Player Matchup

Cupid
Cupid
Olvatar
Cupid
Level 155
God Stats
9W - 3L
1,615 SR
Queue Stats
269W - 273L
1,538 Elo+
Party 1
Guan Yu
Guan Yu
ThunderManatee
Guan Yu
Level 26
God Stats
1W - 0L
1,794 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ZyrisHawke
Baron Samedi
Level 95
God Stats
28W - 17L
1,754 SR
Queue Stats
179W - 179L
1,533 Elo+
Party 1
Team Averages
Level 92
1,721 SR
1,524 Elo+

VS

Team Averages
Level 70
1,385 SR
1,397 Elo+
Loki
Loki
DominantHat60
Loki
Level 15
God Stats
0W - 4L
1,502 SR
Queue Stats
2W - 7L
1,231 Elo+
Party 2
Nox
Nox
Ninimono
Nox
Level 68
God Stats
5W - 10L
1,373 SR
Queue Stats
57W - 69L
1,456 Elo+
Party 2
Ymir
Ymir
TheSkyBuild
Ymir
Level 126
God Stats
0W - 1L
1,281 SR
Queue Stats
90W - 89L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Olvatar
Cupid
18
9 / 1 / 4
13,279
781
28,293
17,729
8,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 1 / 12
10,788
635
8,427
16,547
18,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
ZyrisHawke
Baron Samedi
17
4 / 3 / 8
12,166
716
14,820
17,195
8,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
10,460
615
13,046
15,725
7,071
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 1 / 4
10,600
624
12,269
11,779
6,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 8 / 4
10,715
630
10,251
29,772
38,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
13
Kills
5
5
Deaths
13
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
1
1
4
3
W
Cupid
Olvatar
Cupid
9
1
4
11
L
1
8
4
0.38
W
0
1
12
6
W
Baron Samedi
ZyrisHawke
Baron Samedi
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,540
Damage
35,566
51,471
Taken
57,276
35,213
Mitigated
52,281
30,552
Healing
3,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,046
1,704
0
1,492
15,725
7,071
0
4,196
11,398
0
32,829
L
12,269
576
0
500
11,779
6,389
0
3,475
8,161
43,884
0
W
Cupid
Olvatar
Cupid
28,293
13,782
2,378
8,387
17,729
8,261
2,625
7,384
10,345
0
90,016
L
10,251
1,701
0
1,810
29,772
38,821
0
7,585
21,762
32,229
0
W
8,427
229
2,003
5,229
16,547
18,074
31
7,076
9,471
0
15,041
W
Baron Samedi
ZyrisHawke
Baron Samedi
14,820
1,357
4,116
8,439
17,195
8,878
189
8,511
8,684
57,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,233
Gold Earned
31,775
222
Minions Killed
150
12
Camps Cleared
3
954,258
Distance Traveled
904,013
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,460
615
31
2
2
304,783
1
L
Nox
10,600
624
93
5
1
328,292
1
W
Cupid
13,279
781
127
7
10
325,719
0
L
Ymir
10,715
630
26
2
0
270,938
2
W
Guan Yu
10,788
635
6
0
0
333,803
1
W
Baron Samedi
12,166
716
89
5
2
294,736
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role