Player Matchup

Atlas
Atlas
Birdmann_223
Atlas
Level 85
God Stats
19W - 18L
1,518 SR
Queue Stats
38W - 33L
1,510 Elo+
Party 1
Janus
Janus
DatJitDamien
Janus
Level 87
God Stats
0W - 1L
1,579 SR
Queue Stats
85W - 85L
1,562 Elo+
Party 3
Ao Kuang
Ao Kuang
dUbE x fosh
Ao Kuang
Level 27
God Stats
2W - 3L
1,515 SR
Queue Stats
8W - 14L
1,503 Elo+
Party 3
King Arthur
King Arthur
l Mathias I
King Arthur
Level 88
God Stats
17W - 10L
1,632 SR
Queue Stats
37W - 30L
1,535 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
xXsans-abrisXx
Ah Muzen Cab
Level 27
God Stats
2W - 1L
1,470 SR
Queue Stats
9W - 7L
1,511 Elo+
Party 1
Team Averages
Level 63
1,543 SR
1,524 Elo+

VS

Team Averages
Level 87
1,618 SR
1,575 Elo+
Nox
Nox
CaptainCarson8
Nox
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
374W - 325L
1,631 Elo+
Party 2
Artemis
Artemis
Drush
Artemis
Level 124
God Stats
12W - 7L
1,574 SR
Queue Stats
344W - 298L
1,643 Elo+
Party 2
Khepri
Khepri
Kev Schrank
Khepri
Level 46
God Stats
10W - 3L
1,779 SR
Queue Stats
128W - 114L
1,538 Elo+
Party 2
Shiva
Shiva
RackinRainDrops
Shiva
Level 114
God Stats
10W - 8L
1,562 SR
Queue Stats
45W - 45L
1,483 Elo+
Party 4
Ullr
Ullr
YRN Zazu
Ullr
Level 29
God Stats
4W - 2L
1,672 SR
Queue Stats
48W - 42L
1,582 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
9,418
448
9,412
22,641
24,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
0 / 2 / 6
8,669
413
17,768
11,725
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
dUbE x fosh
Ao Kuang
16
6 / 6 / 2
10,151
483
9,823
25,569
11,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
l Mathias I
King Arthur
17
6 / 3 / 4
11,120
530
15,226
18,176
25,836
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
xXsans-abrisXx
Ah Muzen Cab
13
2 / 7 / 3
8,884
423
9,548
15,100
4,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
10,393
495
13,316
12,626
6,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Drush
Artemis
18
7 / 2 / 4
12,282
585
18,119
20,748
10,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
14
2 / 7 / 7
10,003
476
3,440
22,213
25,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 2 / 5
11,871
565
13,910
19,744
10,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
17
5 / 3 / 3
11,450
545
15,256
15,304
7,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
48
16
Kills
22
22
Deaths
16
21
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
2
2
7
2.75
L
0
2
6
1.5
W
Artemis
Drush
Artemis
7
2
4
4.5
W
Khepri
2
7
7
0.79
W
6
2
5
4.25
W
Ullr
5
3
3
2.17
L
Ao Kuang
dUbE x fosh
Ao Kuang
6
6
2
1.17
L
King Arthur
l Mathias I
King Arthur
6
3
4
2.67
L
Ah Muzen Cab
xXsans-abrisXx
Ah Muzen Cab
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,777
Damage
64,041
93,211
Taken
90,635
71,668
Mitigated
62,000
22,346
Healing
13,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,412
3,672
3,365
5,056
22,641
24,728
0
4,996
17,645
37,241
0
W
13,316
1,012
0
1,019
12,626
6,882
0
8,876
3,750
80,026
0
L
17,768
1,235
255
1,728
11,725
4,495
0
2,647
9,078
77,183
0
W
Artemis
Drush
Artemis
18,119
9,793
0
9,336
20,748
10,772
3,789
6,482
14,266
0
122,256
W
Khepri
3,440
333
0
1,337
22,213
25,883
347
13,552
8,661
21,419
0
W
13,910
4,476
0
625
19,744
10,556
0
5,948
13,796
0
108,133
W
Ullr
15,256
7,041
0
1,468
15,304
7,907
498
4,571
10,733
0
91,179
L
Ao Kuang
dUbE x fosh
Ao Kuang
9,823
2,503
0
9,597
25,569
11,672
0
5,424
20,145
82,134
0
L
King Arthur
l Mathias I
King Arthur
15,226
1,839
0
1,309
18,176
25,836
25
2,454
15,722
0
84,955
L
Ah Muzen Cab
xXsans-abrisXx
Ah Muzen Cab
9,548
3,338
0
1,036
15,100
4,937
0
1,235
13,865
0
58,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,242
Gold Earned
55,999
491
Minions Killed
608
0
Camps Cleared
0
1,894,344
Distance Traveled
2,010,278
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,418
448
31
1
0
402,059
1
W
Nox
10,393
495
128
6
0
401,081
4
L
Janus
8,669
413
124
6
0
375,524
2
W
Artemis
12,282
585
181
9
0
370,979
5
W
Khepri
10,003
476
26
1
0
370,672
7
W
Shiva
11,871
565
144
7
0
476,076
0
W
Ullr
11,450
545
129
6
0
391,470
3
L
Ao Kuang
10,151
483
112
5
0
406,810
3
L
King Arthur
11,120
530
131
6
0
374,816
4
L
Ah Muzen Cab
8,884
423
93
4
0
335,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role