Player Matchup

Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Dragô
Olorun
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 83L
1,585 Elo+
Party 1
Merlin
Merlin
Slayther
Merlin
Level 160
God Stats
28W - 7L
1,891 SR
Queue Stats
734W - 134L
1,956 Elo+
Party 3
Tyr
Tyr
VisionsvR
Tyr
Level 160
God Stats
22W - 9L
1,899 SR
Queue Stats
224W - 62L
1,866 Elo+
Party 3
Loki
Loki
rehx
Loki
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,971 Elo+
Party 3
Team Averages
Level 159
1,658 SR
1,776 Elo+

VS

Team Averages
Level 147
1,618 SR
1,579 Elo+
Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Lïcht
Arachne
Level 148
God Stats
2W - 2L
1,634 SR
Queue Stats
262W - 98L
1,737 Elo+
Party 2
Anubis
Anubis
akumavampgoyle
Anubis
Level 127
God Stats
1W - 1L
1,625 SR
Queue Stats
7W - 7L
1,562 Elo+
Party 2
Merlin
Merlin
arcos001
Merlin
Level 146
God Stats
11W - 7L
1,829 SR
Queue Stats
568W - 550L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 0 / 8
9,036
821
7,209
14,410
14,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Dragô
Olorun
16
4 / 1 / 4
8,906
810
8,178
10,395
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Slayther
Merlin
16
3 / 1 / 11
8,867
806
13,142
6,273
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 1 / 11
8,551
777
13,132
16,244
13,994
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
rehx
Loki
17
4 / 0 / 8
9,654
878
14,275
10,894
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 3 / 2
7,382
671
5,144
16,004
13,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
 
Cupid
13
1 / 5 / 1
7,284
662
8,873
13,782
6,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Lïcht
Arachne
13
2 / 3 / 0
7,014
638
6,574
14,810
16,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 4 / 1
7,244
659
6,585
8,994
4,930
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
arcos001
Merlin
14
0 / 2 / 2
7,286
662
6,359
7,444
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
17
Kills
3
3
Deaths
17
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
0
8
7
L
Ymir
 
Ymir
0
3
2
0.33
L
Cupid
 
Cupid
1
5
1
0.3
W
Olorun
Dragô
Olorun
4
1
4
6
L
Arachne
Lïcht
Arachne
2
3
0
0.67
W
Merlin
Slayther
Merlin
3
1
11
8.5
W
3
1
11
8.5
L
0
4
1
0.13
L
Merlin
arcos001
Merlin
0
2
2
0.5
W
Loki
rehx
Loki
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,936
Damage
33,535
58,216
Taken
61,034
41,414
Mitigated
44,139
20,974
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,209
232
0
3,566
14,410
14,480
295
5,517
8,893
11,483
0
L
Ymir
 
Ymir
5,144
1,526
0
932
16,004
13,551
0
7,571
8,323
13,322
0
L
Cupid
 
Cupid
8,873
4,849
0
2,952
13,782
6,000
0
6,579
7,107
0
23,125
W
Olorun
Dragô
Olorun
8,178
3,833
2,670
4,965
10,395
5,284
3,740
5,320
5,075
34,235
2,684
L
Arachne
Lïcht
Arachne
6,574
3,663
0
3,703
14,810
16,682
0
8,400
6,194
0
11,353
W
Merlin
Slayther
Merlin
13,142
1,437
0
880
6,273
2,840
622
1,729
4,544
50,541
0
W
13,132
369
0
6,031
16,244
13,994
54
3,903
12,341
0
24,309
L
6,585
440
0
2,223
8,994
4,930
0
2,419
6,543
22,618
0
L
Merlin
arcos001
Merlin
6,359
744
0
681
7,444
2,976
0
2,452
4,920
33,996
0
W
Loki
rehx
Loki
14,275
4,983
0
2,862
10,894
4,816
534
1,619
9,275
0
50,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,014
Gold Earned
36,210
301
Minions Killed
166
0
Camps Cleared
0
1,241,423
Distance Traveled
1,044,864
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,036
821
8
1
0
256,483
3
L
Ymir
7,382
671
20
2
0
199,358
0
L
Cupid
7,284
662
37
3
0
210,187
0
W
Olorun
8,906
810
68
6
0
228,396
1
L
Arachne
7,014
638
9
1
0
223,303
3
W
Merlin
8,867
806
99
9
0
229,056
2
W
Tyr
8,551
777
30
3
0
260,870
1
L
Anubis
7,244
659
37
3
0
200,254
3
L
Merlin
7,286
662
63
6
0
211,762
2
W
Loki
9,654
878
96
9
0
266,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role