Player Matchup

Ra
Ra
BreakinYourBoxes
Ra
Level 107
God Stats
11W - 8L
1,698 SR
Queue Stats
164W - 172L
1,519 Elo+
Party 1
Charybdis
Charybdis
CABJkid
Charybdis
Level 105
God Stats
28W - 30L
1,478 SR
Queue Stats
446W - 419L
1,489 Elo+
Party 1
Bastet
Bastet
bluejaem
Bastet
Level 103
God Stats
9W - 8L
1,495 SR
Queue Stats
453W - 473L
1,510 Elo+
Party 2
Erlang Shen
Erlang Shen
sussybaka9
Erlang Shen
Level 52
God Stats
5W - 2L
1,654 SR
Queue Stats
205W - 222L
1,569 Elo+
Party 2
Ares
Ares
theblockmasta
Ares
Level 62
God Stats
24W - 20L
1,391 SR
Queue Stats
178W - 206L
1,458 Elo+
Party 2
Team Averages
Level 86
1,543 SR
1,509 Elo+

VS

Team Averages
Level 117
1,490 SR
1,528 Elo+
Thor
Thor
Canhanrah
Thor
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,615 Elo+
Solo
Kuzenbo
Kuzenbo
GabenChrist
Kuzenbo
Level 128
God Stats
0W - 3L
1,217 SR
Queue Stats
167W - 169L
1,491 Elo+
Solo
Cupid
Cupid
Grabesmond
Cupid
Level 146
God Stats
30W - 22L
1,623 SR
Queue Stats
427W - 426L
1,583 Elo+
Solo
He Bo
He Bo
Lopli
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,444 Elo+
Solo
Cerberus
Cerberus
badSheep101
Cerberus
Level 111
God Stats
7W - 7L
1,612 SR
Queue Stats
396W - 399L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 5
11,839
658
10,334
9,267
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
CABJkid
Charybdis
17
2 / 2 / 4
10,581
588
10,695
12,665
5,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
bluejaem
Bastet
17
6 / 0 / 6
11,032
613
21,015
22,613
19,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
sussybaka9
Erlang Shen
17
11 / 4 / 7
11,521
640
14,966
19,720
12,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
1 / 4 / 7
9,200
511
5,404
16,886
13,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 9 / 1
6,944
386
7,365
17,522
7,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
GabenChrist
Kuzenbo
12
1 / 1 / 6
8,221
457
8,294
14,368
18,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
15
5 / 3 / 1
9,181
510
9,856
12,377
5,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
Lopli
He Bo
12
1 / 8 / 2
7,712
428
6,362
11,646
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
badSheep101
Cerberus
14
1 / 6 / 1
8,754
486
8,516
25,024
21,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
27
Kills
10
10
Deaths
27
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
W
Charybdis
CABJkid
Charybdis
2
2
4
2
L
Thor
2
9
1
0.28
L
Kuzenbo
GabenChrist
Kuzenbo
1
1
6
4
L
Cupid
5
3
1
1.83
L
He Bo
Lopli
He Bo
1
8
2
0.25
L
Cerberus
badSheep101
Cerberus
1
6
1
0.25
W
Bastet
bluejaem
Bastet
6
0
6
9
W
Erlang Shen
sussybaka9
Erlang Shen
11
4
7
3.63
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,414
Damage
40,393
81,151
Taken
80,937
55,148
Mitigated
57,465
39,771
Healing
20,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,334
1,353
1,726
4,007
9,267
4,613
963
4,461
4,806
103,343
0
W
Charybdis
CABJkid
Charybdis
10,695
5,804
0
8,258
12,665
5,394
3,949
1,960
10,705
0
93,881
L
Thor
7,365
2,805
0
3,260
17,522
7,154
0
3,042
14,372
0
40,798
L
Kuzenbo
GabenChrist
Kuzenbo
8,294
4,336
0
4,500
14,368
18,521
0
4,410
9,851
27,359
0
L
Cupid
9,856
5,045
410
2,601
12,377
5,192
0
1,176
11,133
0
79,061
L
He Bo
Lopli
He Bo
6,362
1,019
0
524
11,646
4,917
0
4,543
6,861
47,071
0
L
Cerberus
badSheep101
Cerberus
8,516
867
23
9,650
25,024
21,681
0
2,006
22,982
62,594
0
W
Bastet
bluejaem
Bastet
21,015
6,693
0
13,779
22,613
19,194
276
9,441
12,610
0
88,415
W
Erlang Shen
sussybaka9
Erlang Shen
14,966
8,186
0
7,775
19,720
12,327
0
5,155
14,403
0
94,291
W
5,404
340
0
4,226
16,886
13,620
374
7,476
9,326
27,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,173
Gold Earned
40,812
592
Minions Killed
483
0
Camps Cleared
0
1,845,331
Distance Traveled
1,560,105
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,839
658
155
9
0
392,222
4
W
Charybdis
10,581
588
151
8
0
306,191
1
L
Thor
6,944
386
67
4
0
324,824
4
L
Kuzenbo
8,221
457
37
2
0
334,944
1
L
Cupid
9,181
510
137
8
0
293,633
8
L
He Bo
7,712
428
70
4
0
292,188
5
L
Cerberus
8,754
486
172
10
0
314,516
1
W
Bastet
11,032
613
124
7
0
407,190
5
W
Erlang Shen
11,521
640
122
7
0
387,543
0
W
Ares
9,200
511
40
2
0
352,185
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role