Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
BRAMEZ
Fenrir
Level 108
God Stats
1W - 3L
1,168 SR
Queue Stats
275W - 285L
1,412 Elo+
Party 3
Baron Samedi
Baron Samedi
KevinSweatshirt
Baron Samedi
Level 61
God Stats
2W - 1L
1,746 SR
Queue Stats
13W - 18L
1,469 Elo+
Solo
Mercury
Mercury
NusterButs
Mercury
Level 59
God Stats
3W - 1L
1,617 SR
Queue Stats
43W - 39L
1,432 Elo+
Party 2
Izanami
Izanami
SwallowMyKids
Izanami
Level 105
God Stats
22W - 17L
1,517 SR
Queue Stats
418W - 441L
1,403 Elo+
Party 3
Team Averages
Level 90
1,510 SR
1,443 Elo+

VS

Team Averages
Level 99
1,494 SR
1,447 Elo+
Bellona
Bellona
 
Bellona
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Alkhadeem
Chernobog
Level 93
God Stats
25W - 30L
1,469 SR
Queue Stats
663W - 732L
1,507 Elo+
Solo
Osiris
Osiris
McMight
Osiris
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 47L
1,510 Elo+
Party 1
Raijin
Raijin
SadCammy
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,276 Elo+
Party 1
Achilles
Achilles
SmarmyRaptor281
Achilles
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 0 / 12
11,085
554
20,749
13,520
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
BRAMEZ
Fenrir
16
7 / 1 / 8
10,886
544
9,139
14,693
11,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
KevinSweatshirt
Baron Samedi
14
3 / 3 / 8
9,610
481
8,203
11,797
12,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
NusterButs
Mercury
18
9 / 4 / 8
12,068
603
10,500
17,715
8,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
19
6 / 0 / 7
12,387
619
13,222
15,089
6,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
3 / 6 / 2
8,596
430
8,911
20,665
15,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
Alkhadeem
Chernobog
8
0 / 2 / 1
6,546
327
1,447
5,389
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
McMight
Osiris
13
1 / 7 / 2
8,104
405
11,401
20,399
16,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
SadCammy
Raijin
9
2 / 6 / 0
7,271
364
5,437
10,000
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
14
2 / 8 / 4
8,604
430
9,705
22,021
22,308
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
29
Kills
8
8
Deaths
29
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
12
10
L
Bellona
 
Bellona
3
6
2
0.67
L
Chernobog
Alkhadeem
Chernobog
0
2
1
0.25
W
Fenrir
BRAMEZ
Fenrir
7
1
8
11
W
Baron Samedi
KevinSweatshirt
Baron Samedi
3
3
8
2.33
L
Osiris
McMight
Osiris
1
7
2
0.29
W
Mercury
NusterButs
Mercury
9
4
8
3.25
L
Raijin
SadCammy
Raijin
2
6
0
0.33
L
Achilles
2
8
4
0.5
W
Izanami
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,813
Damage
36,901
72,814
Taken
78,474
44,260
Mitigated
58,816
33,281
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,749
10,877
0
9,470
13,520
5,535
3,901
1,848
11,502
99,961
0
L
Bellona
 
Bellona
8,911
1,808
0
2,844
20,665
15,787
0
11,361
9,100
0
55,293
L
Chernobog
Alkhadeem
Chernobog
1,447
840
0
1,215
5,389
1,259
0
924
4,355
0
22,672
W
Fenrir
BRAMEZ
Fenrir
9,139
1,351
0
4,804
14,693
11,736
1,850
996
13,683
0
54,878
W
Baron Samedi
KevinSweatshirt
Baron Samedi
8,203
556
1,165
4,451
11,797
12,153
1,669
1,503
10,201
34,957
0
L
Osiris
McMight
Osiris
11,401
3,687
0
3,507
20,399
16,920
0
5,629
14,585
0
75,175
W
Mercury
NusterButs
Mercury
10,500
7,496
0
6,671
17,715
8,124
1,519
2,050
15,505
0
91,145
L
Raijin
SadCammy
Raijin
5,437
253
0
503
10,000
2,542
0
2,907
7,017
30,973
0
L
Achilles
9,705
2,168
0
1,399
22,021
22,308
0
7,376
14,465
0
35,106
W
Izanami
13,222
8,508
0
6,720
15,089
6,712
8,511
1,075
13,910
0
119,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,036
Gold Earned
39,121
564
Minions Killed
372
0
Camps Cleared
0
1,816,162
Distance Traveled
1,439,221
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,085
554
105
5
0
370,088
0
L
Bellona
8,596
430
106
5
0
327,920
3
L
Chernobog
6,546
327
46
2
0
176,577
2
W
Fenrir
10,886
544
76
4
0
373,000
7
W
Baron Samedi
9,610
481
59
3
0
346,705
5
L
Osiris
8,104
405
111
6
0
402,368
1
W
Mercury
12,068
603
134
7
0
390,712
1
L
Raijin
7,271
364
64
3
0
201,417
3
L
Achilles
8,604
430
45
2
0
330,939
2
W
Izanami
12,387
619
190
10
0
335,657
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role