Player Matchup

Chiron
Chiron
Dang-19
Chiron
Level 109
God Stats
26W - 24L
1,536 SR
Queue Stats
39W - 36L
1,539 Elo+
Party 1
Baba Yaga
Baba Yaga
DiabloDeLeche
Baba Yaga
Level 129
God Stats
5W - 6L
1,493 SR
Queue Stats
55W - 60L
1,478 Elo+
Party 1
Nox
Nox
Tek_Yutyrannus
Nox
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,306 Elo+
Party 1
Lancelot
Lancelot
TurribleToby
Lancelot
Level 126
God Stats
0W - 1L
1,411 SR
Queue Stats
7W - 11L
1,450 Elo+
Party 1
Bacchus
Bacchus
drsayre45
Bacchus
Level 102
God Stats
2W - 4L
1,465 SR
Queue Stats
29W - 32L
1,499 Elo+
Party 1
Team Averages
Level 107
1,481 SR
1,454 Elo+

VS

Team Averages
Level 119
1,594 SR
1,479 Elo+
Artemis
Artemis
 
Artemis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Diamante Solar
Aphrodite
Level 128
God Stats
86W - 70L
1,567 SR
Queue Stats
219W - 218L
1,445 Elo+
Party 3
Cthulhu
Cthulhu
MrJorli
Cthulhu
Level 62
God Stats
13W - 11L
1,553 SR
Queue Stats
71W - 69L
1,450 Elo+
Party 2
Lancelot
Lancelot
Rixhh
Lancelot
Level 124
God Stats
3W - 1L
1,635 SR
Queue Stats
248W - 215L
1,505 Elo+
Party 3
Jormungandr
Jormungandr
SBT02
Jormungandr
Level 129
God Stats
11W - 4L
1,716 SR
Queue Stats
118W - 108L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dang-19
Chiron
15
4 / 3 / 0
9,513
453
9,318
11,295
4,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
DiabloDeLeche
Baba Yaga
15
1 / 5 / 1
9,375
446
14,190
19,941
11,675
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 6 / 1
8,567
408
8,378
12,540
5,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
TurribleToby
Lancelot
13
2 / 4 / 1
8,558
408
12,341
18,930
7,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
drsayre45
Bacchus
13
0 / 4 / 3
7,828
373
6,482
15,074
19,077
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
6 / 4 / 5
10,415
496
12,342
13,343
5,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Diamante Solar
Aphrodite
17
3 / 0 / 5
10,946
521
8,884
12,226
6,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MrJorli
Cthulhu
16
4 / 0 / 6
11,140
530
7,205
17,700
21,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Rixhh
Lancelot
17
5 / 1 / 4
11,139
530
10,085
14,837
7,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
SBT02
Jormungandr
19
4 / 2 / 7
12,344
588
17,913
19,202
15,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
7
Kills
22
22
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
4
5
2.13
L
Chiron
Dang-19
Chiron
4
3
0
1.33
L
Baba Yaga
DiabloDeLeche
Baba Yaga
1
5
1
0.3
W
Aphrodite
Diamante Solar
Aphrodite
3
0
5
5.5
W
Cthulhu
MrJorli
Cthulhu
4
0
6
7
W
Lancelot
Rixhh
Lancelot
5
1
4
7
W
Jormungandr
SBT02
Jormungandr
4
2
7
3.75
L
0
6
1
0.08
L
Lancelot
TurribleToby
Lancelot
2
4
1
0.63
L
Bacchus
drsayre45
Bacchus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,709
Damage
56,429
77,780
Taken
77,308
48,426
Mitigated
56,333
15,976
Healing
29,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,342
6,299
0
3,569
13,343
5,988
844
4,217
9,126
0
70,371
L
Chiron
Dang-19
Chiron
9,318
735
1,584
2,522
11,295
4,720
1,298
2,484
8,785
0
74,615
L
Baba Yaga
DiabloDeLeche
Baba Yaga
14,190
1,709
0
5,457
19,941
11,675
0
13,301
5,964
83,053
0
W
Aphrodite
Diamante Solar
Aphrodite
8,884
480
7,509
10,543
12,226
6,490
736
6,036
6,190
71,863
0
W
Cthulhu
MrJorli
Cthulhu
7,205
700
617
2,494
17,700
21,049
166
3,945
13,755
56,598
0
W
Lancelot
Rixhh
Lancelot
10,085
1,674
0
1,175
14,837
7,281
0
3,409
11,428
0
102,531
W
Jormungandr
SBT02
Jormungandr
17,913
4,653
0
3,195
19,202
15,525
83
12,310
6,892
97,176
0
L
8,378
923
0
500
12,540
5,663
0
4,560
7,686
60,488
0
L
Lancelot
TurribleToby
Lancelot
12,341
1,534
0
4,671
18,930
7,291
0
8,054
10,519
0
66,438
L
Bacchus
drsayre45
Bacchus
6,482
1,155
162
1,080
15,074
19,077
0
4,163
10,824
29,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,841
Gold Earned
55,984
477
Minions Killed
642
0
Camps Cleared
0
1,936,304
Distance Traveled
2,103,055
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,415
496
108
5
0
368,176
4
L
Chiron
9,513
453
126
6
0
340,668
6
L
Baba Yaga
9,375
446
138
7
0
360,720
4
W
Aphrodite
10,946
521
136
6
0
402,776
6
W
Cthulhu
11,140
530
62
3
0
464,567
4
W
Lancelot
11,139
530
142
7
0
480,859
6
W
Jormungandr
12,344
588
194
9
0
386,677
6
L
Nox
8,567
408
108
5
0
349,223
4
L
Lancelot
8,558
408
78
4
0
489,713
2
L
Bacchus
7,828
373
27
1
0
395,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role