Player Matchup

Cupid
Cupid
Gold I
GravyCantRead
Cupid
Gold I
Level 45
God Stats
2W - 0L
1,786 SR
Queue Stats
18W - 9L
1,945 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 45
1,786 SR
1,945 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 105
1,380 SR
1,763 MMR
Anhur
Anhur
Gold III
TheDarkNinja01
Anhur
Gold III
Level 105
God Stats
0W - 2L
1,380 SR
Queue Stats
8W - 5L
1,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
7,257
1,037
3,084
2,655
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SolChronosFreyaUllrOlorun

VS

Bans
BastetSkadiKaliAh Muzen CabMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,084
726
1,594
4,400
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,084
Damage
1,594
2,655
Taken
4,400
1,069
Mitigated
1,870
1,123
Healing
781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,084
1,669
0
1,123
2,655
1,069
1,807
215
2,440
0
33,480
L
1,594
608
0
781
4,400
1,870
0
138
4,262
0
14,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,257
Gold Earned
5,084
81
Minions Killed
35
6
Camps Cleared
1
125,034
Distance Traveled
88,105
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,257
1,037
81
12
6
125,034
2
L
Anhur
5,084
726
35
5
1
88,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role