Player Matchup

Guan Yu
Guan Yu
Breeze28
Guan Yu
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,757 Elo+
Party 3
Yu Huang
Yu Huang
CantBanMeNerdsV3
Yu Huang
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 8L
1,723 Elo+
Party 4
Rama
Rama
JosephSmith69
Rama
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,757 Elo+
Party 3
Da Ji
Da Ji
Lucii 4PF
Da Ji
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
182W - 150L
1,598 Elo+
Party 4
Mulan
Mulan
PopsWonderChild
Mulan
Level 126
God Stats
49W - 35L
1,575 SR
Queue Stats
258W - 228L
1,531 Elo+
Party 4
Team Averages
Level 61
1,515 SR
1,673 Elo+

VS

Team Averages
Level 46
1,535 SR
1,513 Elo+
Olorun
Olorun
FrunkJamson
Olorun
Level 89
God Stats
0W - 4L
1,205 SR
Queue Stats
114W - 88L
1,571 Elo+
Party 1
Chang'e
Chang'e
Thiccgoomba
Chang'e
Level 41
God Stats
2W - 2L
1,695 SR
Queue Stats
33W - 44L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
ready0mann
Sun Wukong
Level 36
God Stats
1W - 1L
1,706 SR
Queue Stats
40W - 40L
1,508 Elo+
Party 2
Achilles
Achilles
redblooded457
Achilles
Level 49
God Stats
3W - 5L
1,734 SR
Queue Stats
50W - 46L
1,499 Elo+
Party 1
Ao Kuang
Ao Kuang
sοοn
Ao Kuang
Level 17
God Stats
0W - 2L
1,337 SR
Queue Stats
48W - 67L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Breeze28
Guan Yu
17
0 / 2 / 13
11,204
448
9,131
24,481
28,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 0 / 9
13,578
543
34,835
13,171
6,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 5 / 8
11,258
450
12,144
18,825
9,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Lucii 4PF
Da Ji
20
5 / 5 / 4
12,655
506
14,569
26,528
14,220
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 5 / 7
13,317
533
26,635
33,534
30,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
5 / 3 / 3
11,865
475
22,555
21,706
12,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Thiccgoomba
Chang'e
16
0 / 7 / 3
10,639
426
11,193
24,840
9,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
ready0mann
Sun Wukong
17
3 / 3 / 7
11,938
478
17,320
26,659
25,384
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
redblooded457
Achilles
16
2 / 2 / 7
11,920
477
7,907
21,579
37,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
sοοn
Ao Kuang
18
7 / 8 / 4
12,130
485
19,188
33,418
14,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
41
23
Kills
17
17
Deaths
23
41
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Breeze28
Guan Yu
0
2
13
3.25
W
7
0
9
11.5
L
Olorun
5
3
3
2.17
W
4
5
8
1.6
W
Da Ji
Lucii 4PF
Da Ji
5
5
4
1.4
W
7
5
7
2.1
L
Chang'e
Thiccgoomba
Chang'e
0
7
3
0.21
L
Sun Wukong
ready0mann
Sun Wukong
3
3
7
2.17
L
Achilles
redblooded457
Achilles
2
2
7
2.75
L
Ao Kuang
sοοn
Ao Kuang
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,314
Damage
78,163
116,539
Taken
128,202
89,376
Mitigated
98,790
46,949
Healing
47,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Breeze28
Guan Yu
9,131
792
9,140
8,047
24,481
28,899
1,108
12,036
12,445
0
42,284
W
34,835
2,118
0
172
13,171
6,969
588
7,177
5,994
131,059
0
L
Olorun
22,555
13,917
2,386
11,726
21,706
12,792
1,791
2,348
19,244
120,593
15,071
W
12,144
10,028
0
4,419
18,825
9,072
6,539
9,253
9,572
0
98,123
W
Da Ji
Lucii 4PF
Da Ji
14,569
4,604
316
11,569
26,528
14,220
0
10,444
16,084
0
115,181
W
26,635
2,140
0
13,286
33,534
30,216
1,259
11,939
21,595
0
94,027
L
Chang'e
Thiccgoomba
Chang'e
11,193
548
1,608
5,227
24,840
9,465
0
11,214
13,095
89,801
0
L
Sun Wukong
ready0mann
Sun Wukong
17,320
3,313
0
7,995
26,659
25,384
0
5,210
21,219
0
83,543
L
Achilles
redblooded457
Achilles
7,907
1,901
416
4,069
21,579
37,019
251
7,885
13,276
0
31,872
L
Ao Kuang
sοοn
Ao Kuang
19,188
5,830
0
13,879
33,418
14,130
0
7,496
25,616
77,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,012
Gold Earned
58,492
685
Minions Killed
600
0
Camps Cleared
0
2,370,985
Distance Traveled
2,254,937
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,204
448
44
2
0
526,375
2
W
Yu Huang
13,578
543
178
7
0
492,940
2
L
Olorun
11,865
475
170
7
0
426,073
8
W
Rama
11,258
450
143
6
0
387,943
2
W
Da Ji
12,655
506
160
6
0
492,044
4
W
Mulan
13,317
533
160
6
0
471,683
1
L
Chang'e
10,639
426
167
7
0
438,636
8
L
Sun Wukong
11,938
478
130
5
0
466,955
2
L
Achilles
11,920
477
43
2
0
488,054
3
L
Ao Kuang
12,130
485
90
4
0
435,219
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role