Player Matchup

Nemesis
Nemesis
BrendanYo
Nemesis
Level 45
God Stats
2W - 4L
1,310 SR
Queue Stats
127W - 95L
1,610 Elo+
Party 3
Amaterasu
Amaterasu
LostInThought08
Amaterasu
Level 68
God Stats
10W - 8L
1,371 SR
Queue Stats
190W - 197L
1,355 Elo+
Party 1
Nu Wa
Nu Wa
Necrofire0
Nu Wa
Level 29
God Stats
25W - 34L
1,288 SR
Queue Stats
70W - 92L
1,287 Elo+
Party 1
Rama
Rama
NickoMode
Rama
Level 155
God Stats
8W - 6L
1,454 SR
Queue Stats
256W - 217L
1,507 Elo+
Party 3
Ymir
Ymir
springb3an
Ymir
Level 43
God Stats
2W - 6L
1,359 SR
Queue Stats
70W - 73L
1,472 Elo+
Party 3
Team Averages
Level 68
1,356 SR
1,446 Elo+

VS

Team Averages
Level 63
1,546 SR
1,314 Elo+
Izanami
Izanami
MirrGeez11
Izanami
Level 45
God Stats
7W - 7L
1,466 SR
Queue Stats
56W - 55L
1,416 Elo+
Party 2
Cliodhna
Cliodhna
Mythenox
Cliodhna
Level 45
God Stats
10W - 6L
1,671 SR
Queue Stats
18W - 14L
1,486 Elo+
Party 2
Nu Wa
Nu Wa
Shadyyy313
Nu Wa
Level 62
God Stats
18W - 14L
1,590 SR
Queue Stats
242W - 292L
1,306 Elo+
Solo
Merlin
Merlin
SotoMamoto
Merlin
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 56L
1,236 Elo+
Party 4
Kumbhakarna
Kumbhakarna
yourmittens1253
Kumbhakarna
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 42L
1,128 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BrendanYo
Nemesis
17
6 / 0 / 3
10,682
593
9,493
15,720
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amaterasu
LostInThought08
Amaterasu
16
3 / 0 / 3
10,355
575
8,063
17,597
15,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
14
4 / 3 / 4
8,941
497
13,246
10,270
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
17
10 / 0 / 4
11,304
628
18,043
14,232
6,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 3 / 10
9,389
522
7,497
16,918
18,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MirrGeez11
Izanami
14
0 / 8 / 0
8,524
474
4,055
11,644
4,133
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
Mythenox
Cliodhna
12
0 / 4 / 2
7,505
417
11,900
19,850
8,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
0 / 3 / 3
9,180
510
14,539
10,966
4,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
SotoMamoto
Merlin
15
5 / 5 / 1
9,224
512
13,517
13,948
7,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kumbhakarna
yourmittens1253
Kumbhakarna
12
1 / 5 / 4
7,992
444
3,976
20,687
21,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
24
Kills
6
6
Deaths
25
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BrendanYo
Nemesis
6
0
3
7.5
W
Amaterasu
LostInThought08
Amaterasu
3
0
3
4.5
L
Izanami
MirrGeez11
Izanami
0
8
0
0
L
Cliodhna
Mythenox
Cliodhna
0
4
2
0.25
W
Nu Wa
4
3
4
2
W
Rama
10
0
4
12
L
Nu Wa
0
3
3
0.5
L
Merlin
SotoMamoto
Merlin
5
5
1
1.1
W
1
3
10
2
L
Kumbhakarna
yourmittens1253
Kumbhakarna
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,342
Damage
47,987
74,737
Taken
77,095
51,170
Mitigated
45,882
31,998
Healing
11,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BrendanYo
Nemesis
9,493
4,554
0
9,258
15,720
6,559
0
3,348
12,292
0
86,032
W
Amaterasu
LostInThought08
Amaterasu
8,063
3,374
161
10,089
17,597
15,283
2,192
10,666
6,372
0
77,595
L
Izanami
MirrGeez11
Izanami
4,055
3,067
0
1,496
11,644
4,133
3,645
1,643
9,835
0
74,733
L
Cliodhna
Mythenox
Cliodhna
11,900
3,921
0
5,606
19,850
8,777
142
4,137
15,323
0
59,929
W
Nu Wa
13,246
1,934
48
1,933
10,270
4,494
819
5,574
4,582
49,660
0
W
Rama
18,043
13,172
0
7,715
14,232
6,209
7,988
3,572
10,522
0
103,826
L
Nu Wa
14,539
3,842
0
1,893
10,966
4,311
894
1,987
8,719
69,042
0
L
Merlin
SotoMamoto
Merlin
13,517
542
0
1,461
13,948
7,100
0
4,134
9,400
82,121
0
W
7,497
2,168
244
2,550
16,918
18,625
788
7,793
8,937
33,819
0
L
Kumbhakarna
yourmittens1253
Kumbhakarna
3,976
1,353
0
1,414
20,687
21,561
0
7,230
13,075
14,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,671
Gold Earned
42,425
579
Minions Killed
488
0
Camps Cleared
0
1,708,804
Distance Traveled
1,629,139
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,682
593
138
8
0
434,861
5
W
Amaterasu
10,355
575
147
8
0
335,341
2
L
Izanami
8,524
474
128
7
0
292,446
0
L
Cliodhna
7,505
417
82
5
0
380,980
0
W
Nu Wa
8,941
497
70
4
0
316,058
3
W
Rama
11,304
628
183
10
0
322,664
0
L
Nu Wa
9,180
510
133
7
0
308,505
2
L
Merlin
9,224
512
130
7
0
309,664
2
W
Ymir
9,389
522
41
2
0
299,880
3
L
Kumbhakarna
7,992
444
15
1
0
337,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role