Player Matchup

Nu Wa
Nu Wa
Bluzeen
Nu Wa
Level 29
God Stats
126W - 61L
1,590 SR
Queue Stats
286W - 151L
1,580 Elo+
Party 1
Amaterasu
Amaterasu
JedtheDread
Amaterasu
Level 39
God Stats
11W - 13L
1,568 SR
Queue Stats
295W - 155L
1,558 Elo+
Party 1
Mulan
Mulan
LordMooWoo
Mulan
Level 108
God Stats
4W - 4L
1,641 SR
Queue Stats
35W - 26L
1,584 Elo+
Party 2
Charybdis
Charybdis
Pieanator17
Charybdis
Level 26
God Stats
2W - 1L
1,715 SR
Queue Stats
10W - 15L
1,407 Elo+
Party 2
Persephone
Persephone
SAMY101RA
Persephone
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
77W - 85L
1,442 Elo+
Solo
Team Averages
Level 47
1,603 SR
1,514 Elo+

VS

Team Averages
Level 39
1,483 SR
1,763 Elo+
Neith
Neith
Badoinks
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,923 Elo+
Party 3
Ao Kuang
Ao Kuang
Henloo18
Ao Kuang
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,387 Elo+
Solo
Achilles
Achilles
boci333
Achilles
Level 65
God Stats
1W - 1L
1,722 SR
Queue Stats
7W - 2L
1,737 Elo+
Party 3
Olorun
Olorun
johnnycagemain
Olorun
Level 18
God Stats
1W - 0L
1,465 SR
Queue Stats
6W - 0L
1,884 Elo+
Party 3
Fafnir
Fafnir
yeahrightlag
Fafnir
Level 68
God Stats
1W - 0L
1,227 SR
Queue Stats
6W - 0L
1,884 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bluzeen
Nu Wa
16
1 / 1 / 6
10,319
1,032
15,652
8,719
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
JedtheDread
Amaterasu
16
3 / 8 / 4
10,906
1,091
13,101
27,415
18,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mulan
16
1 / 6 / 6
10,190
1,019
16,054
23,394
20,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Pieanator17
Charybdis
16
1 / 6 / 5
10,270
1,027
12,965
18,204
7,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
SAMY101RA
Persephone
16
2 / 2 / 4
11,456
1,146
15,576
12,636
5,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

163

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Badoinks
Neith
17
3 / 0 / 12
10,999
1,100
12,286
5,083
2,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Henloo18
Ao Kuang
17
7 / 5 / 8
11,764
1,176
20,252
14,957
9,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
boci333
Achilles
17
8 / 1 / 11
11,623
1,162
18,684
20,601
30,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
3 / 2 / 12
11,599
1,160
25,174
18,195
10,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
17
2 / 0 / 17
12,520
1,252
9,718
20,911
31,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
8
Kills
23
23
Deaths
8
25
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Neith
Badoinks
Neith
3
0
12
9
L
Nu Wa
Bluzeen
Nu Wa
1
1
6
4
W
Ao Kuang
Henloo18
Ao Kuang
7
5
8
2.2
L
Amaterasu
JedtheDread
Amaterasu
3
8
4
0.63
L
Mulan
1
6
6
0.67
L
Charybdis
Pieanator17
Charybdis
1
6
5
0.58
L
Persephone
SAMY101RA
Persephone
2
2
4
2
W
Achilles
boci333
Achilles
8
1
11
13.5
W
3
2
12
4.5
W
Fafnir
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,348
Damage
86,114
90,368
Taken
79,747
56,591
Mitigated
84,432
8,693
Healing
25,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Badoinks
Neith
12,286
5,582
0
1,152
5,083
2,556
0
2,447
2,487
0
31,584
L
Nu Wa
Bluzeen
Nu Wa
15,652
3,700
0
0
8,719
3,995
0
5,499
3,112
26,819
0
W
Ao Kuang
Henloo18
Ao Kuang
20,252
8,320
0
2,184
14,957
9,792
0
3,779
10,905
30,536
3,015
L
Amaterasu
JedtheDread
Amaterasu
13,101
5,911
0
2,711
27,415
18,033
0
15,225
11,860
0
17,637
L
Mulan
16,054
2,381
0
4,246
23,394
20,650
0
14,077
8,869
0
23,360
L
Charybdis
Pieanator17
Charybdis
12,965
6,878
0
1,485
18,204
7,964
0
11,186
6,800
0
32,435
L
Persephone
SAMY101RA
Persephone
15,576
495
0
251
12,636
5,949
0
7,509
5,099
51,830
0
W
Achilles
boci333
Achilles
18,684
3,830
300
2,441
20,601
30,471
0
6,378
13,388
390
29,048
W
25,174
16,541
2,054
9,157
18,195
10,379
0
7,750
10,069
68,993
0
W
Fafnir
9,718
3,618
645
7,634
20,911
31,234
0
9,360
10,542
18,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,141
Gold Earned
58,505
188
Minions Killed
225
6
Camps Cleared
6
1,057,973
Distance Traveled
978,508
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,999
1,100
42
4
0
178,471
2
L
Nu Wa
10,319
1,032
37
4
0
207,629
0
W
Ao Kuang
11,764
1,176
29
3
6
182,629
0
L
Amaterasu
10,906
1,091
8
1
2
230,641
0
L
Mulan
10,190
1,019
11
1
1
201,095
0
L
Charybdis
10,270
1,027
45
5
3
194,978
2
L
Persephone
11,456
1,146
87
9
0
223,630
0
W
Achilles
11,623
1,162
17
2
0
224,433
2
W
Olorun
11,599
1,160
122
12
0
179,243
0
W
Fafnir
12,520
1,252
15
2
0
213,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role