Player Matchup

Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Fouljester
Gilgamesh
Level 86
God Stats
2W - 2L
1,383 SR
Queue Stats
29W - 40L
1,457 Elo+
Solo
Heimdallr
Heimdallr
LGSfreckly
Heimdallr
Level 82
God Stats
1W - 1L
1,270 SR
Queue Stats
29W - 42L
1,316 Elo+
Solo
Team Averages
Level 96
1,384 SR
1,425 Elo+

VS

Team Averages
Level 99
1,436 SR
1,504 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Controlaltf3
Hercules
Level 40
God Stats
6W - 8L
1,307 SR
Queue Stats
115W - 97L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 1 / 4
8,803
734
12,009
6,622
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
Fouljester
Gilgamesh
14
4 / 0 / 5
9,115
760
8,070
7,181
4,883
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
LGSfreckly
Heimdallr
12
2 / 2 / 3
8,182
682
8,575
8,132
3,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 4 / 0
7,550
629
7,729
8,193
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
 
Ullr
12
0 / 2 / 1
7,353
613
4,015
10,185
4,836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Controlaltf3
Hercules
13
2 / 3 / 1
8,862
739
6,026
14,631
14,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
3
3
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
4
5
L
Merlin
 
Merlin
1
4
0
0.25
L
Ullr
 
Ullr
0
2
1
0.25
L
Hercules
Controlaltf3
Hercules
2
3
1
0.83
W
Gilgamesh
Fouljester
Gilgamesh
4
0
5
6.5
W
Heimdallr
LGSfreckly
Heimdallr
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,654
Damage
17,770
21,935
Taken
33,009
11,148
Mitigated
22,550
3,031
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,009
227
0
1,641
6,622
2,666
0
1,787
4,647
37,049
0
L
Merlin
 
Merlin
7,729
138
0
1,574
8,193
3,370
0
2,473
5,530
25,106
0
L
Ullr
 
Ullr
4,015
966
0
1,134
10,185
4,836
0
4,190
5,733
0
30,379
L
Hercules
Controlaltf3
Hercules
6,026
1,246
0
4,793
14,631
14,344
0
4,798
9,377
0
11,909
W
Gilgamesh
Fouljester
Gilgamesh
8,070
2,352
0
812
7,181
4,883
0
2,655
4,230
0
20,749
W
Heimdallr
LGSfreckly
Heimdallr
8,575
4,032
0
578
8,132
3,599
743
2,684
5,002
0
27,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,100
Gold Earned
23,765
149
Minions Killed
121
5
Camps Cleared
6
707,855
Distance Traveled
730,204
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,803
734
78
7
3
257,124
1
L
Merlin
7,550
629
54
5
2
234,260
4
L
Ullr
7,353
613
51
4
4
221,730
3
L
Hercules
8,862
739
16
1
0
274,214
2
W
Gilgamesh
9,115
760
28
2
2
235,402
1
W
Heimdallr
8,182
682
43
4
0
215,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role