
43,046
857
10,378
19,584
10,916
48,273
L
Jormungandr
Hakkito
Jormungandr
12,942
2,936
0
4,196
20,033
20,780
63
8,221
11,470
56,377
0
L
Lancelot
JPatter
Lancelot
8,145
1,453
0
3,315
20,978
11,734
0
9,611
11,367
0
88,806
L
King Arthur
MrRageQuit_x
King Arthur
14,491
1,642
0
1,711
28,786
40,090
0
7,202
21,584
0
78,227
W
Janus
Nando728
Janus
23,246
2,258
504
4,360
15,723
7,995
1,469
5,128
10,241
123,834
0
L
11,462
38
1,071
2,178
20,579
10,504
0
12,766
7,813
89,512
0
L
Ah Muzen Cab
omgimeli
Ah Muzen Cab
13,622
3,986
0
3,193
18,863
7,509
3,693
7,395
11,468
0
78,745
W
Morgan Le Fay
pshhhtrash
Morgan Le Fay
18,729
3,139
487
9,813
19,069
10,574
1,132
3,244
15,675
137,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,607
Gold Earned
66,290
615
Minions Killed
728
0
Camps Cleared
0
2,160,752
Distance Traveled
2,245,849
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,249
552
171
7
0
440,883
7
W
Danzaburou
12,531
522
152
6
0
416,776
2
W
Horus
12,708
530
64
3
0
443,676
1
L
Jormungandr
10,329
430
78
3
0
433,100
3
L
Lancelot
10,007
417
125
5
0
482,112
0
L
King Arthur
11,192
466
136
6
0
406,704
0
W
Janus
13,953
581
165
7
0
447,387
6
L
Eset
10,290
429
145
6
0
405,706
5
L
Ah Muzen Cab
9,789
408
131
5
0
433,130
1
W
Morgan Le Fay
13,849
577
176
7
0
497,127
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role