Player Matchup

Chiron
Chiron
MyliusZeramuski
Chiron
Level 101
God Stats
7W - 5L
1,503 SR
Queue Stats
72W - 78L
1,431 Elo+
Solo
Loki
Loki
SenpaiVaettir
Loki
Level 6
God Stats
22W - 31L
1,256 SR
Queue Stats
39W - 56L
1,289 Elo+
Party 3
Zeus
Zeus
SenpaiXignius
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,354 Elo+
Party 3
Tyr
Tyr
SenpaiiReapeR
Tyr
Level 159
God Stats
4W - 2L
1,407 SR
Queue Stats
379W - 343L
1,608 Elo+
Party 3
Horus
Horus
nnoutraining
Horus
Level 24
God Stats
48W - 37L
1,579 SR
Queue Stats
165W - 181L
1,428 Elo+
Solo
Team Averages
Level 61
1,449 SR
1,422 Elo+

VS

Team Averages
Level 51
1,413 SR
1,386 Elo+
Khepri
Khepri
Deathstroke3643
Khepri
Level 39
God Stats
4W - 6L
1,473 SR
Queue Stats
89W - 138L
1,453 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JABATWIN2
Tsukuyomi
Level 39
God Stats
4W - 10L
1,788 SR
Queue Stats
47W - 68L
1,310 Elo+
Party 1
Merlin
Merlin
LEGEND34567891
Merlin
Level 24
God Stats
0W - 4L
1,183 SR
Queue Stats
0W - 4L
1,256 Elo+
Party 1
Raijin
Raijin
Xeno-Kaisa
Raijin
Level 48
God Stats
6W - 15L
1,119 SR
Queue Stats
21W - 34L
1,434 Elo+
Party 1
Neith
Neith
ZenSunTM
Neith
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
149W - 181L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 6
11,964
748
14,723
13,145
6,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 2 / 7
11,265
704
8,224
13,101
5,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 4 / 4
10,785
674
7,040
14,124
6,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 1 / 4
12,600
788
15,687
19,465
16,626
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
5 / 0 / 10
12,561
785
17,503
16,379
19,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 3
10,601
663
4,762
15,615
18,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
JABATWIN2
Tsukuyomi
16
1 / 5 / 0
9,736
609
10,287
18,602
9,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
0 / 7 / 1
9,361
585
4,241
11,859
8,793
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Raijin
Xeno-Kaisa
Raijin
17
0 / 5 / 1
10,305
644
7,114
20,185
9,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
ZenSunTM
Neith
19
5 / 0 / 0
11,603
725
23,856
8,884
4,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
20
Kills
6
7
Deaths
20
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Tsukuyomi
JABATWIN2
Tsukuyomi
1
5
0
0.2
L
0
7
1
0.07
W
3
0
6
6
W
2
2
7
2.75
W
2
4
4
1
W
8
1
4
10
L
Raijin
Xeno-Kaisa
Raijin
0
5
1
0.1
L
Neith
ZenSunTM
Neith
5
0
0
5
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,177
Damage
50,260
76,214
Taken
75,145
54,347
Mitigated
51,057
29,836
Healing
8,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,762
312
63
1,511
15,615
18,610
0
2,109
13,004
20,379
0
L
Tsukuyomi
JABATWIN2
Tsukuyomi
10,287
3,827
0
231
18,602
9,148
0
1,263
17,049
0
26,296
L
4,241
965
93
372
11,859
8,793
0
1,222
10,461
18,458
0
W
14,723
4,271
1,080
4,478
13,145
6,614
3,315
2,192
10,953
0
68,844
W
8,224
2,927
0
1,939
13,101
5,857
2,430
1,105
11,996
0
44,176
W
7,040
1,750
0
356
14,124
6,003
81
2,732
11,392
32,404
0
W
15,687
2,750
0
6,111
19,465
16,626
0
4,077
15,388
0
47,666
L
Raijin
Xeno-Kaisa
Raijin
7,114
1,885
284
2,553
20,185
9,608
220
652
19,408
38,519
0
L
Neith
ZenSunTM
Neith
23,856
9,224
0
3,023
8,884
4,898
0
1,104
7,530
0
72,457
W
17,503
6,028
4,335
11,537
16,379
19,247
993
6,011
10,368
0
39,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,175
Gold Earned
51,606
331
Minions Killed
287
0
Camps Cleared
0
1,636,218
Distance Traveled
1,480,885
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,601
663
46
3
0
312,285
3
L
Tsukuyomi
9,736
609
36
2
0
297,510
1
L
Merlin
9,361
585
38
2
0
271,220
0
W
Chiron
11,964
748
112
7
0
330,917
0
W
Loki
11,265
704
64
4
0
328,051
0
W
Zeus
10,785
674
41
3
0
271,454
0
W
Tyr
12,600
788
64
4
0
357,318
4
L
Raijin
10,305
644
64
4
0
282,854
1
L
Neith
11,603
725
103
6
0
317,016
2
W
Horus
12,561
785
50
3
0
348,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role