Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Celsano
Susano
Level 160
God Stats
405W - 47L
1,983 SR
Queue Stats
2,011W - 476L
1,745 Elo+
Party 1
Ra
Ra
Rexsyo
Ra
Level 160
God Stats
32W - 3L
1,897 SR
Queue Stats
1,655W - 246L
1,859 Elo+
Party 1
Mulan
Mulan
ShaneRoberts010
Mulan
Level 149
God Stats
29W - 4L
1,989 SR
Queue Stats
477W - 121L
1,758 Elo+
Party 1
Nox
Nox
xSH4INA
Nox
Level 155
God Stats
53W - 22L
1,661 SR
Queue Stats
1,830W - 834L
1,647 Elo+
Party 1
Team Averages
Level 157
1,806 SR
1,702 Elo+

VS

Team Averages
Level 74
1,550 SR
1,445 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Cherim-
Aphrodite
Level 127
God Stats
2W - 5L
1,548 SR
Queue Stats
28W - 28L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
MrZylix-6
Sun Wukong
Level 50
God Stats
5W - 4L
1,571 SR
Queue Stats
70W - 83L
1,418 Elo+
Party 2
Khepri
Khepri
RainyyyDayzzz
Khepri
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 57L
1,414 Elo+
Party 2
Hades
Hades
WoefulRocketeer
Hades
Level 28
God Stats
2W - 2L
1,631 SR
Queue Stats
36W - 57L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
5 / 0 / 8
10,274
1,027
12,152
9,124
4,799
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
Celsano
Susano
16
10 / 0 / 10
12,201
1,220
29,444
11,512
6,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ra
16
3 / 0 / 14
10,550
1,055
16,121
3,093
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 2 / 15
10,319
1,032
13,052
13,146
16,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nox
16
2 / 0 / 16
10,224
1,022
8,053
4,240
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

297

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 3 / 1
9,222
922
9,904
11,853
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Cherim-
Aphrodite
14
0 / 6 / 2
8,882
888
7,296
14,206
7,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
MrZylix-6
Sun Wukong
14
1 / 5 / 1
9,383
938
10,751
17,987
13,667
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 5 / 2
9,087
909
2,730
20,883
25,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
0 / 3 / 2
8,858
886
6,388
16,408
9,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
10
22
Kills
2
2
Deaths
22
63
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
8
9
L
Izanami
 
Izanami
1
3
1
0.5
W
Susano
Celsano
Susano
10
0
10
15
L
Aphrodite
Cherim-
Aphrodite
0
6
2
0.17
L
Sun Wukong
MrZylix-6
Sun Wukong
1
5
1
0.3
L
0
5
2
0.2
W
Ra
3
0
14
10
W
2
2
15
4.75
L
0
3
2
0.33
W
Nox
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,822
Damage
37,069
41,115
Taken
81,337
30,899
Mitigated
60,481
9,093
Healing
10,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,152
3,962
0
0
9,124
4,799
0
3,726
5,398
0
19,760
L
Izanami
 
Izanami
9,904
8,033
0
765
11,853
4,136
0
1,868
9,985
0
29,727
W
Susano
Celsano
Susano
29,444
9,620
0
250
11,512
6,004
0
5,438
6,074
0
48,414
L
Aphrodite
Cherim-
Aphrodite
7,296
574
2,878
2,957
14,206
7,463
0
1,240
12,928
26,023
0
L
Sun Wukong
MrZylix-6
Sun Wukong
10,751
1,412
0
1,549
17,987
13,667
0
7,750
9,882
0
33,897
L
2,730
340
287
725
20,883
25,964
0
9,272
11,461
13,723
0
W
Ra
16,121
1,671
4,530
1,785
3,093
1,550
0
1,194
1,899
46,353
0
W
13,052
1,853
0
2,278
13,146
16,423
0
4,896
8,250
0
20,666
L
6,388
947
324
727
16,408
9,251
0
4,044
12,075
11,181
0
W
Nox
8,053
527
0
250
4,240
2,123
0
1,160
3,080
25,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,568
Gold Earned
45,432
199
Minions Killed
191
10
Camps Cleared
5
929,636
Distance Traveled
913,174
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,274
1,027
23
2
2
176,404
0
L
Izanami
9,222
922
38
4
2
184,629
1
W
Susano
12,201
1,220
34
3
3
215,519
0
L
Aphrodite
8,882
888
49
5
2
184,136
3
L
Sun Wukong
9,383
938
66
7
1
196,207
1
L
Khepri
9,087
909
25
3
0
173,969
0
W
Ra
10,550
1,055
79
8
2
192,250
1
W
Mulan
10,319
1,032
26
3
0
161,657
1
L
Hades
8,858
886
13
1
0
174,233
3
W
Nox
10,224
1,022
37
4
3
183,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role