Player Matchup

Tyr
Tyr
CRANCK1
Tyr
Level 64
God Stats
1W - 1L
1,276 SR
Queue Stats
98W - 94L
1,493 Elo+
Solo
Janus
Janus
Garouk-SG14
Janus
Level 125
God Stats
3W - 8L
1,198 SR
Queue Stats
499W - 509L
1,539 Elo+
Solo
Da Ji
Da Ji
Jinougo
Da Ji
Level 157
God Stats
4W - 2L
1,346 SR
Queue Stats
258W - 265L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
SPR xBLACKSHOTx
Sun Wukong
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 56L
1,412 Elo+
Party 1
Hel
Hel
byALEX05
Hel
Level 145
God Stats
2W - 2L
1,488 SR
Queue Stats
56W - 60L
1,469 Elo+
Party 1
Team Averages
Level 120
1,361 SR
1,484 Elo+

VS

Team Averages
Level 94
1,557 SR
1,514 Elo+
Thoth
Thoth
BabaBuysVodka
Thoth
Level 105
God Stats
4W - 6L
1,559 SR
Queue Stats
230W - 228L
1,585 Elo+
Solo
Vamana
Vamana
Falso
Vamana
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HEINDETROISCAT
Kuzenbo
Level 129
God Stats
3W - 1L
1,833 SR
Queue Stats
245W - 284L
1,457 Elo+
Party 2
Serqet
Serqet
Redomsan
Serqet
Level 78
God Stats
0W - 2L
1,293 SR
Queue Stats
108W - 102L
1,553 Elo+
Solo
Aphrodite
Aphrodite
SamJYE
Aphrodite
Level 123
God Stats
2W - 3L
1,603 SR
Queue Stats
258W - 273L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
20
2 / 1 / 11
11,518
678
19,955
33,693
29,077
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
2 / 2 / 8
11,735
690
28,587
11,086
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Jinougo
Da Ji
18
5 / 4 / 7
11,211
659
15,927
17,831
13,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
SPR xBLACKSHOTx
Sun Wukong
19
3 / 2 / 7
11,222
660
17,261
22,820
17,724
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 3 / 6
10,804
636
13,495
13,054
6,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 7
11,172
657
21,325
10,981
6,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
Falso
Vamana
18
5 / 6 / 3
11,980
705
20,843
26,106
25,992
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
0 / 2 / 10
11,500
676
12,084
30,553
38,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Redomsan
Serqet
16
2 / 2 / 5
10,314
607
14,256
17,073
20,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
SamJYE
Aphrodite
19
2 / 3 / 6
11,284
664
17,943
21,370
21,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
43
16
Kills
12
12
Deaths
16
39
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
3
7
2.17
W
Tyr
2
1
11
7.5
L
Vamana
Falso
Vamana
5
6
3
1.08
W
2
2
8
3
L
0
2
10
2.5
W
Da Ji
Jinougo
Da Ji
5
4
7
2.13
L
Serqet
Redomsan
Serqet
2
2
5
2.25
W
Sun Wukong
SPR xBLACKSHOTx
Sun Wukong
3
2
7
3.25
L
Aphrodite
SamJYE
Aphrodite
2
3
6
1.67
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,225
Damage
86,451
98,484
Taken
106,083
71,676
Mitigated
112,045
57,249
Healing
42,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,325
690
2,616
508
10,981
6,506
41
2,788
8,193
39,028
0
W
Tyr
19,955
1,985
868
16,687
33,693
29,077
390
16,735
16,136
0
35,191
L
Vamana
Falso
Vamana
20,843
10,969
2,867
4,595
26,106
25,992
549
11,500
14,606
0
35,139
W
28,587
2,772
4,457
1,679
11,086
4,914
1,513
5,790
5,134
64,037
0
L
12,084
4,052
3,841
3,535
30,553
38,254
75
12,930
17,623
19,534
0
W
Da Ji
Jinougo
Da Ji
15,927
3,672
1,630
1,209
17,831
13,912
430
10,117
7,714
0
22,794
L
Serqet
Redomsan
Serqet
14,256
3,873
1,876
1,596
17,073
20,229
87
7,384
9,689
0
14,597
W
Sun Wukong
SPR xBLACKSHOTx
Sun Wukong
17,261
1,268
988
8,756
22,820
17,724
499
11,755
10,141
0
40,348
L
Aphrodite
SamJYE
Aphrodite
17,943
2,523
11,398
9,498
21,370
21,064
408
7,480
13,890
55,553
0
W
13,495
632
14,014
6,961
13,054
6,049
1,315
6,955
6,099
22,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,490
Gold Earned
56,250
197
Minions Killed
181
0
Camps Cleared
0
1,706,267
Distance Traveled
1,667,942
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,172
657
38
2
0
328,688
0
W
Tyr
11,518
678
42
2
0
378,228
1
L
Vamana
11,980
705
28
2
0
325,866
0
W
Janus
11,735
690
80
5
0
318,181
0
L
Kuzenbo
11,500
676
20
1
0
346,140
0
W
Da Ji
11,211
659
10
1
0
296,373
0
L
Serqet
10,314
607
7
0
0
346,061
5
W
Sun Wukong
11,222
660
41
2
0
374,320
2
L
Aphrodite
11,284
664
88
5
0
321,187
5
W
Hel
10,804
636
24
1
0
339,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role