Player Matchup

Kuzenbo
Kuzenbo
Guzlurk
Kuzenbo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,318 Elo+
Party 1
Lancelot
Lancelot
Kazarooni
Lancelot
Level 66
God Stats
2W - 1L
1,309 SR
Queue Stats
51W - 58L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
knightwaffle
Baron Samedi
Level 14
God Stats
2W - 0L
1,699 SR
Queue Stats
3W - 5L
1,229 Elo+
Party 1
Team Averages
Level 31
1,503 SR
1,327 Elo+

VS

Team Averages
Level 66
1,461 SR
1,466 Elo+
Kuzenbo
Kuzenbo
IsThatKash
Kuzenbo
Level 49
God Stats
3W - 1L
1,758 SR
Queue Stats
46W - 53L
1,353 Elo+
Solo
Nemesis
Nemesis
Nintendohoe
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,498 Elo+
Party 2
Ra
Ra
Nintendojo
Ra
Level 121
God Stats
1W - 4L
1,125 SR
Queue Stats
143W - 134L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Guzlurk
Kuzenbo
12
2 / 1 / 5
8,686
790
4,997
11,048
13,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Kazarooni
Lancelot
13
5 / 1 / 3
8,241
749
12,028
11,512
5,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
knightwaffle
Baron Samedi
13
3 / 2 / 5
8,037
731
12,164
8,164
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IsThatKash
Kuzenbo
11
1 / 5 / 3
7,767
706
3,728
16,132
21,080
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Nintendohoe
Nemesis
10
1 / 2 / 1
7,362
669
4,423
10,914
8,841
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 2
8,157
742
12,087
8,636
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
4
4
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Guzlurk
Kuzenbo
2
1
5
4.5
L
Kuzenbo
IsThatKash
Kuzenbo
1
5
3
0.5
W
Lancelot
Kazarooni
Lancelot
5
1
3
6.5
L
Nemesis
Nintendohoe
Nemesis
1
2
1
0.75
L
2
3
2
1
W
Baron Samedi
knightwaffle
Baron Samedi
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,189
Damage
20,238
30,724
Taken
35,682
23,782
Mitigated
34,034
10,370
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Guzlurk
Kuzenbo
4,997
1,627
0
2,626
11,048
13,835
516
5,255
5,793
13,086
0
L
Kuzenbo
IsThatKash
Kuzenbo
3,728
1,344
0
1,548
16,132
21,080
0
7,554
8,578
16,991
0
W
Lancelot
Kazarooni
Lancelot
12,028
2,263
0
3,296
11,512
5,334
963
5,081
6,431
0
33,728
L
Nemesis
Nintendohoe
Nemesis
4,423
1,603
499
1,099
10,914
8,841
0
4,717
6,197
0
8,611
L
12,087
1,490
1,638
2,296
8,636
4,113
0
5,081
3,555
37,327
0
W
Baron Samedi
knightwaffle
Baron Samedi
12,164
685
2,006
2,442
8,164
4,613
515
5,727
2,437
28,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,964
Gold Earned
23,286
108
Minions Killed
97
5
Camps Cleared
3
676,328
Distance Traveled
627,342
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,686
790
28
3
0
214,846
0
L
Kuzenbo
7,767
706
21
2
1
184,620
1
W
Lancelot
8,241
749
49
4
4
235,357
1
L
Nemesis
7,362
669
8
1
0
225,035
1
L
Ra
8,157
742
68
6
2
217,687
3
W
Baron Samedi
8,037
731
31
3
1
226,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role