Player Matchup

Discordia
Discordia
Masters
GvldenJay
Discordia
Masters
Level 146
God Stats
14W - 14L
1,471 SR
Queue Stats
231W - 223L
2,562 MMR
Solo
Hun Batz
Hun Batz
Masters
PacSki
Hun Batz
Masters
Level 159
God Stats
4W - 5L
1,629 SR
Queue Stats
597W - 586L
2,489 MMR
Solo
Neith
Neith
Diamond I
Shërry
Neith
Diamond I
Level 160
God Stats
16W - 17L
1,588 SR
Queue Stats
311W - 298L
2,447 MMR
Solo
Cabrakan
Cabrakan
Diamond II
Tunnelvision95
Cabrakan
Diamond II
Level 97
God Stats
0W - 2L
1,358 SR
Queue Stats
73W - 49L
2,495 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Youngpowerz
Erlang Shen
Masters
Level 64
God Stats
10W - 9L
1,646 SR
Queue Stats
171W - 146L
2,493 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,538 SR
2,497 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 99
1,551 SR
2,042 MMR
Pele
Pele
Masters
 
Pele
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Masters
RogueRaspberry
Merlin
Masters
Level 52
God Stats
8W - 10L
1,667 SR
Queue Stats
252W - 245L
2,421 MMR
Solo
Izanami
Izanami
Diamond II
TsunamiEnBolivia
Izanami
Diamond II
Level 158
God Stats
1W - 2L
1,297 SR
Queue Stats
116W - 87L
2,408 MMR
Solo
Atlas
Atlas
Diamond II
vervvxkekw
Atlas
Diamond II
Level 62
God Stats
2W - 2L
1,791 SR
Queue Stats
81W - 67L
2,381 MMR
Solo
Tyr
Tyr
Diamond III
yWicked
Tyr
Diamond III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GvldenJay
Discordia
6
0 / 1 / 0
3,375
675
538
1,641
373
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
PacSki
Hun Batz
5
0 / 2 / 0
3,120
624
333
3,667
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Shërry
Neith
5
0 / 1 / 0
3,294
659
1,504
2,949
968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
5
0 / 2 / 0
3,039
608
1,437
3,164
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Youngpowerz
Erlang Shen
3
0 / 1 / 0
2,851
570
1,454
2,202
577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
NoxDa JiKaliRavana

VS

Bans
NemesisLancelotRatatoskrUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
3 / 0 / 1
3,935
787
2,578
3,409
905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 0 / 1
3,652
730
574
2,002
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
2 / 0 / 0
3,864
773
1,648
2,095
507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
5
0 / 0 / 2
3,698
740
1,591
3,096
1,489
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyr
7
2 / 0 / 2
4,099
820
2,068
3,372
1,099
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
7
7
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
0
1
3.5
L
Discordia
GvldenJay
Discordia
0
1
0
0
L
Hun Batz
PacSki
Hun Batz
0
2
0
0
W
0
0
1
0.5
L
Neith
Shërry
Neith
0
1
0
0
W
2
0
0
2
L
Cabrakan
0
2
0
0
L
Erlang Shen
Youngpowerz
Erlang Shen
0
1
0
0
W
Atlas
0
0
2
1
W
Tyr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,266
Damage
8,459
13,623
Taken
13,974
4,639
Mitigated
4,609
3,844
Healing
6,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,578
1,239
0
760
3,409
905
0
391
2,962
0
16,253
L
Discordia
GvldenJay
Discordia
538
132
0
250
1,641
373
62
292
1,349
17,716
0
L
Hun Batz
PacSki
Hun Batz
333
84
0
1,014
3,667
1,091
0
673
2,994
0
12,958
W
574
119
0
500
2,002
609
0
538
1,464
19,966
0
L
Neith
Shërry
Neith
1,504
679
0
669
2,949
968
0
550
2,399
0
17,651
W
1,648
1,470
0
1,049
2,095
507
0
0
2,095
0
22,186
L
Cabrakan
1,437
38
0
744
3,164
1,630
0
120
3,044
9,960
0
L
Erlang Shen
Youngpowerz
Erlang Shen
1,454
984
360
807
2,202
577
0
530
1,672
0
4,494
W
Atlas
1,591
846
0
1,610
3,096
1,489
0
107
2,967
6,688
0
W
Tyr
2,068
546
0
2,146
3,372
1,099
0
703
2,511
0
16,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,679
Gold Earned
19,248
150
Minions Killed
168
0
Camps Cleared
0
409,984
Distance Traveled
506,522
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,935
787
35
7
0
113,634
1
L
Discordia
3,375
675
33
7
0
93,685
3
L
Hun Batz
3,120
624
42
8
0
105,919
0
W
Merlin
3,652
730
40
8
0
88,047
2
L
Neith
3,294
659
44
9
0
74,036
0
W
Izanami
3,864
773
54
11
0
90,523
0
L
Cabrakan
3,039
608
27
5
0
85,115
1
L
Erlang Shen
2,851
570
4
1
0
51,229
0
W
Atlas
3,698
740
5
1
0
104,991
2
W
Tyr
4,099
820
34
7
0
109,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role