Player Matchup

Kukulkan
Kukulkan
Alain42069
Kukulkan
Level 39
God Stats
1W - 3L
1,392 SR
Queue Stats
14W - 16L
1,609 Elo+
Party 1
Olorun
Olorun
Chad08
Olorun
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 47L
1,465 Elo+
Party 1
Bacchus
Bacchus
Healemd
Bacchus
Level 43
God Stats
3W - 1L
1,678 SR
Queue Stats
84W - 63L
1,586 Elo+
Party 3
Tyr
Tyr
TablePepper
Tyr
Level 155
God Stats
15W - 14L
1,500 SR
Queue Stats
353W - 292L
1,747 Elo+
Party 3
Ne Zha
Ne Zha
mencalise
Ne Zha
Level 158
God Stats
19W - 15L
1,381 SR
Queue Stats
184W - 218L
1,554 Elo+
Party 1
Team Averages
Level 108
1,490 SR
1,592 Elo+

VS

Team Averages
Level 124
1,585 SR
1,573 Elo+
Horus
Horus
AerithMoon
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,617 Elo+
Party 2
Awilix
Awilix
DaJest3r
Awilix
Level 160
God Stats
8W - 4L
1,748 SR
Queue Stats
34W - 34L
1,630 Elo+
Party 2
Geb
Geb
Fenrizzle
Geb
Level 142
God Stats
2W - 0L
1,547 SR
Queue Stats
101W - 97L
1,553 Elo+
Party 2
Anhur
Anhur
jrada
Anhur
Level 149
God Stats
7W - 6L
1,453 SR
Queue Stats
207W - 189L
1,513 Elo+
Solo
Agni
Agni
onlyp1aysnuwa
Agni
Level 160
God Stats
17W - 8L
1,678 SR
Queue Stats
102W - 92L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alain42069
Kukulkan
17
2 / 3 / 10
10,974
646
9,988
13,236
6,571
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Chad08
Olorun
18
4 / 13 / 10
11,750
691
10,303
24,531
10,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Healemd
Bacchus
18
2 / 5 / 8
11,880
699
7,328
28,162
43,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
8 / 4 / 6
12,859
756
19,325
25,619
27,203
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
mencalise
Ne Zha
20
7 / 4 / 8
13,503
794
19,600
19,634
9,885
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
19
4 / 7 / 18
11,825
696
14,239
22,546
28,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
DaJest3r
Awilix
20
5 / 5 / 14
13,058
768
20,976
19,965
9,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
1 / 6 / 14
12,079
711
11,791
21,548
27,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
jrada
Anhur
20
8 / 2 / 8
14,310
842
18,209
14,737
8,599
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
11 / 4 / 13
13,324
784
31,847
14,523
6,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
96
23
Kills
29
29
Deaths
24
42
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Horus
4
7
18
1.86
L
Kukulkan
Alain42069
Kukulkan
2
3
10
2.33
L
Olorun
Chad08
Olorun
4
13
10
0.69
W
Awilix
DaJest3r
Awilix
5
5
14
2.4
W
1
6
14
1.33
L
Bacchus
Healemd
Bacchus
2
5
8
1.2
L
8
4
6
2.75
W
Anhur
jrada
Anhur
8
2
8
6
L
Ne Zha
mencalise
Ne Zha
7
4
8
2.75
W
11
4
13
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,544
Damage
97,062
111,182
Taken
93,319
97,582
Mitigated
80,496
17,443
Healing
24,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
14,239
5,620
5,830
6,375
22,546
28,049
222
10,168
12,378
0
20,792
L
Kukulkan
Alain42069
Kukulkan
9,988
457
0
517
13,236
6,571
0
7,914
4,995
29,355
0
L
Olorun
Chad08
Olorun
10,303
6,067
836
3,138
24,531
10,606
0
10,218
13,404
39,781
0
W
Awilix
DaJest3r
Awilix
20,976
8,757
0
3,003
19,965
9,711
524
4,015
15,950
0
60,465
W
11,791
1,198
0
871
21,548
27,390
203
6,869
14,679
26,779
0
L
Bacchus
Healemd
Bacchus
7,328
1,469
0
4,267
28,162
43,317
160
9,603
17,989
22,076
0
L
19,325
2,830
0
3,683
25,619
27,203
0
8,891
15,948
0
36,953
W
Anhur
jrada
Anhur
18,209
13,671
0
5,585
14,737
8,599
3,409
2,620
12,117
0
86,292
L
Ne Zha
mencalise
Ne Zha
19,600
3,888
0
5,002
19,634
9,885
516
5,321
13,971
0
70,008
W
31,847
1,768
147
2,940
14,523
6,747
2,016
3,947
10,576
60,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,966
Gold Earned
64,596
264
Minions Killed
335
0
Camps Cleared
0
1,680,296
Distance Traveled
1,735,368
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,825
696
13
1
0
321,961
3
L
Kukulkan
10,974
646
38
2
0
331,552
2
L
Olorun
11,750
691
70
4
0
253,489
1
W
Awilix
13,058
768
68
4
0
357,700
1
W
Geb
12,079
711
23
1
0
358,568
1
L
Bacchus
11,880
699
26
2
0
337,038
1
L
Tyr
12,859
756
38
2
0
396,491
0
W
Anhur
14,310
842
150
9
0
323,604
2
L
Ne Zha
13,503
794
92
5
0
361,726
2
W
Agni
13,324
784
81
5
0
373,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role