Player Matchup

Ne Zha
Ne Zha
Leonm9901
Ne Zha
Level 129
God Stats
41W - 33L
1,601 SR
Queue Stats
274W - 232L
1,606 Elo+
Solo
Zeus
Zeus
MORION-EL_CHACAL
Zeus
Level 97
God Stats
13W - 32L
1,243 SR
Queue Stats
37W - 121L
1,173 Elo+
Party 2
Achilles
Achilles
medico_epico
Achilles
Level 89
God Stats
8W - 24L
1,456 SR
Queue Stats
149W - 249L
1,314 Elo+
Party 2
Team Averages
Level 105
1,433 SR
1,364 Elo+

VS

Team Averages
Level 71
1,720 SR
1,655 Elo+
Baron Samedi
Baron Samedi
M4str_Oogway1
Baron Samedi
Level 79
God Stats
5W - 1L
1,771 SR
Queue Stats
18W - 12L
1,634 Elo+
Party 1
Thor
Thor
SvagL22
Thor
Level 121
God Stats
10W - 6L
1,635 SR
Queue Stats
287W - 279L
1,619 Elo+
Party 1
Ymir
Ymir
sleddersquid
Ymir
Level 14
God Stats
8W - 1L
1,753 SR
Queue Stats
16W - 5L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Leonm9901
Ne Zha
16
0 / 3 / 4
10,732
565
22,921
21,398
20,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 5 / 4
10,228
538
11,593
11,654
4,460
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
medico_epico
Achilles
18
4 / 1 / 0
11,878
625
13,474
20,557
31,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
M4str_Oogway1
Baron Samedi
18
6 / 2 / 1
12,248
645
19,326
19,919
10,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
SvagL22
Thor
18
3 / 1 / 5
12,127
638
21,402
19,588
9,848
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 1 / 4
12,130
638
5,164
19,826
22,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
4
Kills
9
9
Deaths
4
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Leonm9901
Ne Zha
0
3
4
0.67
W
Baron Samedi
M4str_Oogway1
Baron Samedi
6
2
1
3.25
L
0
5
4
0.4
W
Thor
SvagL22
Thor
3
1
5
5.5
L
Achilles
medico_epico
Achilles
4
1
0
4
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,988
Damage
45,892
53,609
Taken
59,333
57,035
Mitigated
43,629
11,888
Healing
16,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Leonm9901
Ne Zha
22,921
1,705
0
7,934
21,398
20,619
0
8,458
12,399
0
64,300
W
Baron Samedi
M4str_Oogway1
Baron Samedi
19,326
1,442
3,094
7,361
19,919
10,866
237
3,920
15,546
67,467
0
L
11,593
467
0
94
11,654
4,460
0
3,591
7,923
31,672
0
W
Thor
SvagL22
Thor
21,402
4,568
0
4,027
19,588
9,848
1,399
3,604
15,755
0
69,639
L
Achilles
medico_epico
Achilles
13,474
2,969
480
3,380
20,557
31,956
0
11,810
8,045
0
38,375
W
5,164
749
0
2,430
19,826
22,915
0
4,594
14,385
15,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,838
Gold Earned
36,505
188
Minions Killed
217
6
Camps Cleared
12
975,896
Distance Traveled
995,098
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,732
565
70
4
3
341,873
2
W
Baron Samedi
12,248
645
116
6
7
331,648
2
L
Zeus
10,228
538
62
3
1
285,007
3
W
Thor
12,127
638
87
5
5
352,832
4
L
Achilles
11,878
625
56
3
2
349,016
1
W
Ymir
12,130
638
14
1
0
310,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role