Player Matchup

Atlas
Atlas
BigGouda24
Atlas
Level 68
God Stats
0W - 2L
1,441 SR
Queue Stats
4W - 7L
1,442 Elo+
Solo
Achilles
Achilles
Dovahkiin-_-PR
Achilles
Level 124
God Stats
1W - 1L
1,171 SR
Queue Stats
60W - 58L
1,547 Elo+
Solo
Fenrir
Fenrir
El_Chacal14
Fenrir
Level 148
God Stats
0W - 1L
1,334 SR
Queue Stats
22W - 23L
1,507 Elo+
Solo
Charybdis
Charybdis
biglabowskii420
Charybdis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 70L
1,446 Elo+
Solo
The Morrigan
The Morrigan
manuelbb5258
The Morrigan
Level 32
God Stats
1W - 7L
1,176 SR
Queue Stats
89W - 94L
1,314 Elo+
Solo
Team Averages
Level 102
1,324 SR
1,451 Elo+

VS

Team Averages
Level 63
1,533 SR
1,470 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Krafty_Karrot
Ymir
Level 46
God Stats
2W - 1L
1,416 SR
Queue Stats
28W - 46L
1,382 Elo+
Solo
Susano
Susano
WhyGladShield
Susano
Level 36
God Stats
4W - 3L
1,749 SR
Queue Stats
105W - 58L
1,655 Elo+
Solo
Artemis
Artemis
sk8warrior
Artemis
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 50L
1,424 Elo+
Solo
Cupid
Cupid
sun-dog67
Cupid
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 68L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
0 / 0 / 6
8,282
436
7,218
14,021
12,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
15
6 / 3 / 0
9,933
523
14,062
16,174
22,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
12
3 / 7 / 2
8,071
425
5,867
16,527
11,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
biglabowskii420
Charybdis
14
2 / 4 / 3
8,216
432
7,522
14,556
5,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
manuelbb5258
The Morrigan
15
1 / 4 / 0
8,904
469
10,428
16,396
7,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 1 / 3
10,149
534
15,359
10,944
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 7
9,854
519
6,460
15,950
16,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
12 / 3 / 3
11,562
609
17,602
18,008
8,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
sk8warrior
Artemis
14
1 / 3 / 5
8,243
434
10,044
11,553
5,267
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
sun-dog67
Cupid
15
0 / 4 / 5
9,863
519
5,507
17,405
8,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
12
Kills
18
18
Deaths
12
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
3
5.5
L
Atlas
0
0
6
3
L
Achilles
6
3
0
2
L
Fenrir
3
7
2
0.57
W
1
1
7
4.5
W
12
3
3
4.5
L
Charybdis
biglabowskii420
Charybdis
2
4
3
0.88
L
The Morrigan
manuelbb5258
The Morrigan
1
4
0
0.25
W
Artemis
sk8warrior
Artemis
1
3
5
1.17
W
Cupid
sun-dog67
Cupid
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,097
Damage
54,972
77,674
Taken
73,860
61,003
Mitigated
42,913
17,697
Healing
28,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
15,359
4,596
188
3,981
10,944
4,986
556
4,675
6,215
81,951
0
L
Atlas
7,218
2,625
819
4,284
14,021
12,944
0
4,879
8,914
26,382
0
L
Achilles
14,062
1,432
0
3,477
16,174
22,343
0
2,227
13,807
0
61,513
L
Fenrir
5,867
616
0
3,100
16,527
11,995
0
2,309
14,100
0
33,945
W
6,460
1,530
249
6,611
15,950
16,076
0
5,113
10,816
45,930
0
W
17,602
7,573
0
8,062
18,008
8,023
522
2,291
15,491
0
95,066
L
Charybdis
biglabowskii420
Charybdis
7,522
3,795
0
4,024
14,556
5,851
0
3,640
10,780
0
65,277
L
The Morrigan
manuelbb5258
The Morrigan
10,428
2,355
0
1,993
16,396
7,870
0
7,688
8,234
69,420
9,141
W
Artemis
sk8warrior
Artemis
10,044
4,758
0
3,425
11,553
5,267
610
4,477
7,061
0
41,583
W
Cupid
sun-dog67
Cupid
5,507
2,625
664
5,054
17,405
8,561
655
973
15,521
0
69,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,406
Gold Earned
49,671
393
Minions Killed
495
0
Camps Cleared
0
1,739,413
Distance Traveled
1,840,392
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,149
534
118
6
0
340,503
5
L
Atlas
8,282
436
22
1
0
397,706
7
L
Achilles
9,933
523
101
5
0
340,124
2
L
Fenrir
8,071
425
44
2
0
351,345
6
W
Ymir
9,854
519
48
3
0
346,354
0
W
Susano
11,562
609
142
7
0
424,715
3
L
Charybdis
8,216
432
98
5
0
324,981
1
L
The Morrigan
8,904
469
128
7
0
325,257
3
W
Artemis
8,243
434
78
4
0
350,977
7
W
Cupid
9,863
519
109
6
0
377,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role