Player Matchup

Erlang Shen
Erlang Shen
DontFeedThenPing
Erlang Shen
Level 87
God Stats
2W - 1L
1,754 SR
Queue Stats
34W - 20L
1,661 Elo+
Party 2
Olorun
Olorun
NICK-FlL-A
Olorun
Level 112
God Stats
1W - 3L
1,589 SR
Queue Stats
77W - 64L
1,585 Elo+
Party 2
He Bo
He Bo
SupeRNovA635
He Bo
Level 106
God Stats
5W - 5L
1,475 SR
Queue Stats
181W - 185L
1,494 Elo+
Solo
Lancelot
Lancelot
TheManFromBravos
Lancelot
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,589 Elo+
Solo
Hun Batz
Hun Batz
iHinokami
Hun Batz
Level 145
God Stats
7W - 5L
1,500 SR
Queue Stats
262W - 260L
1,498 Elo+
Solo
Team Averages
Level 107
1,564 SR
1,565 Elo+

VS

Team Averages
Level 114
1,519 SR
1,543 Elo+
Geb
Geb
 
Geb
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
FatherDezmin
Lancelot
Level 88
God Stats
28W - 22L
1,601 SR
Queue Stats
139W - 130L
1,536 Elo+
Solo
Achilles
Achilles
Warrtortle
Achilles
Level 88
God Stats
3W - 4L
1,340 SR
Queue Stats
84W - 81L
1,605 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
eXAt33
Ah Muzen Cab
Level 109
God Stats
1W - 0L
1,656 SR
Queue Stats
19W - 17L
1,505 Elo+
Party 1
Olorun
Olorun
slightlymocha
Olorun
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 50L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DontFeedThenPing
Erlang Shen
14
2 / 4 / 8
10,097
481
8,211
26,502
24,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
NICK-FlL-A
Olorun
18
2 / 2 / 4
10,742
512
16,575
17,144
8,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
4 / 6 / 3
10,824
515
12,700
17,258
8,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 4
8,696
414
10,054
22,665
23,907
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
iHinokami
Hun Batz
18
4 / 4 / 1
10,992
523
10,698
20,236
9,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 3 / 14
9,607
457
15,469
21,808
20,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
FatherDezmin
Lancelot
18
5 / 2 / 3
11,573
551
11,105
16,646
13,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Warrtortle
Achilles
16
4 / 5 / 7
10,966
522
17,607
21,763
28,830
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
eXAt33
Ah Muzen Cab
18
5 / 1 / 8
11,851
564
21,799
15,007
7,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 2 / 5
11,218
534
12,472
13,100
6,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
13
Kills
20
20
Deaths
13
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
3
14
2.67
L
Erlang Shen
DontFeedThenPing
Erlang Shen
2
4
8
1.5
W
Lancelot
FatherDezmin
Lancelot
5
2
3
3.25
L
Olorun
NICK-FlL-A
Olorun
2
2
4
2
L
4
6
3
0.92
L
1
4
4
0.75
W
Achilles
Warrtortle
Achilles
4
5
7
1.5
W
Ah Muzen Cab
eXAt33
Ah Muzen Cab
5
1
8
9
L
Hun Batz
iHinokami
Hun Batz
4
4
1
1.13
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,238
Damage
78,452
103,805
Taken
88,324
75,219
Mitigated
77,013
30,765
Healing
25,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
15,469
1,647
0
4,980
21,808
20,693
17
9,148
12,480
44,237
0
L
Erlang Shen
DontFeedThenPing
Erlang Shen
8,211
3,811
2,836
6,154
26,502
24,854
0
8,344
17,447
0
34,617
W
Lancelot
FatherDezmin
Lancelot
11,105
3,257
0
5,672
16,646
13,308
1,788
4,336
12,174
0
104,697
L
Olorun
NICK-FlL-A
Olorun
16,575
8,080
801
8,030
17,144
8,425
0
8,083
8,495
103,361
0
L
12,700
662
316
4,124
17,258
8,106
0
3,428
13,523
79,031
0
L
10,054
1,015
0
2,000
22,665
23,907
0
3,703
18,766
0
50,190
W
Achilles
Warrtortle
Achilles
17,607
1,984
0
3,172
21,763
28,830
0
4,964
16,634
553
55,970
W
Ah Muzen Cab
eXAt33
Ah Muzen Cab
21,799
7,593
0
4,503
15,007
7,762
2,105
6,235
8,506
0
119,736
L
Hun Batz
iHinokami
Hun Batz
10,698
2,292
0
6,504
20,236
9,927
2,934
3,023
17,115
0
101,259
W
12,472
7,783
972
5,759
13,100
6,420
2,894
4,998
7,914
87,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,351
Gold Earned
55,215
633
Minions Killed
599
0
Camps Cleared
0
1,949,856
Distance Traveled
2,105,173
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,607
457
47
2
0
434,600
4
L
Erlang Shen
10,097
481
43
2
0
395,513
2
W
Lancelot
11,573
551
161
8
0
460,150
1
L
Olorun
10,742
512
175
8
0
366,173
3
L
He Bo
10,824
515
166
8
0
366,147
2
L
Lancelot
8,696
414
80
4
0
392,028
5
W
Achilles
10,966
522
78
4
0
422,238
1
W
Ah Muzen Cab
11,851
564
158
8
0
408,034
0
L
Hun Batz
10,992
523
169
8
0
429,995
2
W
Olorun
11,218
534
155
7
0
380,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role