Player Matchup

Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold IV
 
Cliodhna
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
 
Horus
Silver I
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
GreenHotChili
Hercules
Gold V
Level 120
God Stats
2W - 4L
1,115 SR
Queue Stats
76W - 69L
1,291 MMR
Party 1
Agni
Agni
Silver I
Lumpertinskyy
Agni
Silver I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,422 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,423 SR
1,442 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,444 SR
1,450 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze III
JonathanDADS
Aphrodite
Bronze III
Level 127
God Stats
0W - 6L
1,177 SR
Queue Stats
4W - 17L
1,084 MMR
Party 2
Sol
Sol
Bronze II
Xelalinha
Sol
Bronze II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,130 MMR
Party 2
Izanami
Izanami
Diamond II
heinsoln
Izanami
Diamond II
Level 107
God Stats
11W - 7L
1,583 SR
Queue Stats
61W - 45L
2,302 MMR
Solo
Thanatos
Thanatos
Bronze IV
xTulipa
Thanatos
Bronze IV
Level 68
God Stats
0W - 4L
1,461 SR
Queue Stats
6W - 22L
1,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
5 / 3 / 0
7,817
601
5,848
10,479
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
 
Cliodhna
13
4 / 0 / 5
7,733
595
9,139
11,081
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
 
Horus
11
0 / 0 / 8
6,828
525
3,116
10,289
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
GreenHotChili
Hercules
14
2 / 0 / 2
8,624
663
8,500
11,729
10,829
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 3 / 3
7,546
580
3,739
7,301
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MercuryAthenaUllrBellonaThoth

VS

Bans
LancelotGebTsukuyomiApolloJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 1 / 0
6,884
530
6,659
11,902
10,460
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
JonathanDADS
Aphrodite
9
0 / 2 / 1
5,772
444
2,434
5,573
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 3 / 2
7,379
568
6,766
10,412
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
heinsoln
Izanami
13
3 / 3 / 0
7,605
585
10,473
13,531
4,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
xTulipa
Thanatos
8
2 / 5 / 0
6,028
464
5,107
8,380
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
14
Kills
6
6
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
3
0
1.67
W
Cliodhna
 
Cliodhna
4
0
5
6.5
W
Horus
 
Horus
0
0
8
4
L
King Arthur
 
King Arthur
0
1
0
0
W
Hercules
GreenHotChili
Hercules
2
0
2
3
L
Aphrodite
JonathanDADS
Aphrodite
0
2
1
0.25
W
3
3
3
1.5
L
1
3
2
0.67
L
Izanami
heinsoln
Izanami
3
3
0
1
L
Thanatos
xTulipa
Thanatos
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,342
Damage
31,439
50,879
Taken
49,798
28,082
Mitigated
24,286
12,929
Healing
20,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,848
2,888
0
2,307
10,479
3,463
942
406
9,983
0
58,321
W
Cliodhna
 
Cliodhna
9,139
2,045
0
2,127
11,081
4,374
0
3,661
7,420
0
63,946
W
Horus
 
Horus
3,116
1,500
840
3,147
10,289
6,487
0
2,204
7,793
0
15,331
L
King Arthur
 
King Arthur
6,659
828
0
2,930
11,902
10,460
0
0
11,902
0
53,888
W
Hercules
GreenHotChili
Hercules
8,500
4,073
0
4,210
11,729
10,829
0
0
11,729
0
68,380
L
Aphrodite
JonathanDADS
Aphrodite
2,434
213
1,691
2,345
5,573
1,688
72
1,001
4,572
15,362
0
W
3,739
650
0
298
7,301
2,929
0
3,256
4,005
51,893
0
L
6,766
4,602
0
3,759
10,412
3,460
3,824
1,730
8,682
54,799
0
L
Izanami
heinsoln
Izanami
10,473
7,312
0
5,550
13,531
4,620
618
575
12,956
0
68,272
L
Thanatos
xTulipa
Thanatos
5,107
2,046
0
4,300
8,380
4,058
0
433
7,947
0
24,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,548
Gold Earned
33,668
443
Minions Killed
371
0
Camps Cleared
0
1,369,176
Distance Traveled
1,099,747
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,817
601
101
8
0
238,854
4
W
Cliodhna
7,733
595
104
8
0
332,158
1
W
Horus
6,828
525
21
2
0
277,121
3
L
King Arthur
6,884
530
82
6
0
269,843
7
W
Hercules
8,624
663
129
10
0
256,675
4
L
Aphrodite
5,772
444
46
4
0
208,460
0
W
Agni
7,546
580
88
7
0
264,368
4
L
Sol
7,379
568
95
7
0
187,747
0
L
Izanami
7,605
585
99
8
0
231,036
6
L
Thanatos
6,028
464
49
4
0
202,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role