Player Matchup

Horus
Horus
Expellz
Horus
Level 123
God Stats
6W - 5L
1,635 SR
Queue Stats
266W - 251L
1,603 Elo+
Party 1
Yemoja
Yemoja
GayP0tat0es
Yemoja
Level 128
God Stats
1W - 2L
1,392 SR
Queue Stats
195W - 147L
1,651 Elo+
Party 1
Izanami
Izanami
Genocyde33
Izanami
Level 85
God Stats
5W - 4L
1,788 SR
Queue Stats
130W - 106L
1,598 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
StaynGang
Morgan Le Fay
Level 127
God Stats
34W - 23L
1,640 SR
Queue Stats
288W - 168L
1,598 Elo+
Party 1
Tyr
Tyr
YBH x Minato
Tyr
Level 141
God Stats
2W - 5L
1,288 SR
Queue Stats
274W - 231L
1,540 Elo+
Party 1
Team Averages
Level 121
1,549 SR
1,598 Elo+

VS

Team Averages
Level 121
1,606 SR
1,545 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Calmeaze
He Bo
Level 82
God Stats
2W - 0L
1,768 SR
Queue Stats
93W - 73L
1,590 Elo+
Party 2
Chiron
Chiron
Peroronchino
Chiron
Level 149
God Stats
3W - 2L
1,574 SR
Queue Stats
280W - 259L
1,540 Elo+
Solo
Kukulkan
Kukulkan
disker123
Kukulkan
Level 135
God Stats
5W - 4L
1,690 SR
Queue Stats
69W - 78L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Expellz
Horus
13
1 / 3 / 2
8,295
488
4,766
11,988
6,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
12
0 / 2 / 1
7,612
448
3,402
13,734
6,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Genocyde33
Izanami
14
0 / 2 / 0
7,947
467
6,109
14,063
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
StaynGang
Morgan Le Fay
15
2 / 2 / 1
9,100
535
10,057
10,722
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 0
7,904
465
8,094
19,394
19,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
1 / 0 / 2
9,716
572
8,247
10,362
3,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
 
Mulan
16
2 / 1 / 5
9,636
567
13,790
16,683
12,272
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

He Bo
Calmeaze
He Bo
15
5 / 1 / 4
9,169
539
9,813
10,651
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
13
2 / 1 / 6
7,984
470
9,364
13,339
5,108
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
disker123
Kukulkan
17
3 / 1 / 2
10,313
607
10,052
6,597
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
13
13
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
2
2
W
Mulan
 
Mulan
2
1
5
4.5
W
He Bo
Calmeaze
He Bo
5
1
4
7
L
Horus
Expellz
Horus
1
3
2
0.67
L
Yemoja
0
2
1
0.25
L
Izanami
Genocyde33
Izanami
0
2
0
0
W
Chiron
2
1
6
5
L
Morgan Le Fay
StaynGang
Morgan Le Fay
2
2
1
1.25
L
1
4
0
0.25
W
Kukulkan
disker123
Kukulkan
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,428
Damage
51,266
69,901
Taken
57,632
42,953
Mitigated
27,488
25,410
Healing
28,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,247
4,338
0
3,969
10,362
3,756
1,212
325
10,037
0
84,754
W
Mulan
 
Mulan
13,790
2,663
0
10,826
16,683
12,272
0
1,858
14,825
0
76,402
W
He Bo
Calmeaze
He Bo
9,813
1,162
0
7,006
10,651
3,757
0
2,780
7,871
72,063
0
L
Horus
Expellz
Horus
4,766
2,254
1,067
3,107
11,988
6,643
97
4,035
7,953
0
65,260
L
Yemoja
3,402
1,200
4,945
3,567
13,734
6,625
0
5,115
8,619
24,814
0
L
Izanami
Genocyde33
Izanami
6,109
3,778
0
5,480
14,063
4,371
419
881
13,182
0
73,242
W
Chiron
9,364
4,933
522
4,527
13,339
5,108
58
5,141
8,198
0
48,078
L
Morgan Le Fay
StaynGang
Morgan Le Fay
10,057
280
0
1,987
10,722
5,450
0
5,442
5,280
90,450
0
L
8,094
810
0
5,257
19,394
19,864
215
4,392
15,002
0
53,904
W
Kukulkan
disker123
Kukulkan
10,052
828
0
1,331
6,597
2,595
488
3,806
2,791
105,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,858
Gold Earned
46,818
541
Minions Killed
667
0
Camps Cleared
0
1,661,397
Distance Traveled
1,668,845
21
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,716
572
159
9
0
321,495
10
W
Mulan
9,636
567
143
8
0
340,835
6
W
He Bo
9,169
539
107
6
0
361,719
2
L
Horus
8,295
488
109
6
0
388,295
7
L
Yemoja
7,612
448
36
2
0
333,592
2
L
Izanami
7,947
467
133
8
0
292,212
6
W
Chiron
7,984
470
59
3
0
319,974
8
L
Morgan Le Fay
9,100
535
159
9
0
327,065
2
L
Tyr
7,904
465
104
6
0
320,233
4
W
Kukulkan
10,313
607
199
12
0
324,822
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role