Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Bianca4687
Cupid
Level 86
God Stats
51W - 80L
1,419 SR
Queue Stats
149W - 159L
1,291 Elo+
Solo
Yemoja
Yemoja
Jesuluck
Yemoja
Level 129
God Stats
45W - 73L
1,459 SR
Queue Stats
139W - 174L
1,419 Elo+
Party 2
Sol
Sol
YintzY
Sol
Level 61
God Stats
2W - 3L
1,130 SR
Queue Stats
8W - 11L
1,236 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
Level 66
God Stats
37W - 34L
1,685 SR
Queue Stats
569W - 595L
1,395 Elo+
Solo
Team Averages
Level 94
1,439 SR
1,368 Elo+

VS

Team Averages
Level 75
1,417 SR
1,359 Elo+
Kali
Kali
Bragnir
Kali
Level 85
God Stats
11W - 12L
1,524 SR
Queue Stats
223W - 255L
1,348 Elo+
Party 1
Nu Wa
Nu Wa
DarkLadyVixie
Nu Wa
Level 109
God Stats
23W - 28L
1,476 SR
Queue Stats
390W - 435L
1,350 Elo+
Party 1
Neith
Neith
Shortbusswag
Neith
Level 64
God Stats
6W - 6L
1,398 SR
Queue Stats
80W - 93L
1,363 Elo+
Solo
Susano
Susano
WeaselMalone
Susano
Level 57
God Stats
14W - 18L
1,500 SR
Queue Stats
289W - 322L
1,395 Elo+
Solo
Cthulhu
Cthulhu
woody508
Cthulhu
Level 61
God Stats
0W - 1L
1,186 SR
Queue Stats
7W - 10L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
7 / 4 / 3
12,023
481
12,647
22,975
11,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
18
4 / 2 / 4
11,328
453
11,761
21,330
9,698
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Jesuluck
Yemoja
15
1 / 2 / 8
11,389
456
10,260
27,435
32,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
YintzY
Sol
20
7 / 2 / 7
14,138
566
16,136
17,050
8,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
18
4 / 2 / 5
11,833
473
15,846
17,730
8,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Bragnir
Kali
15
4 / 7 / 1
10,918
437
9,640
21,001
9,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 1 / 5
11,357
454
25,362
12,516
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 6 / 3
10,633
425
20,169
16,149
7,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
20
1 / 5 / 0
12,023
481
8,223
23,034
11,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
woody508
Cthulhu
15
2 / 4 / 4
10,866
435
13,833
20,407
28,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
23
Kills
12
12
Deaths
23
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
4
3
2.13
W
Cupid
4
2
4
3
L
Kali
Bragnir
Kali
4
7
1
0.64
L
2
1
5
4.5
W
Yemoja
Jesuluck
Yemoja
1
2
8
2.5
L
3
6
3
0.75
L
Susano
1
5
0
0.2
W
Sol
YintzY
Sol
7
2
7
5.25
W
Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
4
2
5
3.25
L
Cthulhu
woody508
Cthulhu
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,650
Damage
77,227
106,520
Taken
93,107
71,572
Mitigated
62,448
44,311
Healing
19,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
12,647
4,549
0
4,092
22,975
11,881
44
7,503
15,472
0
95,326
W
Cupid
11,761
6,739
853
8,437
21,330
9,698
3,890
7,595
13,735
0
82,409
L
Kali
Bragnir
Kali
9,640
4,101
0
5,159
21,001
9,070
975
6,261
14,566
0
59,292
L
25,362
8,947
0
3,470
12,516
5,588
360
7,498
4,452
97,794
0
W
Yemoja
Jesuluck
Yemoja
10,260
1,375
7,329
8,601
27,435
32,431
230
10,542
16,893
59,663
0
L
20,169
9,480
0
2,778
16,149
7,650
2,500
8,390
7,553
0
77,414
L
Susano
8,223
2,494
0
5,960
23,034
11,609
1,008
10,799
12,157
0
99,431
W
Sol
YintzY
Sol
16,136
6,812
0
10,098
17,050
8,925
3,739
4,776
12,274
97,337
13,655
W
Morgan Le Fay
sky-skygodslayer
Morgan Le Fay
15,846
848
412
4,489
17,730
8,637
435
9,817
7,913
100,198
0
L
Cthulhu
woody508
Cthulhu
13,833
1,116
349
1,452
20,407
28,531
179
6,308
14,006
39,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,711
Gold Earned
55,797
686
Minions Killed
566
0
Camps Cleared
0
2,125,858
Distance Traveled
2,200,046
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,023
481
120
5
0
424,023
2
W
Cupid
11,328
453
131
5
0
433,037
0
L
Kali
10,918
437
80
3
0
429,737
2
L
Nu Wa
11,357
454
141
6
0
438,483
3
W
Yemoja
11,389
456
78
3
0
412,708
3
L
Neith
10,633
425
124
5
0
390,071
1
L
Susano
12,023
481
176
7
0
478,793
6
W
Sol
14,138
566
202
8
0
417,891
0
W
Morgan Le Fay
11,833
473
155
6
0
438,199
3
L
Cthulhu
10,866
435
45
2
0
462,962
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role