Player Matchup

Mulan
Mulan
Miyak
Mulan
Level 128
God Stats
9W - 3L
1,745 SR
Queue Stats
480W - 344L
1,644 Elo+
Party 3
Ymir
Ymir
Nemesis_Korupt
Ymir
Level 145
God Stats
19W - 12L
1,595 SR
Queue Stats
321W - 323L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
Up_The_Smokee
Ah Puch
Level 123
God Stats
16W - 11L
1,873 SR
Queue Stats
49W - 47L
1,572 Elo+
Party 2
Chang'e
Chang'e
anghellx
Chang'e
Level 67
God Stats
43W - 34L
1,635 SR
Queue Stats
430W - 308L
1,644 Elo+
Party 3
Danzaburou
Danzaburou
namaniku369
Danzaburou
Level 88
God Stats
18W - 34L
1,329 SR
Queue Stats
954W - 984L
1,517 Elo+
Solo
Team Averages
Level 110
1,635 SR
1,580 Elo+

VS

Team Averages
Level 113
1,537 SR
1,528 Elo+
King Arthur
King Arthur
AzureGarou
King Arthur
Level 145
God Stats
6W - 9L
1,345 SR
Queue Stats
117W - 153L
1,521 Elo+
Solo
Ullr
Ullr
Chadmonkulus115
Ullr
Level 123
God Stats
7W - 8L
1,634 SR
Queue Stats
24W - 30L
1,543 Elo+
Party 1
Geb
Geb
Dalamarmdq
Geb
Level 156
God Stats
41W - 32L
1,641 SR
Queue Stats
469W - 498L
1,559 Elo+
Solo
Ao Kuang
Ao Kuang
Dashnath2
Ao Kuang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
I Own Thy Spoon
Kukulkan
Level 125
God Stats
2W - 4L
1,563 SR
Queue Stats
62W - 65L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Miyak
Mulan
16
5 / 1 / 8
10,575
1,058
10,644
14,035
14,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 0 / 10
10,691
1,069
6,772
9,937
10,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
16
2 / 0 / 8
9,736
974
8,600
1,449
651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
anghellx
Chang'e
16
2 / 0 / 8
9,852
985
10,507
12,642
6,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
namaniku369
Danzaburou
16
3 / 0 / 7
10,200
1,020
8,166
9,121
4,584
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

290

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AzureGarou
King Arthur
14
1 / 0 / 0
9,225
923
6,660
9,216
9,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 1 / 1
9,145
915
9,118
7,834
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 1 / 1
9,889
989
7,875
8,788
10,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Dashnath2
Ao Kuang
15
0 / 9 / 1
8,984
898
6,000
15,767
10,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
15
0 / 2 / 1
9,481
948
13,138
5,710
2,946
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
13
Kills
1
1
Deaths
13
41
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AzureGarou
King Arthur
1
0
0
1
L
0
1
1
0.5
L
0
1
1
0.5
L
Ao Kuang
Dashnath2
Ao Kuang
0
9
1
0.06
L
Kukulkan
0
2
1
0.25
W
Mulan
Miyak
Mulan
5
1
8
9
W
1
0
10
6
W
Ah Puch
2
0
8
6
W
Chang'e
anghellx
Chang'e
2
0
8
6
W
Danzaburou
namaniku369
Danzaburou
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,689
Damage
42,791
47,184
Taken
47,315
36,035
Mitigated
37,553
17,694
Healing
2,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AzureGarou
King Arthur
6,660
591
0
0
9,216
9,981
0
5,552
3,520
0
11,715
L
9,118
4,272
0
518
7,834
4,004
0
3,520
4,213
0
31,139
L
7,875
32
0
674
8,788
10,509
0
5,302
3,417
22,949
0
L
Ao Kuang
Dashnath2
Ao Kuang
6,000
1,859
0
1,372
15,767
10,113
0
9,297
6,115
10,157
1,245
L
Kukulkan
13,138
567
0
0
5,710
2,946
0
2,208
3,464
51,127
0
W
Mulan
Miyak
Mulan
10,644
1,776
0
2,059
14,035
14,134
0
7,086
6,787
0
13,560
W
6,772
342
0
1,281
9,937
10,430
0
4,695
5,096
25,130
0
W
Ah Puch
8,600
178
1,034
598
1,449
651
0
955
462
18,736
0
W
Chang'e
anghellx
Chang'e
10,507
795
4,718
5,743
12,642
6,236
0
7,884
4,592
46,604
0
W
Danzaburou
namaniku369
Danzaburou
8,166
2,873
0
2,261
9,121
4,584
0
5,056
3,909
0
24,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,054
Gold Earned
46,724
215
Minions Killed
222
9
Camps Cleared
9
933,782
Distance Traveled
932,354
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,225
923
16
2
1
210,116
1
L
Ullr
9,145
915
61
6
2
182,274
0
L
Geb
9,889
989
33
3
0
196,600
1
L
Ao Kuang
8,984
898
17
2
2
155,945
0
L
Kukulkan
9,481
948
95
10
4
187,419
0
W
Mulan
10,575
1,058
7
1
0
182,967
1
W
Ymir
10,691
1,069
54
5
3
151,763
0
W
Ah Puch
9,736
974
27
3
3
201,749
0
W
Chang'e
9,852
985
87
9
2
200,675
0
W
Danzaburou
10,200
1,020
40
4
1
196,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role