Player Matchup

Ares
Ares
BeanxLET
Ares
Level 102
God Stats
1W - 3L
1,054 SR
Queue Stats
152W - 142L
1,430 Elo+
Solo
Thor
Thor
Ramethorn
Thor
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,438 Elo+
Party 1
Discordia
Discordia
RingoMendingo
Discordia
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,434 Elo+
Party 1
Thoth
Thoth
SkyGriffin87
Thoth
Level 18
God Stats
2W - 1L
1,718 SR
Queue Stats
56W - 58L
1,422 Elo+
Solo
Skadi
Skadi
firegreeter
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 51L
1,303 Elo+
Party 1
Team Averages
Level 98
1,454 SR
1,406 Elo+

VS

Team Averages
Level 105
1,480 SR
1,431 Elo+
Scylla
Scylla
HellDemon Elite
Scylla
Level 67
God Stats
4W - 2L
1,722 SR
Queue Stats
70W - 63L
1,405 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SBG Haiku
Morgan Le Fay
Level 83
God Stats
2W - 0L
1,111 SR
Queue Stats
80W - 69L
1,460 Elo+
Party 2
Atlas
Atlas
SBG Odyssey
Atlas
Level 75
God Stats
1W - 1L
1,528 SR
Queue Stats
52W - 40L
1,312 Elo+
Party 2
Poseidon
Poseidon
dragonmasterx93
Poseidon
Level 145
God Stats
1W - 0L
1,489 SR
Queue Stats
39W - 40L
1,546 Elo+
Party 2
Zeus
Zeus
me pot o Gold
Zeus
Level 154
God Stats
5W - 1L
1,549 SR
Queue Stats
65W - 60L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
19
4 / 3 / 13
10,864
724
8,607
17,284
23,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
17
6 / 4 / 9
9,814
654
11,148
12,545
10,516
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
RingoMendingo
Discordia
15
2 / 7 / 8
8,788
586
13,766
12,415
5,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 4 / 8
9,390
626
7,586
13,163
11,710
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 5 / 6
8,874
592
7,279
13,221
6,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 6
11,162
744
11,708
12,956
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
SBG Haiku
Morgan Le Fay
18
3 / 3 / 12
10,795
720
8,732
12,517
6,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
6 / 2 / 12
13,234
882
10,969
16,640
26,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
16
4 / 6 / 12
10,550
703
12,481
14,202
7,367
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 2 / 16
11,574
772
18,518
9,738
4,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
81
17
Kills
23
23
Deaths
18
44
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ares
4
3
13
3.5
W
7
5
6
2
L
Thor
6
4
9
2.63
L
Discordia
RingoMendingo
Discordia
2
7
8
0.86
W
Morgan Le Fay
SBG Haiku
Morgan Le Fay
3
3
12
3
W
6
2
12
6
L
2
4
8
1.5
W
Poseidon
4
6
12
1.67
L
3
5
6
1.2
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,386
Damage
62,408
68,628
Taken
66,053
58,032
Mitigated
52,132
20,166
Healing
22,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
8,607
37
1,702
3,088
17,284
23,784
0
15,278
2,006
12,670
0
W
11,708
565
843
2,898
12,956
6,726
910
4,850
8,106
22,503
0
L
Thor
11,148
1,295
2,852
2,439
12,545
10,516
201
10,612
1,933
0
22,814
L
Discordia
RingoMendingo
Discordia
13,766
1,127
632
1,553
12,415
5,949
0
11,394
1,021
23,440
0
W
Morgan Le Fay
SBG Haiku
Morgan Le Fay
8,732
680
1,282
2,917
12,517
6,971
1,770
7,437
5,080
20,750
0
W
10,969
2,871
2,254
4,901
16,640
26,079
306
5,504
11,136
33,333
0
L
7,586
428
2,159
2,716
13,163
11,710
0
12,769
394
23,057
0
W
Poseidon
12,481
1,187
782
3,169
14,202
7,367
1,894
8,204
5,998
21,976
0
L
7,279
2,377
776
2,249
13,221
6,073
0
12,355
866
0
19,776
W
18,518
1,031
1,694
2,124
9,738
4,989
1,624
3,964
5,774
45,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,730
Gold Earned
57,315
102
Minions Killed
171
0
Camps Cleared
0
1,257,952
Distance Traveled
1,356,829
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,864
724
9
1
0
272,009
1
W
Scylla
11,162
744
21
1
0
217,233
0
L
Thor
9,814
654
18
1
0
278,492
1
L
Discordia
8,788
586
20
1
0
227,716
0
W
Morgan Le Fay
10,795
720
23
2
0
305,654
1
W
Atlas
13,234
882
34
2
0
311,993
0
L
Thoth
9,390
626
42
3
0
257,298
0
W
Poseidon
10,550
703
24
2
0
244,160
2
L
Skadi
8,874
592
13
1
0
222,437
0
W
Zeus
11,574
772
69
5
0
277,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role