Player Matchup

Sylvanus
Sylvanus
BlackPanthur
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 90L
1,295 Elo+
Solo
Thanatos
Thanatos
GodSent-_-SiicK
Thanatos
Level 75
God Stats
6W - 4L
1,526 SR
Queue Stats
58W - 43L
1,504 Elo+
Party 2
Janus
Janus
Johnny-The-King
Janus
Level 122
God Stats
2W - 0L
1,321 SR
Queue Stats
29W - 28L
1,490 Elo+
Party 2
Lancelot
Lancelot
kyrieheard
Lancelot
Level 132
God Stats
1W - 0L
1,506 SR
Queue Stats
50W - 41L
1,549 Elo+
Party 2
Chiron
Chiron
mature_blower1
Chiron
Level 84
God Stats
1W - 3L
1,256 SR
Queue Stats
170W - 147L
1,413 Elo+
Solo
Team Averages
Level 108
1,422 SR
1,450 Elo+

VS

Team Averages
Level 81
1,445 SR
1,355 Elo+
Cabrakan
Cabrakan
BlvckYeti
Cabrakan
Level 57
God Stats
4W - 3L
1,500 SR
Queue Stats
67W - 80L
1,438 Elo+
Party 3
Hel
Hel
GOTuPANICKIN
Hel
Level 63
God Stats
1W - 8L
1,168 SR
Queue Stats
5W - 16L
1,254 Elo+
Solo
Bakasura
Bakasura
Kewocksi
Bakasura
Level 106
God Stats
3W - 9L
1,496 SR
Queue Stats
106W - 91L
1,215 Elo+
Party 1
Hercules
Hercules
RIPFondle
Hercules
Level 124
God Stats
7W - 13L
1,561 SR
Queue Stats
157W - 141L
1,368 Elo+
Party 1
Artemis
Artemis
SpiritKnight_
Artemis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlackPanthur
Sylvanus
18
2 / 2 / 10
12,719
471
7,487
22,924
24,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
20
3 / 1 / 7
13,122
486
12,988
19,363
10,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 0 / 2
13,360
495
23,039
14,312
6,236
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
kyrieheard
Lancelot
19
2 / 2 / 7
12,002
445
11,323
21,678
21,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 3 / 7
12,947
480
16,885
16,607
8,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BlvckYeti
Cabrakan
16
1 / 4 / 3
10,118
375
9,489
20,337
12,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
0 / 5 / 3
11,265
417
11,014
15,397
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Kewocksi
Bakasura
20
4 / 5 / 1
13,190
489
10,167
26,624
13,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
RIPFondle
Hercules
18
1 / 1 / 5
12,378
458
13,456
24,930
35,727
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
17
1 / 3 / 2
10,458
387
9,561
13,882
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
18
Kills
7
8
Deaths
18
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BlackPanthur
Sylvanus
2
2
10
3.5
L
Cabrakan
BlvckYeti
Cabrakan
1
4
3
0.63
L
0
5
3
0.3
W
Thanatos
3
1
7
6.5
W
8
0
2
9
L
Bakasura
Kewocksi
Bakasura
4
5
1
0.9
L
Hercules
RIPFondle
Hercules
1
1
5
3.5
L
Artemis
1
3
2
0.67
W
Lancelot
kyrieheard
Lancelot
2
2
7
2.75
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,722
Damage
53,687
94,884
Taken
101,170
70,909
Mitigated
74,486
58,018
Healing
32,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BlackPanthur
Sylvanus
7,487
1,480
5,604
10,407
22,924
24,045
1,026
6,351
16,383
43,484
0
L
Cabrakan
BlvckYeti
Cabrakan
9,489
1,477
0
3,871
20,337
12,923
867
8,768
11,297
39,928
0
L
11,014
1,189
1,393
5,036
15,397
6,129
2,808
3,668
11,273
82,769
0
W
Thanatos
12,988
3,384
0
21,175
19,363
10,129
748
2,864
16,459
0
102,515
W
23,039
1,249
609
3,306
14,312
6,236
1,440
3,831
10,481
107,888
0
L
Bakasura
Kewocksi
Bakasura
10,167
6,727
0
6,165
26,624
13,550
1,098
3,972
22,370
0
133,561
L
Hercules
RIPFondle
Hercules
13,456
3,832
296
11,072
24,930
35,727
498
9,172
14,734
0
89,768
L
Artemis
9,561
4,145
0
4,711
13,882
6,157
2,613
3,711
10,095
0
72,935
W
Lancelot
kyrieheard
Lancelot
11,323
1,932
0
10,284
21,678
21,796
448
4,160
16,969
0
83,319
W
16,885
5,912
2,564
4,069
16,607
8,703
1,652
3,931
12,658
0
132,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,150
Gold Earned
57,409
676
Minions Killed
656
0
Camps Cleared
0
2,605,849
Distance Traveled
2,439,297
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,719
471
57
2
0
445,659
7
L
Cabrakan
10,118
375
61
2
0
464,524
9
L
Hel
11,265
417
154
6
0
491,918
3
W
Thanatos
13,122
486
146
5
0
593,994
3
W
Janus
13,360
495
167
6
0
585,230
1
L
Bakasura
13,190
489
195
7
0
525,087
0
L
Hercules
12,378
458
155
6
0
550,117
5
L
Artemis
10,458
387
91
3
0
407,651
6
W
Lancelot
12,002
445
105
4
0
507,894
0
W
Chiron
12,947
480
201
7
0
473,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role