Player Matchup

Bellona
Bellona
I Naterra I
Bellona
Level 52
God Stats
3W - 3L
1,540 SR
Queue Stats
8W - 24L
1,363 Elo+
Party 2
Baron Samedi
Baron Samedi
Kamui1097
Baron Samedi
Level 103
God Stats
2W - 1L
1,607 SR
Queue Stats
41W - 75L
1,290 Elo+
Party 2
Geb
Geb
Shikkiro
Geb
Level 137
God Stats
1W - 0L
1,661 SR
Queue Stats
14W - 34L
1,199 Elo+
Party 2
Skadi
Skadi
ThrustnJustn
Skadi
Level 26
God Stats
3W - 2L
1,393 SR
Queue Stats
48W - 75L
1,370 Elo+
Solo
Awilix
Awilix
UUNBEARABLE
Awilix
Level 137
God Stats
1W - 1L
1,297 SR
Queue Stats
45W - 67L
1,322 Elo+
Party 2
Team Averages
Level 91
1,500 SR
1,309 Elo+

VS

Team Averages
Level 106
1,464 SR
1,485 Elo+
Yemoja
Yemoja
IdRatherNot_87
Yemoja
Level 112
God Stats
56W - 88L
1,391 SR
Queue Stats
410W - 498L
1,482 Elo+
Party 1
Apollo
Apollo
KingDrowZzy
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Serqet
Serqet
Slamurai_SloChug
Serqet
Level 160
God Stats
21W - 25L
1,427 SR
Queue Stats
678W - 770L
1,487 Elo+
Party 1
Ra
Ra
Tha Boul Stick
Ra
Level 146
God Stats
5W - 7L
1,481 SR
Queue Stats
47W - 62L
1,456 Elo+
Solo
Sol
Sol
ViKTinleet1337
Sol
Level 108
God Stats
2W - 2L
1,522 SR
Queue Stats
69W - 70L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
I Naterra I
Bellona
14
2 / 0 / 4
7,234
723
3,716
5,073
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Kamui1097
Baron Samedi
15
2 / 0 / 6
7,875
788
6,642
6,510
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 7
7,061
706
5,584
11,297
9,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 4
7,781
778
5,671
5,524
2,242
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
14
6 / 2 / 3
8,075
808
10,576
9,116
4,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
7,318
732
3,406
8,495
6,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
13
2 / 6 / 5
7,190
719
6,686
10,591
4,402
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 4 / 3
7,065
707
6,304
9,697
5,882
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 0
6,693
669
2,510
3,744
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 0 / 5
7,536
754
7,954
8,126
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
13
Kills
7
7
Deaths
13
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
I Naterra I
Bellona
2
0
4
4
L
0
2
4
1
W
Baron Samedi
Kamui1097
Baron Samedi
2
0
6
5
L
Apollo
2
6
5
0.75
W
0
4
7
0.88
L
2
4
3
0.88
L
1
1
0
1
W
3
1
4
5
W
Awilix
6
2
3
3.75
L
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,189
Damage
26,860
37,520
Taken
40,653
23,992
Mitigated
21,626
6,458
Healing
8,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
I Naterra I
Bellona
3,716
835
0
937
5,073
4,076
0
1,362
3,471
0
13,688
L
3,406
564
1,068
709
8,495
6,785
0
2,900
5,595
19,207
0
W
Baron Samedi
Kamui1097
Baron Samedi
6,642
999
924
2,082
6,510
3,612
82
4,118
2,392
29,166
0
L
Apollo
6,686
3,800
0
649
10,591
4,402
0
2,613
7,978
0
15,035
W
5,584
368
0
396
11,297
9,965
118
3,815
7,028
11,133
0
L
6,304
998
0
580
9,697
5,882
0
1,137
8,560
0
20,069
L
2,510
149
532
818
3,744
1,526
80
2,535
1,209
17,687
0
W
5,671
2,061
350
353
5,524
2,242
2,121
1,758
3,312
0
28,581
W
Awilix
10,576
4,665
0
1,416
9,116
4,097
0
2,817
5,852
0
22,495
L
7,954
2,757
356
3,755
8,126
3,031
0
3,041
5,085
27,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,026
Gold Earned
35,802
182
Minions Killed
185
0
Camps Cleared
0
948,566
Distance Traveled
852,365
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,234
723
23
2
0
159,133
1
L
Yemoja
7,318
732
33
3
0
171,714
1
W
Baron Samedi
7,875
788
56
6
0
196,008
1
L
Apollo
7,190
719
29
3
0
187,142
1
W
Geb
7,061
706
17
2
0
206,364
3
L
Serqet
7,065
707
39
4
0
199,345
0
L
Ra
6,693
669
41
4
0
107,208
3
W
Skadi
7,781
778
63
6
0
179,351
2
W
Awilix
8,075
808
23
2
0
207,710
0
L
Sol
7,536
754
43
4
0
186,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role