Player Matchup

King Arthur
King Arthur
El Lobo1955
King Arthur
Level 89
God Stats
10W - 3L
1,677 SR
Queue Stats
50W - 50L
1,547 Elo+
Party 1
Yu Huang
Yu Huang
LilSwiftBrute
Yu Huang
Level 97
God Stats
8W - 3L
1,824 SR
Queue Stats
31W - 30L
1,594 Elo+
Party 1
Fenrir
Fenrir
Yayo aventurero
Fenrir
Level 148
God Stats
4W - 2L
1,520 SR
Queue Stats
141W - 163L
1,500 Elo+
Solo
Team Averages
Level 111
1,674 SR
1,547 Elo+

VS

Team Averages
Level 103
1,575 SR
1,468 Elo+
Chronos
Chronos
TheDarkNinja01
Chronos
Level 105
God Stats
0W - 2L
1,774 SR
Queue Stats
62W - 76L
1,506 Elo+
Solo
Neith
Neith
Wwarren_Habibi
Neith
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,530 Elo+
Solo
Lancelot
Lancelot
chaoticpanda11
Lancelot
Level 88
God Stats
2W - 4L
1,452 SR
Queue Stats
108W - 141L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
El Lobo1955
King Arthur
14
4 / 0 / 8
9,130
761
8,961
12,296
11,397
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
LilSwiftBrute
Yu Huang
16
5 / 0 / 7
9,728
811
10,233
7,160
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
4 / 1 / 7
9,098
758
11,758
15,499
13,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,493
624
11,380
11,382
5,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 6 / 0
7,806
651
7,671
12,716
5,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
10
0 / 3 / 0
6,883
574
5,488
10,941
4,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
13
Kills
1
1
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
El Lobo1955
King Arthur
4
0
8
8
W
Yu Huang
LilSwiftBrute
Yu Huang
5
0
7
8.5
L
0
4
0
0
L
1
6
0
0.17
W
4
1
7
7.5
L
Lancelot
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,952
Damage
24,539
34,955
Taken
35,039
28,073
Mitigated
15,617
7,489
Healing
3,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
El Lobo1955
King Arthur
8,961
1,230
0
2,986
12,296
11,397
133
3,736
8,560
0
27,691
W
Yu Huang
LilSwiftBrute
Yu Huang
10,233
1,022
0
1,868
7,160
3,650
242
1,730
5,430
44,813
0
L
11,380
4,790
0
1,441
11,382
5,303
0
2,234
8,973
29,768
2,623
L
7,671
1,525
0
942
12,716
5,556
0
4,607
7,856
0
28,162
W
11,758
1,803
0
2,635
15,499
13,026
322
4,951
10,548
0
30,892
L
Lancelot
5,488
502
0
890
10,941
4,758
0
2,895
7,878
0
11,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,956
Gold Earned
22,182
173
Minions Killed
120
9
Camps Cleared
3
715,789
Distance Traveled
616,887
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,130
761
47
4
2
250,647
2
W
Yu Huang
9,728
811
91
8
2
232,024
2
L
Chronos
7,493
624
52
4
2
225,092
2
L
Neith
7,806
651
50
4
0
181,327
0
W
Fenrir
9,098
758
35
3
5
233,118
0
L
Lancelot
6,883
574
18
2
1
210,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role