Player Matchup

Rama
Rama
Cam_monty715
Rama
Level 107
God Stats
6W - 3L
1,194 SR
Queue Stats
167W - 158L
1,444 Elo+
Party 2
Yemoja
Yemoja
Issacs-Alopecia
Yemoja
Level 41
God Stats
3W - 7L
1,458 SR
Queue Stats
130W - 179L
1,387 Elo+
Party 2
Tiamat
Tiamat
SquidWolf2174
Tiamat
Level 43
God Stats
2W - 5L
1,446 SR
Queue Stats
14W - 25L
1,371 Elo+
Solo
Team Averages
Level 64
1,366 SR
1,401 Elo+

VS

Team Averages
Level 28
1,438 SR
1,207 Elo+
Tiamat
Tiamat
EvilWolf2521
Tiamat
Level 31
God Stats
1W - 7L
1,063 SR
Queue Stats
4W - 12L
1,281 Elo+
Solo
Pele
Pele
Invisionslit
Pele
Level 47
God Stats
0W - 1L
1,751 SR
Queue Stats
3W - 12L
1,089 Elo+
Party 1
Izanami
Izanami
NeonValor98
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 0 / 3
9,401
940
13,549
8,323
3,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
0 / 0 / 13
7,921
792
1,120
1,972
1,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 0 / 10
7,523
752
7,389
6,277
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 3 / 0
5,811
581
3,996
7,113
4,474
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 9 / 0
5,674
567
3,233
11,497
4,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
NeonValor98
Izanami
9
0 / 5 / 0
5,746
575
4,018
9,377
3,835
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
17
Kills
0
0
Deaths
17
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
14
0
3
15.5
L
Tiamat
0
3
0
0
L
0
9
0
0
W
0
0
13
6.5
L
Izanami
NeonValor98
Izanami
0
5
0
0
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,058
Damage
11,247
16,572
Taken
27,987
9,459
Mitigated
12,637
12,016
Healing
2,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,549
12,983
0
2,707
8,323
3,522
1,916
1,841
6,482
0
47,499
L
Tiamat
3,996
233
288
1,566
7,113
4,474
0
2,903
4,210
15,857
0
L
3,233
832
0
117
11,497
4,328
0
2,893
8,604
0
10,817
W
1,120
777
6,311
1,401
1,972
1,353
136
959
1,013
3,648
0
L
Izanami
NeonValor98
Izanami
4,018
3,434
0
493
9,377
3,835
0
3,127
6,250
0
16,786
W
7,389
630
0
1,597
6,277
4,584
381
1,590
4,687
24,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,845
Gold Earned
17,231
128
Minions Killed
80
7
Camps Cleared
2
472,542
Distance Traveled
426,027
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,401
940
80
8
5
148,872
1
L
Tiamat
5,811
581
27
3
0
156,939
0
L
Pele
5,674
567
20
2
0
139,131
0
W
Yemoja
7,921
792
9
1
0
138,273
0
L
Izanami
5,746
575
33
3
2
129,957
0
W
Tiamat
7,523
752
39
4
2
185,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role