Player Matchup

Achilles
Achilles
CulpaDoJungle
Achilles
Level 6
God Stats
3W - 7L
1,500 SR
Queue Stats
10W - 16L
1,103 Elo+
Party 1
Aphrodite
Aphrodite
Ruiivo_1
Aphrodite
Level 54
God Stats
4W - 10L
1,519 SR
Queue Stats
190W - 303L
1,279 Elo+
Party 1
Artemis
Artemis
matheus10fortnit
Artemis
Level 55
God Stats
5W - 8L
1,349 SR
Queue Stats
59W - 108L
1,275 Elo+
Party 1
Team Averages
Level 38
1,456 SR
1,219 Elo+

VS

Team Averages
Level 35
1,499 SR
1,323 Elo+
Ares
Ares
ChrisPattyB
Ares
Level 23
God Stats
4W - 7L
1,569 SR
Queue Stats
32W - 36L
1,193 Elo+
Party 2
Lancelot
Lancelot
Doofentitz
Lancelot
Level 18
God Stats
0W - 3L
1,453 SR
Queue Stats
21W - 24L
1,326 Elo+
Party 2
Zeus
Zeus
ki11er bear24
Zeus
Level 64
God Stats
148W - 111L
1,476 SR
Queue Stats
191W - 158L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CulpaDoJungle
Achilles
16
4 / 0 / 6
12,142
759
17,157
19,200
23,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Ruiivo_1
Aphrodite
14
3 / 3 / 6
10,450
653
7,277
12,398
8,619
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 7
10,633
665
16,001
14,902
7,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
9,562
598
7,838
20,323
25,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Doofentitz
Lancelot
13
1 / 4 / 3
8,978
561
10,486
16,428
9,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 3 / 1
9,987
624
17,919
10,024
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
4
4
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Achilles
CulpaDoJungle
Achilles
4
0
6
7
L
Lancelot
Doofentitz
Lancelot
1
4
3
0.63
W
Aphrodite
Ruiivo_1
Aphrodite
3
3
6
2
L
3
3
1
1.17
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,435
Damage
36,243
46,500
Taken
46,775
39,731
Mitigated
40,276
18,781
Healing
3,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,838
356
0
3,696
20,323
25,812
116
3,753
16,570
13,437
0
W
Achilles
CulpaDoJungle
Achilles
17,157
4,793
0
5,058
19,200
23,804
0
9,182
9,387
0
51,600
L
Lancelot
Doofentitz
Lancelot
10,486
2,226
0
0
16,428
9,786
0
2,810
13,618
0
24,944
W
Aphrodite
Ruiivo_1
Aphrodite
7,277
1,466
5,490
6,673
12,398
8,619
0
7,174
4,648
27,344
0
L
17,919
860
0
250
10,024
4,678
374
814
9,210
47,676
0
W
16,001
7,969
0
1,560
14,902
7,308
2,638
8,300
5,984
0
38,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,225
Gold Earned
28,527
174
Minions Killed
126
8
Camps Cleared
3
849,840
Distance Traveled
863,576
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,562
598
4
0
1
277,362
1
W
Achilles
12,142
759
55
3
3
335,646
2
L
Lancelot
8,978
561
28
2
1
320,919
1
W
Aphrodite
10,450
653
64
4
4
239,177
1
L
Zeus
9,987
624
94
6
1
265,295
0
W
Artemis
10,633
665
55
3
1
275,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role