Player Matchup

Izanami
Izanami
SKR4PP3R
Izanami
Level 127
God Stats
3W - 1L
1,331 SR
Queue Stats
44W - 51L
1,350 Elo+
Party 1
Horus
Horus
nitro thurstman
Horus
Level 85
God Stats
5W - 1L
1,576 SR
Queue Stats
43W - 48L
1,367 Elo+
Party 1
Baron Samedi
Baron Samedi
x_doggz_x
Baron Samedi
Level 160
God Stats
5W - 10L
1,231 SR
Queue Stats
130W - 157L
1,402 Elo+
Party 1
Team Averages
Level 124
1,379 SR
1,373 Elo+

VS

Team Averages
Level 99
1,569 SR
1,401 Elo+
Olorun
Olorun
Justin01423
Olorun
Level 72
God Stats
0W - 1L
1,306 SR
Queue Stats
23W - 26L
1,448 Elo+
Party 2
Achilles
Achilles
LiquidGold52
Achilles
Level 103
God Stats
3W - 4L
1,794 SR
Queue Stats
225W - 301L
1,411 Elo+
Party 2
Bastet
Bastet
XxUnSungAngelxX
Bastet
Level 121
God Stats
13W - 17L
1,607 SR
Queue Stats
242W - 314L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SKR4PP3R
Izanami
11
0 / 0 / 5
6,535
654
7,342
4,416
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 2 / 5
7,005
701
5,091
11,616
9,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
x_doggz_x
Baron Samedi
12
5 / 0 / 0
7,269
727
10,683
9,103
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 2 / 2
5,859
586
6,492
8,185
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
LiquidGold52
Achilles
9
0 / 2 / 2
6,237
624
5,139
13,355
8,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 1
6,391
639
6,993
8,263
2,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
5
Kills
1
2
Deaths
5
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
2
2
0.5
L
Achilles
LiquidGold52
Achilles
0
2
2
0.5
W
Izanami
SKR4PP3R
Izanami
0
0
5
2.5
L
1
1
1
1.5
W
0
2
5
1.25
W
Baron Samedi
x_doggz_x
Baron Samedi
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,116
Damage
18,624
25,135
Taken
29,803
16,364
Mitigated
15,548
14,970
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
6,492
2,197
530
2,043
8,185
3,761
0
3,862
4,323
20,304
2,690
L
Achilles
LiquidGold52
Achilles
5,139
1,222
311
3,428
13,355
8,819
0
4,727
8,628
0
12,805
W
Izanami
SKR4PP3R
Izanami
7,342
3,657
0
1,029
4,416
2,211
0
824
3,592
0
33,476
L
6,993
979
0
1,118
8,263
2,968
0
2,399
5,864
0
20,108
W
5,091
1,932
2,950
4,160
11,616
9,572
29
3,268
8,348
0
7,340
W
Baron Samedi
x_doggz_x
Baron Samedi
10,683
306
2,354
4,477
9,103
4,581
0
1,857
7,246
29,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,809
Gold Earned
18,487
139
Minions Killed
79
7
Camps Cleared
2
565,466
Distance Traveled
542,660
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,859
586
38
4
2
159,522
1
L
Achilles
6,237
624
13
1
0
174,818
2
W
Izanami
6,535
654
82
8
4
176,378
1
L
Bastet
6,391
639
28
3
0
208,320
1
W
Horus
7,005
701
14
1
0
197,775
3
W
Baron Samedi
7,269
727
43
4
3
191,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role