Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
CASZIEL
Geb
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,310 Elo+
Party 3
Shiva
Shiva
Friezasama195
Shiva
Level 68
God Stats
9W - 12L
1,465 SR
Queue Stats
137W - 142L
1,407 Elo+
Party 2
Zeus
Zeus
MythicalWazzu
Zeus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,310 Elo+
Party 3
Amaterasu
Amaterasu
nnj1212
Amaterasu
Level 160
God Stats
3W - 3L
1,451 SR
Queue Stats
110W - 129L
1,446 Elo+
Party 2
Team Averages
Level 123
1,483 SR
1,395 Elo+

VS

Team Averages
Level 97
1,364 SR
1,480 Elo+
Chaac
Chaac
Florbi
Chaac
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 16L
1,423 Elo+
Party 1
Shiva
Shiva
HarderOniChan
Shiva
Level 128
God Stats
0W - 1L
1,136 SR
Queue Stats
24W - 18L
1,655 Elo+
Party 1
Zeus
Zeus
LiteralNaCl
Zeus
Level 123
God Stats
0W - 1L
1,441 SR
Queue Stats
9W - 11L
1,521 Elo+
Party 1
Neith
Neith
Mylkiu
Neith
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,400 Elo+
Solo
Nox
Nox
SykotiKxx
Nox
Level 109
God Stats
5W - 10L
1,242 SR
Queue Stats
16W - 25L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
2 / 0 / 10
10,553
1,055
9,847
3,217
1,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
17
3 / 0 / 14
11,178
1,118
11,032
9,216
11,831
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 2 / 9
9,762
976
7,853
13,336
11,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
9 / 1 / 9
11,888
1,189
27,143
9,310
4,453
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
nnj1212
Amaterasu
17
4 / 2 / 14
11,931
1,193
10,070
22,414
20,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

283

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Florbi
Chaac
15
1 / 5 / 4
10,011
1,001
10,229
21,593
18,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
1 / 6 / 4
9,718
972
12,146
21,757
11,120
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 5 / 2
10,469
1,047
16,984
13,974
5,162
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Mylkiu
Neith
15
0 / 1 / 3
9,346
935
10,441
4,828
2,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 3
9,692
969
4,714
8,357
3,516
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
20
Kills
5
5
Deaths
20
56
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
10
7
W
Geb
3
0
14
10
L
Chaac
Florbi
Chaac
1
5
4
0.6
W
2
2
9
3.25
L
1
6
4
0.5
L
3
5
2
0.8
L
Neith
Mylkiu
Neith
0
1
3
1.5
W
9
1
9
13.5
L
0
3
3
0.5
W
Amaterasu
nnj1212
Amaterasu
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,945
Damage
54,514
57,493
Taken
70,509
49,045
Mitigated
40,189
12,128
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,847
2,028
0
856
3,217
1,597
0
722
2,459
0
33,457
W
Geb
11,032
861
0
0
9,216
11,831
0
3,286
5,788
28,495
0
L
Chaac
Florbi
Chaac
10,229
1,831
0
5,373
21,593
18,309
0
10,285
11,005
0
30,478
W
7,853
1,833
297
1,829
13,336
11,116
0
5,750
7,427
0
16,811
L
12,146
1,725
208
845
21,757
11,120
0
14,022
7,524
0
21,635
L
16,984
1,715
687
2,512
13,974
5,162
0
7,169
6,805
35,273
0
L
Neith
Mylkiu
Neith
10,441
3,115
0
744
4,828
2,082
0
2,589
2,239
0
25,892
W
27,143
3,370
0
0
9,310
4,453
0
3,713
5,473
47,994
0
L
4,714
837
0
0
8,357
3,516
0
4,110
4,247
29,667
0
W
Amaterasu
nnj1212
Amaterasu
10,070
4,727
0
9,146
22,414
20,048
0
8,227
13,938
0
18,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,312
Gold Earned
49,236
203
Minions Killed
197
5
Camps Cleared
11
989,218
Distance Traveled
979,919
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,553
1,055
45
5
2
210,541
0
W
Geb
11,178
1,118
54
5
1
218,531
0
L
Chaac
10,011
1,001
36
4
3
210,008
1
W
Shiva
9,762
976
31
3
0
167,931
0
L
Shiva
9,718
972
28
3
2
208,996
1
L
Zeus
10,469
1,047
57
6
0
182,783
0
L
Neith
9,346
935
25
3
1
193,226
0
W
Zeus
11,888
1,189
48
5
1
185,899
0
L
Nox
9,692
969
51
5
5
184,906
0
W
Amaterasu
11,931
1,193
25
3
1
206,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role